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Creature Diversity
Version 1.14
(18 July 2015)
1.Description
2.Compatibility
3.Installation
4.Un-Installation
5.Support
6.Usage Permissions
7.Credits and Thanks
8.Contact
9.Change Log
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1.Description
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What this mod does is to add new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists, so a big thank you to everyone who have created these fantastic resources!
The mod is "lore-friendly" in the way that it doesn't add anything to the world that couldn't exist in this world, most are found in the lore with the exception of a few, but again, those could exist, and most of the creatures added are new types of existing creatures, like the wolf and the bear, zombies and skeletons, etc. - the full list of added creatures is found below.
Creature Diversity adds new rats, Argonian Zombies, Dark Elf Zombies, High Elf Zombies, Orc Zombies, Argonian Skeletons, Khajiit Skeletons, Foxes, Minotaurs, Rabbits, Bats, Durzogs, Boars, Wolves, Ogres, Goblins, Black Trolls, Brown Trolls, Polar Bears, Skeletons with helmets, Spriggans, Golems, Elementals, Mud Crabs, Dogs, Spiders, Mummies, Ghouls, Banshees, Shalk Beetles, Glowing Oozes, Red Fungus, Necrotic Sludges, Giant Wasps, Sea Dreugh, Lamia, Water Dragon Plants, Dolphins, Whales, "Living" Zombie Arms, Spider Daedra, Female Liches and Undead Knights!
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2. Compatibility
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This mod is incompatible with most Mods that alters Creature Leveled Lists (i.e OOO, MMM, etc). However, if using any of these mods, you can make them compatible by using the Bashed Patch in Wrye Bash.
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3.Installation
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Nexus Mod Manager
Use the "Download with Manager" button. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.
Wrye Bash BAIN
Drop the archive into your Oblivion ModsBash Installers folder, then install
as usual. Make sure the mod is active in the Wrye Bash mods tab.
Manual
Extract the 'Creature Diversity.esp' and 'Creature Diversity.bsa' files from the archive into your Data
folder. Activate the mod using whatever management tool suits you.
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4.Uninstallation
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Delete 'Creature Diversity.esp' and 'Creature Diversity.bsa' from your data folder.
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5.Support
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- Don't want spiders in your game? You can remove them from the Leveled Lists - download the Arachnophobia patch, and load it after Creature Diversity.esp.
- Help! My Ghouls are running sideways! If you have 1.14 installed, this should not be happening, unless you still have loose files from an older version. To fix it, go to "data\meshes\Creature Diversity\Ghoul", and delete "Death.kf" and "FastForward.kf".
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6.Usage Permissions
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For usage permissions, locate Zaldir in the Modder Permissions Database (http://mw.modhistory.com/permissions).
Other files included in the archive may not be made by me, and thus requires permission from the author(s) of the file(s) in question, whom can be found in the credits list below.
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7.Credits
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Developers
- Zaldir
Resources
- Quairtra - Rats
- Hel Borne - Argonian, Orc Zombies
- Dominick Cryomonde - Argonian skeleton, Khajiit skeleton
- Zenith92 - Dark Elf, High Elf Zombies
- mr_siika - Foxes, Minotaurs, Rabbits, Bats, Durzogs
- Corepc - Boars
- cryonaut - Wolves
- Andhar - Ogres, Goblins
- InsanitySorrow - Black Trolls, Brown Trolls
- Tegeal - Polar Bear
- Ancestral Ghost - Skeleton Helmets, Spriggans
- demonizzer - Golems
- JNR - Elementals
- Tarnsman - Mud Crabs
- AlienSlof - Slofs Dogs
- AlienSlof, Elveon, Malo, mikal33 - Spiders
- Little Baron - Mummies, Ghouls, Banshees, Vermin, Water Beasts
- alonsomartinez - Dolphins, Whales, Zombie Arm
- Gizmodian - Spider Daedra
- MegamanNeoX - Female Lich
- Lazarus - Undead Knights
- tiny lampe - Armored Skeletons
Thanks to
- olafreinhardweyer for the idea.
- alt3rn1ty for help with finding lots of errors in the textures used in Creature Diversity.
- T3alrose for the Normal Maps Fix (v1.08.1).
- Murielkai fpr help with testing.
- Team CiVic for the Trailer.
- Sparton1199 for the Second Trailer.
- TeamGecko for TES4Gecko.
- Mercer Meka for ideas and implementations (Especially for version 1.14).
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8.Contact
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You can contact me through E-Mail ([email protected]), on NexusMods (as Zaldiir) or on any of the following websites/forums (as Zaldir): Bethsoft Forums, Dark Creations, Great House Fliggerty, TES Alliance, Planet Elder Scrolls
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9.Change Log
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Version 1.14
Ghouls should no longer appear to be running tilted sideways when running forward.
Ingredients tweaks; effects have been both buffed and nerfed, and value of certain ingredients have been normalized.
Female (Nether) Lich loot has been buffed.
Ooze armor and weapon disintegration spell greatly buffed.
Nerfed Banshee and Ghoul paralyze spells.
Version 1.13d
Increased the chance of encountering lower level creatures (in some cases from 0% chance).
Version 1.13c
Generated new Normal Maps for the Boars, Goblins, Ghouls, Ogres, and Wolves.
Re-added the dark versions of the Boars, Goblins, Ghouls, and Ogres.
Fixed the damage of the Goblin Warlords.
Further tweaked the Ghouls to fight more fairly (i.e no warping around).
Version 1.13b
Drastically reduced the speed of the Ghouls.
Removed the dark versions of the Boars, Ogres, Goblins, and Ghouls.
Version 1.13
Fixed an error in some Leveled Lists, which caused high leveled creatures to spawn too early.
Fixed and compressed a lot of the textures and meshes.
Version 1.12
Removed the unused scripts and configuration ring.
Fixed the Leveled Lists, and made them easier to modify in TES4Edit (now, you should be able to simply delete one leveled list for the creature type you want to remove).
Version 1.11
Added Armored Skeletons
Version 1.10
Added Undead Knights
Fixed the normal maps on a few textures (Hopefully)
Fixed the pathing of some meshes, animations and textures.
Version 1.09
Added Zombie Arms, Durzogs, Banshees, new ghouls & Mummies, Spider Daedras & Female Liches.
Fixed a few texture-pathings.
Fixed the Dreughs attack.
Fixed the issue about spiders not attacking.
Elementals and Golems now use spells reflecting their type (fire, ice, etc.)
Fixed the pink hand on the headless High Elf Zombie.
Version 1.08.1
Fixed the Normal Maps of some creatures.
Version 1.08
Added Dreughs, Lamias, Water Dragons, Red Fungus & Necrotic Sludges.
Updated LittleBaron's Vermins to Version 1.5.
Version 1.07.1
Fixed the missing High Elf Zombie left hand.
Made the spiders less of a threat.
Fixed the AI of Spiders, Dolphins and Whales.
Version 1.07
Added Spiders, Spriggans, Wasps, Glowing Oozes, Shalk Beetle, Ghouls, Mummies, Whales & Dolphins.
The Chance of encountering a rat has been reduced even more.
Version 1.06
Added bats, mud crabs, dogs, elementals & Golems.
The Chance of encountering a rat has been reduced.
Version 1.05.1
Added the missing Bears, and adds a Cub version of vanilla Bears.
Version 1.05
Added Bears, Minotaurs & Skeletons(with helmets)
Version 1.04.1
Fixed the missing Wolf and Troll textures.
Version 1.04
Added Foxes, Ogres, Goblins & Trolls.
Added misc items/ingredients to some Creatures.
Sorted the resources into one folder.
Version 1.03
Added Wolves & Boars.
Fixed the Rabbit sounds.
Version 1.02
Added Rabbits, foxes & Argonian Skeletons.
All Zombies are now included in the appropriate Leveled Lists.
Version 1.01
Added Human, Dark Elf & High Elf Zombies.