Creature Diversity by Zaldir
Oblivion » Animals, Creatures, Mounts & Horses
Added: 20/08/2009 - 10:08PM
Updated: 30/06/2016 - 11:15AM

3,172 Endorsements

1.14b Latest version

50,589 Unique D/Ls

106,070 Total D/Ls

322,837 Total Views

Uploaded by zaldiir


Last updated at 11:15, 30 Jun 2016 Uploaded at 22:08, 20 Aug 2009

What this mod does is to add new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists, so a big thank you to everyone who have created these fantastic resources!

The mod is "lore-friendly" in the way that it doesn't add anything to the world that couldn't exist in this world, most are found in the lore with the exception of a few, but again, those could exist, and most of the creatures added are new types of existing creatures, like the wolf and the bear, zombies and skeletons, etc. - the full list of added creatures is found below.

Creature Diversity adds new rats, Argonian Zombies, Dark Elf Zombies, High Elf Zombies, Orc Zombies, Argonian Skeletons, Khajiit Skeletons, Foxes, Minotaurs, Rabbits, Bats, Durzogs, Boars, Wolves, Ogres, Goblins, Black Trolls, Brown Trolls, Polar Bears, Skeletons with helmets, Spriggans, Golems, Elementals, Mud Crabs, Dogs, Spiders, Mummies, Ghouls, Banshees, Shalk Beetles, Glowing Oozes, Red Fungus, Necrotic Sludges, Giant Wasps, Sea Dreugh, Lamia, Water Dragon Plants, Dolphins, Whales, "Living" Zombie Arms, Spider Daedra, Female Liches and Undead Knights!

This mod is incompatible with most Mods that alters Creature Leveled Lists (i.e OOO, MMM, etc). However, if using any of these mods, you can make them compatible by using the Bashed Patch in Wrye Bash.

French (1.13c) - by Roi Liche & Sita
German (1.12) - by Equinasmas
Spanish (1.14b) - by llecarudithall

Nexus Mod Manager
Use the "Download with Manager" button. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Wrye Bash BAIN
Drop the archive into your Oblivion ModsBash Installers folder, then install
as usual. Make sure the mod is active in the Wrye Bash mods tab.

Extract the 'Creature Diversity.esp' and 'Creature Diversity.bsa' files from the archive into your Data
folder. Activate the mod using whatever management tool suits you.

Delete 'Creature Diversity.esp' and 'Creature Diversity.bsa' from your data folder.

"OMFG SPIDERS! Get those things away from me!!!11"
Got arachnophobia? ...is it really a phobia if the thing you fear is actually trying to murder you..? Well, in any case, download the Arachnophobia patch, load it after "Creature Diversity.esp", and you should enjoy a spider-free mod.

"Help! Those sideways-running Ghouls are freaking me out!"
- If you have 1.14 (or above) installed, this should not be happening, unless you still have loose files from an older version. To fix it, go to "data\meshes\Creature Diversity\Ghoul", and delete "FastForward.kf".


Quairtra - Rats
Hel Borne - Argonian, Orc Zombies
Dominick Cryomonde - Argonian skeleton, Khajiit skeleton
Zenith92 - Dark Elf, High Elf Zombies
mr_siika - Foxes, Minotaurs, Rabbits, Bats, Durzogs
Corepc - Boars
cryonaut - Wolves
Andhar - Ogres, Goblins
InsanitySorrow - Black Trolls, Brown Trolls
Tegeal - Polar Bear
Ancestral Ghost - Skeleton Helmets, Spriggans
demonizzer - Golems
JNR - Elementals
Tarnsman - Mud Crabs
AlienSlof - Slofs Dogs
AlienSlof, Elveon, Malo, mikal33 - Spiders
Little Baron - Mummies, Ghouls, Banshees, Vermin, Water Beasts
alonsomartinez - Dolphins, Whales, Zombie Arm
Gizmodian - Spider Daedra
MegamanNeoX - Female Lich
Lazarus - Undead Knights
tiny lampe - Armored Skeletons

Thanks to
olafreinhardweyer for the original idea.
alt3rn1ty for help with finding lots of errors in the textures used in Creature Diversity.
T3alrose for the Normal Maps Fix (v1.08.1).
Murielkai for help with testing.
Team CiVic for the Trailer.
Sparton1199 for the Second Trailer.
TeamGecko for TES4Gecko.
ElminsterAU for TES4Edit
Mercer Meka for ideas and implementations (Especially for version 1.14).

You can contact me through E-Mail (found in ReadMe), or through PM on NexusMods, Bethsoft Forums, Dark Creations, Great House Fliggerty, or TES Alliance.