Oblivion

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MrPwner

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MrPwner

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17 comments

  1. User9428
    User9428
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    Hey I love the mod and everything so far works I just can not find the skooma cave!! I have been as far north from Greyland as I can go and using the creation tool I can see the ID for the skooma lab and skooma cave in game I just can't seem to find either one!! I can biy all the stuff from Ja'raama and completed the little quest but jist have no idea how to actually get to the cave itself to make the skooma. Any help would be appreciated!!
    1. Draco9711
      Draco9711
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      I realize this comment is over a year old, but the cave is directly SOUTH of Greyland on the coast. Good luck!
  2. Draco9711
    Draco9711
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    The pipe doesn't depend on the pouch provided, it uses FRAGRANT skooma directly from the inventory. Having the pipe just named "Pipe" with the same gold value leads to confusion with the Tobacco Pipe mod, at least for me. The script effect of smoking Fragrant skooma is exactly the same as smoking tobacco, no extra speed or strength or damaged intelligence, just a flat +20 buff to fatigue. (this might be a conflict with the tobacco pipe mod. I'm a smoker.) This mod is somewhat incomplete in my mind if it's not a conflict, but it's motivating me to learn how to script. Can create regular skooma just fine, and use regular skooma with the original skooma pipe mod, so that's a plus.

    The cave is SOUTH of Greyland, on the coast of Topal Bay, for those looking for it, just head straight south from Greyland, you'll eventually see the marker on your compass.

    I recommend buying everything in one shot from J'raama. Buy his first inventory (excluding pipes and skooma, unless), go out the door, go right back in, and buy the seeds.

    Also, side note, the plants respawn, but you can't enter the cell where the cave is for four days. Go knock out a quest or whatever while you wait.

    P.S. The skooma you make from the still ends up in the bucket on the ground in front of it. Just FYI.

    Forget the Fragrant Skooma, use nightshade roots and make regular skooma, use this Skooma pipe mod Skooma Smokeable Pipe at Oblivion Nexus - mods and community (nexusmods.com), and you can forget about the problems I mentioned completely.

    But major credit where it's due, my Dark Brotherhood Thieves Guild skooma fiend can have his own skooma lab. I like smoking. IRL, too. Drugs are good. Skooma skooma skooma skooma all for sale at fair prices :)

    Post-edit Edit: Found a great exploit as a Master Alchemist. This can be paired with Complete Gardening at Oblivion Nexus - mods and community (nexusmods.com) to grow Nightshade, use the Nightshade Grinder with the extra nightshade you can grow, aside from getting more roots for regular skooma, you get bunches of leaves. Take the leaves and grind them into weak essence, use an alchemy set, and brew them into single ingredient, single effect poisons for sale. You'll make more from poison than max skooma production. 
  3. fiftychat
    fiftychat
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    This looks very intriguing, but does it actually work? I created some Normal Skooma, using the skooma still, but nothing appeared in my inventory.

    Do i have to gather the skooma elsewhere?

    On another note, I created omod conversation data for the Oblivion Mod Manager. It is available here
    1. constantcanadian
      constantcanadian
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      If you haven't figured it out (not sure how old this post is) there is a bucket next to the skooma still on the ground, all skooma goes into there
  4. circleoflight
    circleoflight
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    Does the nightshade extractor have a cooldown? I used mine within the last three game days, and it wouldn't grind again.
  5. abefromansk
    abefromansk
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    Breaking Bad meets Oblivion? Do want. I'll just have to pretend that Skooma is the Elder Scrolls equivalent of Methamphetamine ^_^
  6. seden
    seden
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    Adding a way for the production to be maintained while you are on the move would be great, as to allow use with a mod like "Skooma deals" as to sell it

    Thanks in advance !

    (And yes, removing the quest item status from the note is a good idea), maybe setting that note as respawning in the lair as to be kept fresh in memory of some users (Guess that was the idea setting the note as quest item ?).
  7. bl8ckh8art
    bl8ckh8art
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    I would have this as a permament installation if the note from J'Raama was not a quest item that cannot be removed from inventory.
  8. fiftychat
    fiftychat
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    please delete
  9. MrPwner
    MrPwner
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    yes.. moonsugar and nightshade.. as i've made in the mod... why?
  10. Monkeyuncle8
    Monkeyuncle8
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    Do you Even Know what skooma is made out of?