Hey I love the mod and everything so far works I just can not find the skooma cave!! I have been as far north from Greyland as I can go and using the creation tool I can see the ID for the skooma lab and skooma cave in game I just can't seem to find either one!! I can biy all the stuff from Ja'raama and completed the little quest but jist have no idea how to actually get to the cave itself to make the skooma. Any help would be appreciated!!
The pipe doesn't depend on the pouch provided, it uses FRAGRANT skooma directly from the inventory. Having the pipe just named "Pipe" with the same gold value leads to confusion with the Tobacco Pipe mod, at least for me. The script effect of smoking Fragrant skooma is exactly the same as smoking tobacco, no extra speed or strength or damaged intelligence, just a flat +20 buff to fatigue. (this might be a conflict with the tobacco pipe mod. I'm a smoker.) This mod is somewhat incomplete in my mind if it's not a conflict, but it's motivating me to learn how to script. Can create regular skooma just fine, and use regular skooma with the original skooma pipe mod, so that's a plus.
The cave is SOUTH of Greyland, on the coast of Topal Bay, for those looking for it, just head straight south from Greyland, you'll eventually see the marker on your compass.
I recommend buying everything in one shot from J'raama. Buy his first inventory (excluding pipes and skooma, unless), go out the door, go right back in, and buy the seeds.
Also, side note, the plants respawn, but you can't enter the cell where the cave is for four days. Go knock out a quest or whatever while you wait.
P.S. The skooma you make from the still ends up in the bucket on the ground in front of it. Just FYI.
But major credit where it's due, my Dark Brotherhood Thieves Guild skooma fiend can have his own skooma lab. I like smoking. IRL, too. Drugs are good. Skooma skooma skooma skooma all for sale at fair prices :)
Post-edit Edit: Found a great exploit as a Master Alchemist. This can be paired with Complete Gardening at Oblivion Nexus - mods and community (nexusmods.com) to grow Nightshade, use the Nightshade Grinder with the extra nightshade you can grow, aside from getting more roots for regular skooma, you get bunches of leaves. Take the leaves and grind them into weak essence, use an alchemy set, and brew them into single ingredient, single effect poisons for sale. You'll make more from poison than max skooma production.
Adding a way for the production to be maintained while you are on the move would be great, as to allow use with a mod like "Skooma deals" as to sell it
Thanks in advance !
(And yes, removing the quest item status from the note is a good idea), maybe setting that note as respawning in the lair as to be kept fresh in memory of some users (Guess that was the idea setting the note as quest item ?).
17 comments
The cave is SOUTH of Greyland, on the coast of Topal Bay, for those looking for it, just head straight south from Greyland, you'll eventually see the marker on your compass.
I recommend buying everything in one shot from J'raama. Buy his first inventory (excluding pipes and skooma, unless), go out the door, go right back in, and buy the seeds.
Also, side note, the plants respawn, but you can't enter the cell where the cave is for four days. Go knock out a quest or whatever while you wait.
P.S. The skooma you make from the still ends up in the bucket on the ground in front of it. Just FYI.
Forget the Fragrant Skooma, use nightshade roots and make regular skooma, use this Skooma pipe mod Skooma Smokeable Pipe at Oblivion Nexus - mods and community (nexusmods.com), and you can forget about the problems I mentioned completely.
But major credit where it's due, my Dark Brotherhood Thieves Guild skooma fiend can have his own skooma lab. I like smoking. IRL, too. Drugs are good. Skooma skooma skooma skooma all for sale at fair prices :)
Post-edit Edit: Found a great exploit as a Master Alchemist. This can be paired with Complete Gardening at Oblivion Nexus - mods and community (nexusmods.com) to grow Nightshade, use the Nightshade Grinder with the extra nightshade you can grow, aside from getting more roots for regular skooma, you get bunches of leaves. Take the leaves and grind them into weak essence, use an alchemy set, and brew them into single ingredient, single effect poisons for sale. You'll make more from poison than max skooma production.
Do i have to gather the skooma elsewhere?
On another note, I created omod conversation data for the Oblivion Mod Manager. It is available here
Thanks in advance !
(And yes, removing the quest item status from the note is a good idea), maybe setting that note as respawning in the lair as to be kept fresh in memory of some users (Guess that was the idea setting the note as quest item ?).