Oblivion

File information

Last updated

Original upload

Created by

Kandiedan

Uploaded by

kandiedan

Virus scan

Safe to use

14 comments

  1. arigon
    arigon
    • premium
    • 10 kudos
    Does this affect AI also or is it player-only?
  2. kandiedan
    kandiedan
    • member
    • 3 kudos
    @everyone - This mod is still in development if you have questions/comments please post them on the development thread. I check that almost everyday and here every couple weeks.

    @soloPlayer
    Sorry the readme is out of date. Use the newest version of Zumbs, it has been fixed. The COBL deNock fix is available on the forum page.

    @ XJDHDR
    Good idea. Since this is still changing from user feedback lets wait till the mod is stable before we start working on a script. One of the features of the next version will be a much simpler Ini file.

    -dan
  3. SoloPlayer
    SoloPlayer
    • member
    • 2 kudos
    So the readme mentions a patch for ZUMBS lockpick and a fix for denock - but the archive does not contain them. so where are they?
  4. XJDHDR
    XJDHDR
    • premium
    • 66 kudos
    @kandiedan
    I recently switched from OMOD to Bain myself but I still keep a few mods as OMODs (mostly those with essential scripts).

    As for OMOD info, Wrye Bash provides a feature which allows you to add the author info in OMOD format and I could provide a script. I just need to know exactly what each INI value does.

    I use the default values and I don't have a problem with them. I have noticed that sometimes, an enemy swings their weapon and misses me yet it still staggers my character. Is this supposed to happen? I would imagine that this should only happen if someone actually hit you. But then again, maybe if you can't concentrate (represented by low willpower) a swing at you would break your concentration. Then an actual hit stagger would be mitigated by high agility.

    @Jupiah
    No this mod only affects the player's character. If you want to get rid of NPC marksmans, you will need to get this mod: Duke Patricks Near Miss Magic And Arrows Alert The Target.
  5. Jupiah
    Jupiah
    • member
    • 1 kudos
    Does this mod affect NPCs too?
  6. kandiedan
    kandiedan
    • member
    • 3 kudos
    As of Alpha 4 the ini file is in the folder /data/ini

    I would love to provide more OMOD support, but I've been using BAIN for a long time now. Maybe after i am done adding features someone with a little OMOD experience can write the conversion script. Which reminds me, please leave feedback about the INI values that you do use so I can figure out what to make the defaults. It really is VERY useful to see how people are using this mod.


    -dan
  7. kandiedan
    kandiedan
    • member
    • 3 kudos
    Alpha 4 is my most current work at the moment that does not require OBSE 18 beta. I usually release stuff on the forum before tesnexus so the dedecated users can help me test. Check in there for the latest updates or if you want to help improve this mod.
  8. olafreinhardweyer
    olafreinhardweyer
    • member
    • 90 kudos
    Please upload your latest version and let US playtest it. In part, thats whar we're here for, hm? :-)
  9. documn
    documn
    • premium
    • 73 kudos
    I like it. My only problem is how sometimes I can't run, but I think it's a compatibility issue with another mod (but I don't know which). I just shoot another arrow and I can usually run again.
  10. kandiedan
    kandiedan
    • member
    • 3 kudos
    the next version is a bit cooler. There is one major *bug* in the current release (it takes .25 seconds to adjust an arrow after it has been release and it should take about .1 second. Right now you don't notice it shooting at things up close).
    the next version also allows up close enimies to stagger your character if you are nocking an arrow. Makes it much harder to fight at short range.
    Its been finished for a week now and I haven't had the time to properly play test it . . . hopefully sometime soon.

    -dan