Oblivion
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Syclonix

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syclonix

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26 comments

  1. RabbitPrime
    RabbitPrime
    • member
    • 0 kudos
    Broke my game. Proceed with caution please. 
    1. saloradiabolicus
      saloradiabolicus
      • member
      • 0 kudos
      what happned exactly?
  2. ir4n
    ir4n
    • member
    • 24 kudos
    Is it compatible with MOO?
  3. Infernas14
    Infernas14
    • member
    • 1 kudos
    Does this have to be installed on a new game, or will it work properly in an existing save?
  4. gabrielrock19
    gabrielrock19
    • member
    • 8 kudos
    Doesn't work. Only New Game+?

    Killed a soldier inside Kvatch's church, absolutely no one inside but me and the guard. Still got 1000 bounty
    1. ir4n
      ir4n
      • member
      • 24 kudos
      As I understand, it's not what this mod doing. It preventing guards from appearing out of nowhere then you commit a crime. I think, Crime has witness? do what you want
  5. Frogzilla82
    Frogzilla82
    • member
    • 2 kudos
    Anyone happen to know the specs of the mod vs No physic guards it's suppose to replace? (range)
  6. kallekukhuve
    kallekukhuve
    • member
    • 7 kudos
    sorry, posted in wrong mod
  7. ErDroid
    ErDroid
    • member
    • 0 kudos
    How incompatible is this with Stealth Redone?
  8. Wilkis
    Wilkis
    • member
    • 0 kudos
    Is this the same as the "300ft crime detection" mod but with extra features? If it is, then I'll just replace with this one.
  9. anonimousone
    anonimousone
    • member
    • 3 kudos
    Which one is one supposed to use, especially when using weather altering mods? No physic guards or HEar no evil?
  10. jstevoj
    jstevoj
    • supporter
    • 2 kudos
    This changed how far the player can hear? Not sure if I'm a fan of that. Any way to disable that part? I just wan't the guards to stop being silly that's all.
    1. EvilOssie
      EvilOssie
      • supporter
      • 130 kudos
      It does somewhat affect player hearing, but it's better to say that it affects how far sound(s) travel based on the current local environment.

      Made-up-on-the-spot examples...

      - sounds will be less distinct during thunderstorms due to the storm noises; this means that sneaking during a storm should be a bit easier, since the storm will cover some of your character's noises
      - a quiet room will be harder to sneak in, since sounds would be easier to hear without any background noise to cover them

      Does that make sense?

      - EDIT - if all you want is to detune the guards' ability to respond to...stuff, you might like No Psychic Guards
    2. Quorwyf
      Quorwyf
      • supporter
      • 5 kudos
      Would you say that this mod works by altering the alarm radius? Trying to figure out if this works in combo with a guard crime radius (or whatever Wrye calls it) change or if this is more like a dynamic altering of it which would make this more of a replacement for that bash change.

      EDIT - got confirmation elsewhere that this mod works by dynamic guard alarm range altering.