1. Create the mod, compile it using the Export button (File menu) in the editor.
2. Navigate to where you saved the mod's .dat file (eg. yourmod.dat).
3. Compress the .dat file with your favorite program, just the file, not the folder where the file is!
Note: As long as the .dat file is in the root folder of the archive it will work with NMM. You can put any eventual screenshot or readme to go with your mod inside a folder (which is preferable to including it in the root of the archive you've made)
Ideally the archive should be structured as: --> mymod.dat --> MyMod (folder) ----> mymod_readme.txt ----> mymod_screenshots.jpg
I have done 1. 2 and 3 but the instructions just finish at mymod_screenshots.jpg I have no idea what to do next and when you search "Upload mod" or "Upload dungeon" the solution just is nowhere to be found
hello, I've found a missing mesh that has cause problems in other caves in is the DOWallCornerOut03D I haven't found any other missing meshes, but I'm deactivating it anyhow.So unless I'm really bored, I can't help much more
Hallo again! I know, i promised a new update within the last two weeks, but the thing is, my pc is just lame. I'm temporarely working with a really old one which makes it nearly impossible to play Oblivion and test the plugin, but even working with the Construction set is just horrible. It mostly looks just coloured, with weired stripes and spots and things like that ... i always feel like being on a dozen of drugs ... Working under this conditions is just ... just know ...
Hey all! Due to some technical Problems (Computer breakdown with full data loss) the Project has been a little thwarted, but it's neither forgotten nor given up. So i just want to let you know, that the work continues and there will be a new update within the next two weeks!
This looks great, keep up the good work. It is a very good and original idea, and will be very handy for Vampire characters if they wish to move about by day! If you need/want any help with the project, then just PM me and let me know!
Hey again! Here is the first update! Yesterday i uploaded a new file (version 2_0_2) with the completed tunnels of Cheydinhal Udnerground and Catacombs. Today i updated this file again. Now there's some life in the sewers, waterfalls and a much more authentic athmosphere. I hope you enjoy!
23 comments
in is the DOWallCornerOut03D
I haven't found any other missing meshes, but I'm deactivating it anyhow.So unless I'm really bored, I can't help much more
I know, i promised a new update within the last two weeks, but the thing is, my pc is just lame. I'm temporarely working with a really old one which makes it nearly impossible to play Oblivion and test the plugin, but even working with the Construction set is just horrible. It mostly looks just coloured, with weired stripes and spots and things like that ... i always feel like being on a dozen of drugs ...
Working under this conditions is just ... just know ...
Sahne!
Due to some technical Problems (Computer breakdown with full data loss) the Project has been a little thwarted, but it's neither forgotten nor given up.
So i just want to let you know, that the work continues and there will be a new update within the next two weeks!
Thank you for your understanding!
Sahne
If you need/want any help with the project, then just PM me and let me know!
Here is the first update!
Yesterday i uploaded a new file (version 2_0_2) with the completed tunnels of Cheydinhal Udnerground and Catacombs. Today i updated this file again. Now there's some life in the sewers, waterfalls and a much more authentic athmosphere.
I hope you enjoy!
Sahne