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15 comments

  1. CraigRice
    CraigRice
    • supporter
    • 3 kudos
    Great mod, I admit that it's fun to run around the Imperial City casting charming spell on every NPC you can find. But it does make more sense that it is seen as unacceptable behaviour and if I do it anyway I just have to deal with the consequences.
  2. barame3526
    barame3526
    • member
    • 5 kudos
    I started experienced crashes with this when I installed Oblivion Magic Extender.
    So I had to uninstall this mod.
  3. LoginToDownload
    LoginToDownload
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    • 157 kudos
    Mind control spells cast on "Evil" beings such as Bandits aren't against the law, but if for some reason a non-evil being attacked you, defending yourself with mind control spells would be illegal. I don't know of a way to improve the script for now.
    1. anonimousone
      anonimousone
      • member
      • 3 kudos
      what do you mean by defending yourself? You mean that you can't cast the mind control spell on the non-evil guy, or just that the bandit attacking the guards or whoelse are going to give you a fine?
  4. Mercer Meka
    Mercer Meka
    • premium
    • 62 kudos
    Thanks for the mod.
  5. shadowman117
    shadowman117
    • member
    • 29 kudos
    Is this compatible With reneer's Guard Overhaul?
  6. Starwing
    Starwing
    • member
    • 3 kudos
    Would leading a dominated bandit into a town count as a crime as well? Or casting mind control spells on hostile targets?
  7. LoginToDownload
    LoginToDownload
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    • 157 kudos
    The type of effect doesn't matter, but any bounty the victim accrues while under mind control will be passed on to the player. I don't know a lot about Ren's Guard Overhaul, but I see no reason why it shouldn't work.
  8. Caprinus
    Caprinus
    • member
    • 8 kudos
    That's true... higher of Illusion and Intelligence, perhaps?

    Oh, and is this compatible with Reneer's guard overhaul?

    One more thing - does the type of mind control effect used matter? Frenzy should probably be a more serious offense than Demoralize, seeing how it'll cause much more destructive results.
  9. LoginToDownload
    LoginToDownload
    • member
    • 157 kudos
    Entirely Illusion-based seems like too much. Hit Illusion 50 and only mages will have any suspicion at all.
  10. Caprinus
    Caprinus
    • member
    • 8 kudos
    I think the detection threshold should be dependent on the player's Illusion skill, instead of being a static number. A more skilled illusionist would be able to be more subtle about his activity.

    E.g. the victim can detect the casting if his Illusion skill is higher than the player's, while a witness' skill only needs to be no more than 25 points below the player's.