Heya people... I know this is quite late to add this comment, but I figured better late than never... One of the best pieces of advice I got when I played Morrowind (thanks Arrile!) was to always carry a divine intervention or almsivi intervention scroll with me if I plan on traveling into the wilderness. There are multiple mods for Oblivion which add teleportation magic such as these and more, so that's what I would suggest using with Creature Intensity, so you can quickly teleport away if you stumble onto a gang of minotaurs at level 1.
I concur with rasengan. I would have liked to see a more modular version. While I absolutely love the idea of more creative variety, I am a bit disappointed that the only way to get it with this mod is to also accept:
- Increased spawns (which I already have separately, which could conflict or create ridiculously large armies of creatures)
- Static levels of certain creatures that weren't added with this mod.
- The possibility of incredibly powerful creatures spawning at level 1, with virtually no way to avoid them once they are spawned except killing them or going back to an older save and hoping they don't spawn again.
I would love to have the extra creatures, but not with all the other changes that the mod makes.
I like the mod but you used alot of icon.dds files that you didn't bother to include in the download, this means all the animal pelts and some meats have no icon.
playboi14: nope that issue you're talking about was a problem in Morrowind but in Oblivion it only is a problem with races, not creatures, and I only increase the size of creatures, so everything's okay. ">
If your increacing the size of monsters wont it make it that you can only chop and hack at thier feet and lower body? I have heard that if you make them to big some parts of them become so that you cant attack them
Any chance you could remove the agression lowering, or create another esp., cuz I want the game to be as challenging as possible, and I use the combat behavior mod 1.1, which is not compatible with other mods who lower agression levels etc... Otherwise, sounds great.
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- Increased spawns (which I already have separately, which could conflict or create ridiculously large armies of creatures)
- Static levels of certain creatures that weren't added with this mod.
- The possibility of incredibly powerful creatures spawning at level 1, with virtually no way to avoid them once they are spawned except killing them or going back to an older save and hoping they don't spawn again.
I would love to have the extra creatures, but not with all the other changes that the mod makes.
Titan Mud Crabs! Yeah!!!
Omfg. Great job loving this mod it totaly rocks. ">
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