Oblivion
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kuertee

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kuertee

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38 comments

  1. SenyaThePujisu
    SenyaThePujisu
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    Hello! First of all this is a great mod! It makes the game so much more dynamic and alive! Thank you for your work! 
    But I wanted to ask how did you make OOO+Fran work together. Is it FCOM or some other way?
    Appreciate your mods! 
  2. Tristamid
    Tristamid
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    I'm having an issue with one script.  I have a messagelog that consistently says:
    2021/01/28 19:44:21  [004FA1A0] [WARNING]   Variable ID 0000001C not found. Try to recompile script 'kWeaknessToMagicClothingScript'. The script may also have a bad reference variable in an if statement on line 0.
    After going into CS and finding that script in your mod, I tried to recompile it but it said:
    Script 'kWeaknessToMagicClothingScript', line 63: Script command "PrintC" not found.
    After finding the 63rd line using Notepad++, the line reads as follows:
    PrintC "kISASDM: %n %i functionMode %0.2f" getRef getRef functionMode

    Any help would be appreciated.  I'm not sure if this is directly crashing my game, or even contributing to instability, but I'm trying to bash in every nail I have before making an earnest attempt at a playthrough.  If you no longer maintain this mod or use it yourself, could you possibly recommend a replacement you respect?  Please and thank you for all that you've done over the years.
    EDIT: I learned to open CS with OBSE and the script saved just fine.  I did get an error that wanted the Clothing that refers to the script to select a biped.  Are these errors harmless after all?
    1. KnightAarant
      KnightAarant
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      Very late reply - But for anyone else wondering anything about this, or encounters this warning in their messagelogger:

      I can vouch that it does create instability. I've been getting crashes during fights with that message log being the most recent entry just before the CTD, by seconds. I play Mages the most, and I notice especially when I use Av Latta's "Flame Blade" spell on a weapon and start swinging those reports show up in the logger and 7 times out of 10 I get a CTD. 

      I'm choosing to disable the WeaknessToMagic feature in the ini to see if that stops the erroneous script. Will edit if the logs stop appearing and I don't crash using magic in fights.

      EDIT: After reloading the same fight with the same circumstances where I'd receive the warning, after disabling the WeaknessToMagic feature in the ini the warnings stopped appearing in the logger and I was able to clear the encounter with no crashing. From Tristamid's comment it looks like there's something up with the script. I would recommend disabling the feature in the ini.

      Look for: "set kISASDMQuest.weaknessToMagicMultiplier to 1" and set it to 0
  3. bunghuffer
    bunghuffer
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    Seems to be working except I'm not seeing anything about the weakness to magicka in active effects. Isn't it supposed to be there?
  4. LordOfTheDucks
    LordOfTheDucks
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    Thanks. I've played with this extensively with 3 different types of characters and really noticed the changes as they progressed. Well done.
  5. Stormbearer2
    Stormbearer2
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    Hello I just wanted to be sure , the new feature , scaling damage multiplier/weakness to magic with enemies engaged , works only for the player or also for the other NPCs ?
  6. Sordahon1
    Sordahon1
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    Is it supposed to be like that? I got armor of 60, and storm atronach takes my 95% health with a swing of fist, and my umbra damage is 95. We know that strong warriors can take 3-4 hits to kill you, but I'm level 23 and storm atronach shouldn't be so strong in melee.
  7. AntarVerfarkas
    AntarVerfarkas
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    This mod is absolutely fantastic, I love it, thank you so much!
  8. MarcoArecibo
    MarcoArecibo
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    Fixes the slow, tedious "fights" (look more like sparring than actual fighting) for the vanilla game.

    Taking down a minotaur with an average character (no mixmax ultrabuff'd demigod) takes MINUTES with him barely scratching you and viceversa.

    Now instead you have to be careful and time your attacks wisely, in a somewhat more realistic fashion.
  9. Bookmeister
    Bookmeister
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    Okay so I know this is 2015, blah blah blah, this was quite a while ago, BUT, I absolutely positively need a fix to this problem, because this mod is huge in my gameplay and without it, Oblivion is just not the same. So, you know that great amazing mod called the Unofficial Oblivion Patch (The one for just vanilla Oblivion, no DLC, I presume)? Well amidst it's great and amazing fixes and all that, it removes all of the effects this mod has, saying in the console, "UOP: Lowlevel processing fix done," which makes my dwarven longsword do 7 damage instead of 17 with this mod on, and I presume, every other NPC, and every other weapon. This makes the combat as boring and static as ever, so please, I beg of thee, Mod Author Kuertee the Great, or even someone else, fix this! Okay seriously this is a big problem so I implore anyone to somehow fix this. (Oh yeah, and other than that, this is a fantastic mod done by a fantastic mod author that absolutely enriches the game and makes it a lot more unforgiving, which is good. A must-have.)

    Thanks in advance, seriously thanks a ton,

    Sincerely, the Bookmeister
    * Nevermind, nevermind, the Bookmeister's stupidity caught up to him again, making him Not. Read. The. Entire. Description. When reading it, he found a solution, and so he fixed it, so now the Bookmeister is happy again. The Bookmeister is not stupid in this aspect, though: this is a good mod.
    1. MarcoArecibo
      MarcoArecibo
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      I don't use the Unofficial patch because of these kinda issues. It goes above & beyond actual patching and changes too much stuff.
  10. Demonasius
    Demonasius
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    THis is a great mod for Skyrim and sure enough it's a great mod for Oblivion as well. Will endorse this one as I did the Skyrim version. Thanks Kuertee! Too bad you didn't make one for Morrowind as well....unless you did? If not, you should.