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kuertee

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  1. kuertee
    kuertee
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    Some mods that play well with Crime Has Witnesses as suggested by users:

    Suggested by dedalus:
    Crime Has Witnesses Responsibility Tweak by Povuholo. NPCs with a low Responsibility score will not report your crime which allows followers (usually with a Responsibility score of 0) to ignore your crime. : http://www.nexusmods.com/oblivion/mods/33682/

    Suggested by blokmasta:
    Hear No Evil by Syclonix. The "spiritual successor to No Psychic Guards". http://www.nexusmods.com/oblivion/mods/25462/

    I don't play anymore. So there will be no updates to this mod anytime soon.
  2. nooblox85
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    is there a way to remove message to appear i hate when it's appeared every hit
    1. MichikoUnknownFox
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      Very late reply but in case somebody comes here wondering the same thing, you can change it in the ini so it uses normal messages rather than message boxes.

      set kCWWQuest.showWitnesses to 1

      Set that in the ini file.
    2. KaoticPhoenix
      KaoticPhoenix
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      Thank you, this has made going on ferocious rampages so much nicer
  3. NicotineCaffeine
    NicotineCaffeine
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    This is better than the hear no evil, but i still don't understand where i should put the ini file for having the chance to edit settings. Still, the mod works fine aside for that.
  4. EvilHarryDread
    EvilHarryDread
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    First time playing Oblivion after a long while. Sneak killed a guard on a horse with nobody around, got a bounty, thought this was BS. Found and installed this mod, reloaded my save, killed the same guard, worked perfectly. Thank you!
    1. NicotineCaffeine
      NicotineCaffeine
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      Yeah, if you come from Skyrim or something like that this is a though 'back dive'.
  5. Spartacus2211
    Spartacus2211
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    Another outstanding mod from kuertee! Endorsed.
  6. TenShadows
    TenShadows
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    I sneak-kill a guard with no one near, get a bounty, no message or anything.

    I talk to whoever happens to be nearby, no dialogue options about coercion or what have you.

    Just plain doesn't work.
    1. CrestFallen223
      CrestFallen223
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      Description
      ===========
      Crime has witnesses.

      The player can remove Bounties for crimes by either:
      1. killing the witnesses or
      2. coercing (Disposition 100) the witnesses to not report the crime.

      Check the INI file to configure the various aspects of this mod.
  7. Cadances
    Cadances
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    Thanks for making this mod. A nice addition for immersive playthrough!
  8. Soulbringer1
    Soulbringer1
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    hey under necessities it has "Source", and a dead link?? can you either name the file , or fix the link? i have noticed nexus links are almost all dead links the last few months.
    1. kuertee
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      Do you mean "Required files"?
      I've not added any "Required files" before just now because the last time I did anything with Oblivion was before Nexus had an entry for "Required files".
      Anyway, as I stated, I added one required file: OBSE.
      I don't think this mod requires anything else.
      But just to be safe, skim through the read-me or the Description.
  9. lubronbrons
    lubronbrons
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    Hello kuertee, I want your blessing & permission for this great mod Crime has witnesses
    I am truly sorry for doing this so late

    I already wrote you in my credit section since beginning in my new overhaul mod here http://www.nexusmods.com/oblivion/mods/46495/?
    " Crime has witnesses by kuertee - for make great mod to player crime detection "
    1. kuertee
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      Permission granted. Sorry for my late reply. I'll try to remember to visit my Oblivion mods once in a while.
  10. Baron Of Hell
    Baron Of Hell
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    Had to uninstall this to stop companions from reporting crimes. Could have been a mod conflict.I also tried the tweaked version that ignores people with responsibility less than 30 but that didn't work at all.
    1. YngvieMalmsteen
      YngvieMalmsteen
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      Well, obviously your particular companions had a responsibility higher than 30. This is the only explanation that makes sense. Like everything, its a value specific for each npc tweakable in tes4edit. (maybe it has to be tweaked in the CS idk.)
  11. fienyx
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    Does not play well with put it in its place, enhanced grabbing. This makes picking something up a crime again.
    1. MaeseAtorrante
      MaeseAtorrante
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      I have played both mods without problems. I think you have a load order/mod conflict elsewhere.