Oblivion

File information

Last updated

Original upload

Created by

MrMyers

Uploaded by

MrMyers

Virus scan

Safe to use

21 comments

  1. vvk78
    vvk78
    • member
    • 81 kudos
    @MrMyers: Given you kudos to appreciate your unique mod and efforts!
  2. librapoet
    librapoet
    • BANNED
    • 14 kudos
    Edit: I still feel the below minor issue should be considered, however I have good news! I got thru the section mentioned below. Word of advice:

    POSSIBLE SPOILER:






    Area of effect spells work really well for the challenges in this MOD. Consider the elements!





    END POSSIBLE SPOILER

    This looks and seems like a solid mod. Its been fun so far.

    That said it does have some issues:

    Firstly when pulled up in the Construction set it has all manner of errors. I'm no expert there, however.

    Mainly, however, is this (POSSIBLE SPOILER):



    There are simply too many enemies in Dusk Pass. Its a cool place and an awesome concept. But with the background animations, even with 3GB RAM And a 1GB RAM vid card its just too much; my machine freezes. Perhaps an optional esp file with fewer, beefier enemies here would help out?



    POSSIBLE SPOILER OVER


    Other than the one or two possible issues it has been fun so far. Going to give the one area one more go of it despite everything, too.

    Thanks and keep it up.
  3. MrMyers
    MrMyers
    • member
    • 4 kudos
    If anyone wants to leave comments on the mod and/or inform me of bugs then your most welcome.
  4. MrMyers
    MrMyers
    • member
    • 4 kudos
    No problem, and thx for the kudos. And thank you for pointing out the problems with my mod, if you did not step in the file would still be a shortcut!
  5. Apprentice Harper
    Apprentice Harper
    • premium
    • 52 kudos
    :^) thanks for much improvements and a fine attitude towards criticisms. I will test this when I get my system back up to gaming shape. I lost some ram to static electric stupidity.
    +1
  6. MrMyers
    MrMyers
    • member
    • 4 kudos
    Oh crap, ill get right to it. Sry bout the readme btw but i was using someone elses as a guideline.

    I do apretiate the help mate, im not the sort to take critisism or helpful tips as an insult!

    Edit: Done, i realised i only put the "how to start it" in the desription on this site, so i chucked it in the readme and cleaned it up.
  7. Apprentice Harper
    Apprentice Harper
    • premium
    • 52 kudos
    Cheers for the links btw
    You are welcome.
    You probably are now finding information about this but I found some things you might want to clean up in your mod.

    I used TES4Gecko to clean your ESP and it removed quite a few entries that are unchanged from Oblivion.esm. When a mod includes records from Oblivion .esm that it does not change this overrides other mods that do change the game and are loaded before your esp.

    Mod Cleaning Tutorial[indent]4.3 TES4Gecko[/indent]

    NOTE: If you do use TES4Gecko be sure to put the correct location in the shortcut that comes with TES4Gecko. I spent the last 2 hours trying to get it to work. It is best to use the shortcut because it sets the java memory correctly.

    This is what I had to do your situation will use your correct address.

    UPDATE: readme error:
    4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the kuerteeClothingMatters.esp file.


    I suggest you flag this a beta mod for now. I'm not sure how the mod starts. The two scripts I found don't start it and I did not see instructions on getting started in the readme.
  8. MrMyers
    MrMyers
    • member
    • 4 kudos
    Cheers for the links btw
  9. Apprentice Harper
    Apprentice Harper
    • premium
    • 52 kudos
    Is there no summary then? Ah, i suspected as much, sry, but every time i try to add one TES Construction Kit crashes on me, it also does it for dialogue section. I'm working on it though, is it working properly now?
    OK to save the Name and Summery all you need to do is

    • run TESConstructionSet.exe
    • go to File>ata...
    • click on your mod.
    • Insert text in correct fields of the Dialog box
    • Click OK.
    • Then you can go to File>ata... and check if its the way you want it.
    You do not have to save to update the Name and Summary.

    REialogue Functions
    Maybe this will help
    Categoryialogue Functions
  10. MrMyers
    MrMyers
    • member
    • 4 kudos
    Is there no summary then? Ah, i suspected as much, sry, but every time i try to add one TES Constuction Kit crashes on me, it also does it for dialogue section. Im working on it though, is it working properly now?