Oblivion

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kuertee

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kuertee

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100 comments

  1. donjuo
    donjuo
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    This mod conflicts with fish (fishing in cyrodiil) mod.
    With both mods on, you get CTD at various places.
    Either this mod or fish mod, you'll have to choose one.
  2. here57
    here57
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    My god thats annoying. -.-

    Fighting a tough NPC with full suit of armor I WANT
    only for him to go ''I surrender!''
    Run to the nearest door and DISAPPEAR FOREVER!

    Gone forever. -.-


    Why not just have them coward when they surrender?
    instead of that 1000 mph dash to the nearest exit out of the universe?

    How can HE run THAT fast in the suit of heavy armor. -.-
    1. kuertee
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      It's because they have to die. When they run away and they get a certain distance away, the mod kills them silently. I think I explain it in the read me. If not, then I'm mistaken. I'm sure I've spoken at length about why they have to die. Basically, it's to keep your game safe.

      Also, that speed is the game's default run speed. I don't know why Bethesda made running NPCs faster than the player.
  3. BoloDigby
    BoloDigby
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    Just a FYI, I had to disable this mod as I believe it was causing a CTD. My character could not exit the bridge (off of Roads & Bridges) south from the Mage's University--I was at the point about to put my feet on the ground on the south shore and I would consistently CTD. I do have KoTN installed as well, and I see in these posts that someone else has had a CTD issue with KoTN.
  4. Colt23
    Colt23
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    hi dudes , i saw this mod and thought sounds interesting so i installed it with my numerous other mods , but discovered it makes my game serously laggy , i have shut down the mod for now and i will test the game abit more to make sure it is this mod , but my game seems ok again after shutting mod down , has anyone else had this problem ??
    1. sundabar21
      sundabar21
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      i too have the ctd problem. I have the problem with the refined NPC yield but i think is the same problem
    2. Striker879
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      The only time I get CTDs is when an enemy that has yielded is still under a current bound armor or bound weapon spell and I open the yield dialogue before the timer runs out on their spell. If I wait until after the spell expires I can open the dialogue no problem. I imagine the same situation would apply with Quabla's version (NPCs Yield - refined) which I'm now using. I've been using this mod and now Quabla's for so long that I seldom forget to wait out the spell timer before opening the dialogue, so I haven't been able to confirm that the situation is unchanged in the refined version.

      I haven't noticed the slowdown that Colt23 reports, but the scripts needed for this mod and many others will need CPU cycles. Oblivion is an old game that doesn't use modern multi-core CPUs to their fullest (it will only use a single core). In the old days when this game was released MHz was king. An old computer with a fast CPU will handle a heavily modded game with greater ease than a modern computer with a multi-cored slower CPU. You can add all the memory and graphics speed in the world and it won't change much other than allowing mods that pretty the game up (which tend to use little or no scripting).

      You can confirm or prove me wrong easily Colt23. Install NPCs Yield on a setup without any other mods active and see if that makes a difference. I use Multiple Oblivion Manager - MOM to manager multiple characters and testing profiles. If I'm right, NPCs Yield will not be significantly laggy when it's not competing for CPU cycles with a lot of other mods.
  5. xaosbob
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    After installing this mod, I promptly forgot about it for over 30 hours, and then, lo and behold! In a fort ruin, a marauder cried out for mercy! Again, having forgotten I had installed this, I found I could talk to him! It was surprising, it was unexpected--after all, none of his compadres had surrendered--and it was immersive. I took most of his cash, the sorcery potion he wouldn't need anyway, and his weapons, and sent him on his way.

    One of those rare moments where the game transcends itself and becomes something even cooler. Thank you. This will always be part of my load order.
  6. Beagle2
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    great mod, but it leads to a CTD in the Knights of the Nine Questline, when entering Garlas Malatar, Carac Abaran (Zone 3 of the Ayleid ruin Garlas Malatar)
  7. CarlosS4444
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    There was a known conflict with Choices & Consequences mod:
    http://forums.bethsoft.com/topic/1091765-relz-choices-and-consequences/
    "NPCs Yield (examiners yield and don't finish examination)"

    Is this a conflict that is still present at the newest version of NPCs yield mod?
  8. Durakwolle
    Durakwolle
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    kuertee,
    all your mods are essential!
    Thank you.


    May I make a suggestion:

    You could add a "Hungry Wolf chance" - means a chance that some creatures/npcs (keep) attack(ing) you although normal calculations would make them flee.
    To simulate certain situations like: Player meets an extraordinary confident (or dumb) enemy, or Player meets an extraordinary hungry animal (because when they're starving they attack ANYTHING).
  9. Caprinus
    Caprinus
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    Ooh, I return to Oblivion after a long absence and see one of my absolute favourite mods has been updated! Nice!
    Oh, by the way. From the documentation it looks like it only compares intrinsic traits, like skills and level. Perhaps it should also compare weapon and armour values? After all, those are rather more immediately visible.
  10. kuertee
    kuertee
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    Nope...this won't work in Skyrim. I thought it would before the CK, but I now know that it wont. Am working to converting this over. Will take several weeks, though, because I have other mods that I'm working on. Sorry.