Oblivion

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skyranger-1

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13 comments

  1. Darklocq
    Darklocq
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    Anyone know if this alternative mod, https://www.nexusmods.com/oblivion/mods/48077 , actually works as advertised? I really do want to fix this, as having to power-level endurance all the time is ridiculous and immersion-breaking.
    1. hfffoman
      hfffoman
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      I believe it does
  2. Daemeous
    Daemeous
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    To get the mid to actually do what it claims you need to edit the following section:

    set var1 to player.getlevel
    set var1 to var1 - 1
    set var1 to var1 * 0.1
    set var1 to var1 * var2
    if ( var1 > 80 )
    set var1 to var1 * 0.9
    set var1 to var1 + 8
    endif

    To read:

    set var1 to player.getlevel
    set var1 to var1 - 1
    set var1 to var1 * 0.1
    set var1 to var1 * var2
    set var1 to var1 + ((var2 - 30) * 2)

    For some reason it's assumed within the game's calculations that there is a static 30 endurance/60 health if you were wondering why I took 30 away on the last line.
  3. Seferon
    Seferon
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    Thumbs Down

    You need to put down EVERYTHING the mod does in the description, you conviently 'Forgot' to mention the

    if ( var1 > 80 )
    set var1 to var1 * 0.9
    set var1 to var1 + 8

    part of the script, meaning it dosen't add the full benifit of retroactive health and rushing to 100 endurance without this mod will still give you more total health than this mod in the end.

    I admit its still a good mod, but the file dosen't do what the description implies (At first yes, but later on NO)
  4. mefiuuu
    mefiuuu
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    as for me this script is totally f...ed

    what is?: "
    set newendurance to PCEndurance
    if ( newendurance == 0 )
    set newendurance to player.getbaseactorvalue endurance
    "
    and what is mode??

    plus it doesnt take base endurance into account
    the last line should be :
    set var3 to player.getbaseactorvalue endurance
    set var1 to var1 * var2 + var3 * 2 imho...

    and wtf is??: "if ( var1 > 80 )
    set var1 to var1 * 0.9
    set var1 to var1 + 8 "

    theres no any description about what this mod changes to the original vanilla hp system , and it obviously does more than retroactive health...
  5. Banadan
    Banadan
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    OK, so I use the mod which disables the skill gains from use and I must train to advance the skills and thus my level - which is the way I like it, I hated the usual leveling system in Oblivion - thus my current level is 112 and according to the formula below I should then have... 3110 HP plus the starting HP which is twice the base Endurance (I forgot what it was, either 50 or 55 as Nord, I tried to keep starting stats as low as possible at char creation). But I have 1286 HP instead. Wonder if this mod would make any difference..
  6. Vicrry
    Vicrry
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    ok, there's an extra IF statement in the script that starts reducing the number of hp you get per level when you'd have 80hp worth of bonus hp from Endurance. Exactly, it calculates the amount of hp you'd get by leveling up from level 1 with your current endurance, minus base hp which is twice your base endurance. If that number is more than 80, it takes 90% of it and adds 8. Why exactly it does this is beyond me; although the result is that it'll give you 9 hp a level after you have 100 endurance or less than you'd expect at higher levels if you still don't have 100 end. In actuality, if you rush to 100 endurance starting with 50, at level 35 you have MORE hp without this mod than with. Fairly high level I know, but still.

    My advice: download this mod. It sure does help to not rush to 100 end and the loss of a few hp probably isn't incredibly noticeable. However; adventurous types could probably comment out the offending If statement. A semicolon before a line of code in the construction set makes it ignored, and the lines you're looking for specifically are:
    if ( var1 > 80 )
    set var1 to var1 * 0.9
    set var1 to var1 + 8
    endif

    in script RetroActiveHealthScript
  7. rubenour
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    There is no need for those, because Fatigue is always Endurance+Strength+Agility+Willpower and Magicka is always (Intelligence*2)+Bonus(birthsign, items, etc)!

    <img class=">

    Great Mod btw ^^
  8. BP_Saladin
    BP_Saladin
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    Nice work!

    Any chance of a retroactive magicka and fatigue mod?
  9. Lemunde
    Lemunde
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    According to the ingame tooltip when you hover your mouse over endurance it states something to the effect of "...affects amount of health gained per level...". This suggests to me that any added endurance for that level will only affect future levels.
  10. Derik
    Derik
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    I believe that your problem lies within the formula. the formula works BEFORE you get to level 100 endurance, from what i have read of your problem, but once you reach 100 endurance, the formula causes you to gain 9 rather than ten, however I could completely wrong...