@ITPaladin I tried this mod with Living Economy (at least) and it doesn't work. Looks like there are scripts that change the prices of things while you're in the stores and that overlaps the changes. I'm not sure about the other economy mods.
EDIT: I know that ITPaladin's question is too old, but I decided to write this in case someone else has the same question.
I like the idea or repricing items, because it really WAS ridiculous. But does it work with Midas? Since it renames swords. And you need longswords for some spells in Midas.
The 2008 comment about changing the names just because comes off a bit immature, but as you said it is your mod.
For realism names do differentiate between items. A "sword" is a generic type. Long or short? 2 handed or 1 handed? Rapier (which denotes a type that does a certain type of damage as opposed to a foil for example) or katana? A claymore can be considered in the category of a "longsword", but it most definitely is a 2h sword, while the "longsword" can be a 1h sword.
I am surprised no one asked this question:
Does this work with economy mods like Living Economy (and LE being bundled in one of the overhaul mods, but I think the standalone version is higher version).
Because it is, in my opinion, more simple and better sounding. It does not brake the lore, and it fits into the game. It's my mod and i want it to be that way. Muahahaha!
I've been pretty happy with v1, but I haven't upgraded to v2 because I don't like that it changes the names of many weapons. Why did you rename all "Longsward" to "Sword", and all "Claymore" to "Longsword"?
Thanks for letting me know, StarShowMaster. Now, here is the reward: 1000 theoretical dollars for you! Don't worry about the beggars, i never run out of theoretical money ">.
8 comments
I tried this mod with Living Economy (at least) and it doesn't work.
Looks like there are scripts that change the prices of things while you're in the stores and that overlaps the changes. I'm not sure about the other economy mods.
EDIT: I know that ITPaladin's question is too old, but I decided to write this in case someone else has the same question.
For realism names do differentiate between items. A "sword" is a generic type. Long or short? 2 handed or 1 handed? Rapier (which denotes a type that does a certain type of damage as opposed to a foil for example) or katana?
A claymore can be considered in the category of a "longsword", but it most definitely is a 2h sword, while the "longsword" can be a 1h sword.
I am surprised no one asked this question:
Does this work with economy mods like Living Economy (and LE being bundled in one of the overhaul mods, but I think the standalone version is higher version).
Btw, you should add a simple readme to your file so the downloader knows who wrote the mod and what it does. Just a suggestion.
please spent the theoretical money for the beggars in tamriel! ">