Thank you, it is so great to be able to sit down! This has been much needed & it works well. I am using it in my screen shots story as a magic rock. ;-) Perfect!
Sorry for the amount of posts. I found out exatcly what it was actually...This one setting in realistic fatigue mod that configures stamina loss according to amount of encumbrance. If I'm not mistaken I already lose fatigue by standing, running, and whatever else, so I don't need to diminsh my maximum fatigue and also conflict with sittable rocks. I'll warn abo2 the RF mod maker. thx again, Goodbye.
(Realistic Fatigue Mod confict edit - I just set it to 0.0: ; This is the multiplier for fatigue drained by encumbrance. ; fatigueEncumbDrain = encumbDrainGain * encumbLevel^2 * fatigueMax set aaRealisticFatigue.encumbDrainGain to 0.0; recommended = 1.0)
Hey Man0cels0, I'm not really sure why you're Fatigue bar is like that. All my mod does is make things sittable. It doesn't do anything with your Fatigue other than what normally happens when you take sit your character down in the normal game.
If you are using Realisitc Fatigue or another mod that uses your inventory encumbrance to affect Fatigue, then it could be that you are carrying too much for your Strength level.
Actually it doesn't return to where it was, it strictly empties to about half the bar, and then if I sit again it returns to full fatigue, and half when I get up again and and so on... I dont know how to use wrye bash's load ordering and bash patching stuff so maybe that's it...
This mod is genius, thanks. Still, I'm having trouble getting it to work. I can freely sit on stuff and regain fatigue, but when I get up my fatigue returns to where it was... Any tips?
Great mod, but i noticed a minor bug: The rocks in Camoran's Paradise are not sittable, because of a misnamed mesh. The script uses "rockcp045stool.nif" but there is only "rockcp045mossstool.nif" in the bsa. This causes the yellow "Missing Mesh" warning to appear.
21 comments
Perfect!
I found out exatcly what it was actually...This one setting in realistic fatigue mod that configures stamina loss according to amount of encumbrance. If I'm not mistaken I already lose fatigue by standing, running, and whatever else, so I don't need to diminsh my maximum fatigue and also conflict with sittable rocks. I'll warn abo2 the RF mod maker. thx again, Goodbye.
(Realistic Fatigue Mod confict edit - I just set it to 0.0:
; This is the multiplier for fatigue drained by encumbrance.
; fatigueEncumbDrain = encumbDrainGain * encumbLevel^2 * fatigueMax
set aaRealisticFatigue.encumbDrainGain to 0.0; recommended = 1.0)
If you are using Realisitc Fatigue or another mod that uses your inventory encumbrance to affect Fatigue, then it could be that you are carrying too much for your Strength level.
The rocks in Camoran's Paradise are not sittable, because of a misnamed mesh.
The script uses "rockcp045stool.nif" but there is only "rockcp045mossstool.nif" in the bsa.
This causes the yellow "Missing Mesh" warning to appear.
(I am using Version 0.54 of the mod.)