Oblivion

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kuertee

Uploaded by

kuertee

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About this mod

Gold is an inventory item. It is weighted. And can be dropped or put in containers.

Permissions and credits
Name: Gold is an inventory item
Version: 0.60
Date: 24 September 2011
Category: Gameplay Effects and Changes
Requirements:
Oblivion Patch 1.2.0.214,
Oblivion Script Extender (OBSE) v0017: http://obse.silverlock.org/
Author(s): kuertee
Source: http://www.tesnexus.com/downloads/file.php?id=21881

Changes since last update (0.59)
================================
0.60, 24 September 2011:
Bug-fix: Previously, when playing with the default setting of Progressive Weight, the actual weight of gold will stop updating properly which may result in weird fluctuation of the weight of gold.
This is now fixed.
(Sorry, that this took awhile to fix. Everytime, I looked at it previously, it would work. It was only after sometime of playing did it break. Because I never carry a large amount of gold, I never noticed the fluctuation of Encumbrance that some players experienced.)

Description
===========
Gold is an inventory item.
It is weighted.
And can be dropped or put in containers.

Details
=======
Edit: 16 January 2009, Reneer has now tracked down and fixed the bug: http://www.bethsoft.com/bgsforums/index.php?showtopic=760445&view=findpost&p=13621544

This is an alternative to Reneer's Gold Mod.
This mod is not as full-featured as Reneer's.
E.g. This mod does not have any Credit notes.

NB: I had to build this mod because of a bug that i've been experiencing in my games that was causing any item picked up after Gold to increase encumbrance by incorrectly (usually by 1000s): http://www.bethsoft.com/bgsforums/index.php?showtopic=760445&view=findpost&p=13584735

This bug is particularly problematic when used with the various encumbrance mod.

Note that although the idea for this mod is from Reneer's Gold Mod,
the code is in no way written from or based on any code from Reneer's Gold Mod.

OBMM Install
============
1. Click on "Create" to create a new OMOD.
2. Click on "Add archive" and point to the downloaded ZIP file.
3. Click on "Create omod".
4. Activate the newly created OMOD.

OBMM Uninstall
==============
1. Deactivate the OMOD.

Manual Install
==============
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the mod's esp.

Manual Uninstall
================
1. Start Oblivion Launcher, click Data Files, uncheck the mod's esp.
2. Delete the kuerteeGoldIsAnInventoryItem.esp, ini and txt files.

Incompatibility
===============
It is not compatible with Reneer's Gold Mod.

Known Issues or Bugs
====================
None known.

History
=======
0.59, 29 November 2009:
Bug-fix: Support for Enhanced Economy's Misc Adjustment.
Previously, when Misc Adjustment is set to anything but 100 gold inconsistencies will present themselves.
This is now fixed.
0.58, 18 September 2009:
Tweak: Individual coins can now be dropped.
The recommendation is still to keep the coins "grouped" between 10000 and 30000.
0.57, 3 September 2009:
Tweak: For compatibility with other mods (e.g. Tejon's) the value of the gold coin inventory item is set to 0.
The player's gold value will be as normal. The coin inventory item will not have value.
Tweak: DisablePlayerControl and EnablePlayerControl are triggered only if the player control has not previously been disabled.
0.56, 22 May 2009:
Bug fix: GoldAdjustment.esp compatibility: dropping gold by holding down the mouse button in the inventory.
Previously, when dropping gold this way, the mod would continually create gold in the player's inventory.
New feature: GoldAdjustment.esp compatibility: value of dropped gold is adjusted in regards to GoldAdjustment's miscAdjustment value.
Previously, the player can acquire bonus gold by setting GoldAdjustment.miscAdjustment to 200 and by simply dropping and picking up gold.
Tweak: The INI file is now located in the Data\ini folder.
0.55, 25 March 2009:
new feature: By default, the weight of coins now progressively increase and decrease.
When moving, the weight of coins increases per second up to the set gold weight.
When stopped, the weight of coins decreases to 0.
This allows the player to move some what which is needed when a big transaction is required.
Check the INI file for configurable properties of this feature.
0.54, 16 March 2009:
Bug-fix: Coins dropped that number more than 32767 or 32768.
Bug explanation:
Items can't have more than 32767 or 32768 per "collection of items" in the game world. (32767 is half 65535. so i assume that the other half of the 65535 is used for numbers in the negative.)
For a test: add 70000 torches into your inventory.
Then drop them, you'll find that the torch in the game world is only about 5k.
New feature: Variable coin numbers per coin item in the game world.
This feature fixes the bug described above.
Set this number in the INI file.
Tweak: Coins in the game world are vanilla Oblivion coins (Gold001).
Previously, dropped coins were my special coins called kuerteeGIAIICoin.
This allows the deactivation of the mod without needing dropped coins to be in containers or on the player.
0.53, 14 March 2009:
Bug-fix: Gold and coin counters were of int data types - causing an overflow problem when over a certain number.
They are now of long data types.
I apologise deeply for this bug. Hopefully no one lost too many coins.
I can offer no excuses other than an genuine oversight with the data types. Sorry.
0.52, 3 March 2009:
Bug-fix: Weight calculation of gold is now correct.
Thanks to No6 from TesNexus.
New feature: Gold coins can be labeled as Septims.
Turn this feature on in the INI file.
A suggestion from bobsobol from from TesNexus.
0.51, 2009 January 14:
Bug-fix: Coins and gold correctly get updated when dropping into/picking-up from containers.
Bug-fix: Gold correctly gets updated when coins are dropped by holding onto down the mouse button on them in the Inventory menu.
Bug-fix: The coin is now labeled "Gold Coin" like in the non-modded game.
0.5, 2009 January 10 - Initial release.

Contact
=======
kuertee in the Bethesda forums: http://www.bethsoft.com/bgsforums/

Credits
=======
kuertee
Reneer - for his original Gold Mod.

Tools Used
==========
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.