First of all thanks a lot for all your mods, not only for this one! Now, forgive me if what I'm going to say doesn't make sense, but its just an suggestion. Could you please make the rings as something not visible in the inventory and with no possible interaction from the player? They could simply be put automatically in the NPCs inventory since the moment you add a NPC as companion, and be removed also automatically since the moment that NPC ceased to be a companion. This way if you are using companion mods were you can recruit even NPCs from stores, the moment you let them go, they could return to their normal functions in game automatically. It would be something like, taking advantage of the brilliant idea you had with the rings, but transforming them in just coded lines, without graphical appearance or player interaction of any type directly with them. If this is stupid, again, forgive me please and simply ignore it!
I understand how the ring works, SILENT sound is not coming from the NPC. Please, look this image - http://www.tesnexus.com/imageshare/images/133871-1280856525.jpg
No problems with Vilja inventory anymore, thanks spooky. Will have to go on a killing spree with Vilja close to targets, its not so obvious now the spell is removed.
Edit: But having said the above, without the spell if its just detecting your companions automatically this is better immersively. Your companion should be mostly aware of friendly fire or at least able to judge that RL when realising from what direction an arrow came from.
Edit2: Ignore edit 1 - It took a while but the spell added to the player came through after I tried to click on a potion to drink.
WOW! how could her script be getting the ring away from her? This one has me stumped.
Well....it may be time to get rid of the ring and only use the hidden ability. I was thinking about doing that anyway. I will keep the ring in for (well its hard to explain) but it will not actually have any script in it so removing it and replacing it will not make any difference. I will have the scripts "work the magic" via the ability and quest.
But it may take me a few days to get this done.
Edit: Still has the problem, but when closing the inventory it does not happen until you fully exit dialogue with Vilja, then it happens again. Oh well no big problem.
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Now, forgive me if what I'm going to say doesn't make sense, but its just an suggestion. Could you please make the rings as something not visible in the inventory and with no possible interaction from the player? They could simply be put automatically in the NPCs inventory since the moment you add a NPC as companion, and be removed also automatically since the moment that NPC ceased to be a companion. This way if you are using companion mods were you can recruit even NPCs from stores, the moment you let them go, they could return to their normal functions in game automatically. It would be something like, taking advantage of the brilliant idea you had with the rings, but transforming them in just coded lines, without graphical appearance or player interaction of any type directly with them.
If this is stupid, again, forgive me please and simply ignore it!
Thanks again!
Please, look this image - http://www.tesnexus.com/imageshare/images/133871-1280856525.jpg
You will NOT hear any sound. You are misunderstanding how the ring works.
NPC receives a ring, but the sound from it is not present.
sorry man, I just do not understand your question.
Excuse my English
Edit: But having said the above, without the spell if its just detecting your companions automatically this is better immersively. Your companion should be mostly aware of friendly fire or at least able to judge that RL when realising from what direction an arrow came from.
Edit2: Ignore edit 1 - It took a while but the spell added to the player came through after I tried to click on a potion to drink.
Rev 1.8
I guarantee now you will not get that “repeated message” when the companion scripts move their inventory around.
This one has me stumped.
Well....it may be time to get rid of the ring and only use the hidden ability. I was thinking about doing that anyway.
I will keep the ring in for (well its hard to explain) but it will not actually have any script in it so removing it and replacing it will not make any difference. I will have the scripts "work the magic" via the ability and quest.
But it may take me a few days to get this done.