Oblivion
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Masochist

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troop5

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11 comments

  1. Khriot
    Khriot
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    I can not find the the Harrod's Hood in Anvil Castle, someone could provide an image?
    Please D:
  2. ShadowWolfX51
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    incompatible with the latest version of obse which sorta sucks because midas magic spells are hard to get, the creatures dangerous and hard to get close enough to kill before they use doom spells. stealing those would help but now i gota stick with what I can make
  3. Genkisho
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    Nice mod but can you make a ability rip as well?
  4. shininaru
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    update this for 17b odse plz and thankyou... can u still steal spells after they're dead???
  5. Grape_ape
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    Thankyee for submitting this, and replying to posts. Brilliant idea, hope it stays in development. <img class=">
  6. troop5
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    sathou:46 Version V is at Brittlerock Cave, It's just NW of Kvatch. It's a spell tome you read to learn the spell inside one of the tombs.

    Grape_ape: I'm glad you got it to work, and kind of disappointed It's not working quite how you and I want it to.
    I'm not sure It's possible to get those spells on those NPC's because of leveled spell lists. I'm fairly new to using the newer OBSE script functions but I don't think there is a function to 'get' those spells yet. Hopefully someone can correct me if I'm wrong.

    If I can find a way to improve this I will, and Thanks for the comments.
  7. sathou46
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    i cant find version V...
  8. Grape_ape
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    Ok, have exchanged the OBSE with the beta version of the program to test this mod.

    May be worth noting on the program's description that you have to click on the target of the spell onscreen to interrupt the "brain scan" sequence of the spell.

    Have gotten the mod to work on mage's guild npcs, when they're spell vendors. One oddity is that the mana cost of the spell does not show up in the description of the spell at the spell purchase screen. Otherwise, works peachy-keen. Also, mindripping doesn't seem to lower npc disposition to me, though this may be because my character is archmage, and has a high fame rating, and no infamy.

    Have not gotten this to work on any non-spell-vendors, which is pretty much why I downloaded this mod in the first place. Would be fun to confront Mannimarco, then copy his best spells, then use them to kick his ass, for example.

    Have attempted casting it on Elsie-god-hater, various necromancers, vampires, and even some shades and daedra; each of these only returned empty spell lists, or the "this character has no spells" note. I'm pretty sure that if you can script it so that the game considers the targeted npc to be a spell vendor for the duration of the effect, it might work, though I have no idea if this is possible.

    Pretty cool mod, though not as useful as it could be. Hope to see it grow and develop. <img class=">

    Edit:

    Have tried it on Tandilwe, inside the temple, Temple District, Imperial City. She had spells I could "buy" from her, though I'm pretty sure these were only there because I taught them to her, through my [Toaster Says Share] mod. Still, encouraging, and fairly cool.

    Went to the mage's guild, and the only npc I could successfully mindrip that wasn't a spell vendor was Renald Viernas, in the practice room.
  9. Grape_ape
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    I'm not a modder, so I can't say anything for sure, but here's a list of some of the mods I use that I could see might conceivably perhaps maybe could interfere with your mod.


    [Toaster Says Share] Throws some scripts into interacting with npcs that might interfere with correct spell operation

    [MidasSpells] Extensive spell scripting

    [Advanced Magecraft] Something of a borderline "cheat" mod; allowing game mechanics for item duplication, custom enchanting, Sigil Stone recovery/creation, etc. Menu driven, doesn't appear to directly modify any spells. Grabbed this so that I could have extra copies of custom armors from modders.

    [Arcane Archery] Creates magic arrows with scripting attached.

    [BlackGear] Adds several new spell effects, such as mana-drain spells that create filled soulstones, varla stones, etc in the player's inventory once a certain amount has been leached from npcs.


    Other mods that modify or add spells, or spell effects, that I don't think are the source of the problem
    [Phinix_master_summon]
    [Arcane Velocity]
    [Arcane Archery]
    [Bookplacing]
    [Sprig]
    [QarlsHarvest]

    Aaand that's about it. Everything else I have is either disabled, or cosmetic. If none of this helps, I can send ya a complete list of mods. May also try the mod out on our spare computer, with different things disabled.

    ---

    *Edit*

    I think I've figured out the problem, and the fault would be MINE.. The readme says this requires the Beta of the new version of OBSE, which I don't have installed on this computer. Thought I did, but don't. So, I'm a dumbass.

    If I can get someone to vouch for the relative stability and non-mod-breaking qualities of the beta version, or point me in the direction of a guide that lets me alternate between normal and beta versions of the script extender, (maybe by having two desktop links that point to separate executables) I'll try and give this mod another shot. Again, my apologies.
  10. troop5
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    Grape_ape,

    I've tried repeatly to get this to crash on those same NPCs and it didn't. Do you have any mod's that alter the spells in anyway possibly? That may help me find a way to fix this.

    Oh, and ElseGodHater just showed no spells. It seems it can't retrieve leveled spell list 'spells', only normal ones. Maybe with time i can include a way to to see those spells.

    Also, if you have a spell your target has, you will see a list with possibly no spell in it, because you already have it.