Oblivion rough install guide
Installing some mods to enhance my magic experience.
As always, before installing anything, make sure you have back ups of all the files about to be overwritten.
I begin with Ulrim's OOO Intelligence Overhaul BJ which will raise my training and skill leveling based on my intelligence level, notice though that the BJ stands for Book Jackets - @ http://www.nexusmods.com/oblivion/mods/5570/? - so this needs to be installed.
As a remark, Oblivion has only two attributes that govern magic - intelligence and willpower - and there's no interesting replacer for willpower available.
Next I installed flyfightflea's Enchantment Restore Over Time OBSE, this not only allows - equipped - weapons to recharge themselves - as a function of your mysticism lvl - over time but there's an extra esp making you recharge fully when activating an Ayleid well, because of this I placed many new wells near the AKE player houses :)
After this I install flyfightflea and Strategy Master's Supreme Magicka Update that - besides introducing new spells - also has its SupremeMagicka.ini - in your data folder ! - which allows you to modify many of the ingame magic settings. While installing the OMOD script gives me a number of options from which I choose the ShiveringIsles, Cobl, OOO, MMM and Deadly Reflex compatiblity patches and the scrolls and sigil stone option.
Next I install Xilver's Midas Magic Spells of Aurum which give me a new way of making many new spells, some only obtainable through interesting quests.
Then I installed statttis' Custom Spell Icons which will replace many of the icons for the new spells from these mods with new ones and also gives me the option to change spell icons in game.
After this I turned my attention to some alchemy mods.
First I install TomWithTheWeather and wolf6567's All in one Basement COBL which gives one basement that has an access to ALL buyable player houses in the towns of Cyrodiil - assuming you own them of course - and it has a COBL alchemy sorter that gives you the option to retrieve ingredients based on their effects. Of course there are more mods with this option but this sorter only sees the ingredients stored in it so it's best to have only one in use in your game and this one "connects to all towns" which is rather handy.
Next I installed el_giacomo's Dirennis Advanced Alchemy Apparatus, adding better - but also very expensive - new alchemy apparatus to the game.
Never used it before but it seems interesting so after this I installed Strotis' usable alchemy clutter and migck's Icons for Alchemy Apparatus.
Next it was time for the "Oblivion Soulhunter Nerf".
In Morrowind it was great to be a soulhunter, it not only paid well but - since all souls where named - you could build up a collection with all the different souls in game.
In Oblivion however all souls - besides being almost completely useless for selling - became nameless in their categories which is handy in your inventory but for me all fun was gone here.
This all changed with Star Boi's Leviathan Soulgems and Zaknirahc's Leviathan Trophy Soulgems who gave me the option of capturing a named soul again so if I used Oblivion's soul capture spells on - say - rats they would all end up as just one item in my inventory - which is good - but if I meet - say - the "King Of Rats" I can capture him in a special soul gem that has his name.
So, thanks to Star Boi and Zaknirahc for allowing soul hunting in Oblivion again !
To conclude this, there was a little problem with this install for these mods work only if you have Tibixes String Function Collection installed but in the post section of Tibixes mod it is said that all its functionality is now in OBSE V16 - and higher - so I do not know if it's still necessary.
However, I do not think it will harm when installed but it might when not so I've installed Tibixes' for now.
As a last remark, I've had many corrupt save issues in the past and whereas console and Wrye Bash make it possible to restore attributes, skills and spells on a new avatar I've never retained my soul collection again :(
After the OBMM install I used BOSS to adjust the load order, TES4Edit to do some cleaning and then Wrye Bash which gave me the following error message:
GRUPRecords::Read: Error - Unable to load group in file "SM_DeadlyReflex.esp". The group has a size of 0.
When I looked at the masters for SM_Deadly Reflex I noticed it expects DeadlyReflex 6 - Combat moves so it's not compatible with V5 !!
But in the description it says:
Compatability support for deadly reflex 5.0/6.0 magic effects
Wrye Bash made the bashed patch without problems so I give it a try for now ...
Last I used TES4LODGen which ran without problem.