Additionally, Open Cities Reborn clashes with TIE in a little. Very minor really, except it results in a certain entrance to a little lair, the note referring to which you can find in the prison sewers, in the water, which is put in the world by TIE, being suspended in the middle of the air in the middle of Anvil Docks, which have been altered significantly by Open Cities.
to galenwolf, even though this is a year later, you need to update your bashed patch, if you are using wrye bash. If you aren't using wrye bash you are a doofus, no offense intended.
Any chance of making a version that doesn't spawn incredibly out of threat level npcs?
I enjoy the other features of this mod, but having one out of every 8 enemies capable of two kit killing me really isn't all that fun.
An extreme example of this was a bandit nightblade who was generated in the tutorial sewer. I watched it destroy all the goblins and rats, but when it turned it's attention to me.. game over!
I've got this installed with FCOM and its seems a great mod but I'm encountering one really annoying issue...
Quite often TIE specific npcs like lunatics or drunkards will not be able to attack and just keep walking towards me and not doing anything (even though they are right next to me). Other npcs from fcom etc seem to attack just fine.
Does anyone know what could cause this? i've googled it and search various sites and forums but can find nothing on it.
Just to let you know either TIE In or TIE In - FCOM is duplicating shady sam via leveled lists - he is always there with a clone of himself (and sometimes a naked guy). Hard to believe this is intentional. Just letting you know. Otherwise love the work you've done here.
I have already Try Windom Earle_s Oblivion Crash Prevention System, Oblivion Stutter Remover and Streamline installed. Together with RPG-BlackDragons_LowTriPolyGrass (s-I) and Optimised Distant Land MAX (50%).
I tried TIE4Mods again without looking to much to the load order of BOSS, rearranging it a little bit with "instinct" ;-). Now it is working a lot better.
When my load order was working with TIE4Mods I tried the same configuration with TIE Integration Revised instead - with a clean save of course. My game did not start or more accurate after the first loading screen - oblivion symbol - it crashed.
I am curious maybe you have an idea?
Nevertheless, I think I will play with TIE4Mods a while and see how it is working out.
I use those mods plus a ton running with TIE in without trouble. Try Windom Earle_s Oblivion Crash Prevention System, Oblivion Stutter Remover, Streamline and reorder your mods by hand, BOSS works well but it's not perfect.
23 comments
I enjoy the other features of this mod, but having one out of every 8 enemies capable of two kit killing me really isn't all that fun.
An extreme example of this was a bandit nightblade who was generated in the tutorial sewer. I watched it destroy all the goblins and rats, but when it turned it's attention to me.. game over!
Quite often TIE specific npcs like lunatics or drunkards will not be able to attack and just keep walking towards me and not doing anything (even though they are right next to me). Other npcs from fcom etc seem to attack just fine.
Does anyone know what could cause this? i've googled it and search various sites and forums but can find nothing on it.
Any help greatly appreciated
perhaps you have forgotten to rebuild your bashed patch, witch is still dependant of TIE4MODS instead of TIE - Integration Revised.
Everytime you switch a mod or add a mod to your FCOM setup, it is recommended to rebuild your patch.
Just to let you know either TIE In or TIE In - FCOM is duplicating shady sam via leveled lists - he is always there with a clone of himself (and sometimes a naked guy). Hard to believe this is intentional. Just letting you know. Otherwise love the work you've done here.
thanks
I have already Try Windom Earle_s Oblivion Crash Prevention System, Oblivion Stutter Remover and Streamline installed. Together with RPG-BlackDragons_LowTriPolyGrass (s-I) and Optimised Distant Land MAX (50%).
I tried TIE4Mods again without looking to much to the load order of BOSS, rearranging it a little bit with "instinct" ;-).
Now it is working a lot better.
When my load order was working with TIE4Mods I tried the same configuration with TIE Integration Revised instead - with a clean save of course. My game did not start or more accurate after the first loading screen - oblivion symbol - it crashed.
I am curious maybe you have an idea?
Nevertheless, I think I will play with TIE4Mods a while and see how it is working out.
I use those mods plus a ton running with TIE in without trouble. Try Windom Earle_s Oblivion Crash Prevention System, Oblivion Stutter Remover, Streamline and reorder your mods by hand, BOSS works well but it's not perfect.