As much as I like this mod, I ended up having to disable it because it was causing CTDs on my current build. The CTDs don't have anything to do with companion mods, as I don't have any installed. Instead, it appeared to be happening when an NPC tried to "miss" an On Touch magic attack.
I think that when the NPCs/monsters miss you, their misses are exaggerated I've edited the script to reduce angles and divided the "missing trajectory" offset by a factor of 3.5 and now it's much more realistic when they miss you by 1-2m instead of shooting to the sky or 10 miles away...
aadpMissTheShot .... Set CurAngZ to MissleRef.GetAngle Z + (MissOffset/3.5) MissleRef.setangle z CurAngZ Set CurAngZ to MissleRef.GetAngle x - ( rand 1 1.4 ) MissleRef.setangle x CurAngZ set MissleRef to 0 ....
Can you consider to reduce the default missing trajectory values?
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No noticeable lag for me.
I tried it out on and off with the bandits at Vilverin and there is a large noticeable difference.
I've edited the script to reduce angles and divided the "missing trajectory" offset by a factor of 3.5 and now it's much more realistic when they miss you by 1-2m instead of shooting to the sky or 10 miles away...
aadpMissTheShot
....
Set CurAngZ to MissleRef.GetAngle Z + (MissOffset/3.5)
MissleRef.setangle z CurAngZ
Set CurAngZ to MissleRef.GetAngle x - ( rand 1 1.4 )
MissleRef.setangle x CurAngZ
set MissleRef to 0
....
Can you consider to reduce the default missing trajectory values?
NOT TO USE THIS MOD with the Combat Archery mod
as it is merged (already in the archery mod) and will conflict if you run both.
Why do some players make me so sad...
Anyway I only check here once a year, so if you need help go to the Bethesda forums and look for Duke Patrick mod threads.
http://forums.bethsoft.com