I had fun retexturing the house to look a little bit burned... It helps find and destroy all the OB gates. I don't think you can ever destroy all of them, as there seems to be a maximum on how many 'can' be created. Around 60 I think, even though there are 90 of them that could be opened.
If you follow this link you can set it so all gates can activate. www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Set_MQ00.MaxOpenGates_to_.23_and_Set_MQ00.RandomGateChance_to_.23
"The more gates you have destroyed, the better your FPS will be." Fighting for FPS o Excellent Mod! realtime story to match the NPC dialog(Do you know the oblivion gate is appearing in cyrodil?)
« A small scroll was left behind in the fracas that occured at the Weynon Priory. »... I did not look for the scroll right after the attack on the Priory, I got back to my home, did some other quest, then saved the game, got back in the next day, went back to the Priory to look after he scroll, But I can't find it AT FIRST SIGHT. Considering the context(not looking for the sroll right after the attack), I was wondering if I can still search for the scroll or if I'd loose my time. If the scroll should still be there, until I find it, don't tell me where it is please!... well hummm... A little clue? ">
Thanks will, I'll try it then! My PC is not a super-powerfull machine (although it is an excellent portable laptop), but since the lags can olny happen in the cell where your maps reside, I don't mind that much: I know that you make quality mods and I wanna see that one! I'll come back to note it, take care.
@HawkFest - You are correct. There is possible low FPS only in the map space, especially if you have all the gates left open. When you close a Cyrodiil world gate, you can close the one on the map.
Ok, if i've read correctly, the map shows all the gates (markers), even those that have not opened yet since they don't all open at the same time. So, the fps lags the description is talking about only applies to the location where the map (with markers) is, not the whole Tamriel in itself, right?
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I believe there are now mods that allow all of them to open. I am not sure how that would affect this mod, however.
www.uesp.net/wiki/Oblivion:Console_Command_Tutorial#Set_MQ00.MaxOpenGates_to_.23_and_Set_MQ00.RandomGateChance_to_.23
Excellent Mod!
realtime story to match the NPC dialog(Do you know the oblivion gate is appearing in cyrodil?)
Clue #2.
Clue #3.
Clue #4.
Hilight the black text to read each one.