Oblivion

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BadManiac

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BadManiac

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8 comments

  1. Stormy Fairweather
    Stormy Fairweather
    • supporter
    • 0 kudos
    Got a problem with it. Love the idea, and was exactly what I wanted, but have encountered a signifigant glitch. I have a thread on it here, but that may be moved.

    If I can resolve my issue, I will endorse this mod.
  2. Chaos_ian7
    Chaos_ian7
    • supporter
    • 23 kudos
    It sounds like a good idea. However I can't find the Oblivion gates. I have been going to all the places I have marked on my map and they are still closed. Where is it?
  3. simples
    simples
    • BANNED
    • 0 kudos
    im not trying to stop people downloading it but whats the point just 24hrs.....and where are the portals.....in the same place as b4?
    And do the portals respawn every 2,3,4,5,6 days?
  4. apoc112
    apoc112
    • member
    • 0 kudos
    Thank you so much ...oblivion here i come again !!
  5. spaceinvader91
    spaceinvader91
    • supporter
    • 93 kudos
    I feel like being a lore Nazi, so don't take this personally- it's not a slight on your mod.

    SPOILERS---------------------









    The nature of Martin's sacrifice at the end of the game makes it so that the Dragonfires and the Amulet of Kings are no longer necessary. It isn't that Mehrunes Dagon gave up, it's that he literally cannot invade on the scale that he attempted ever again. Not to mention that the Mythic Dawn is leaderless, since you kill Mancar Camoran and his heirs, and Dagon is dealing with some serious dragon bites <img class=">
  6. E.K
    E.K
    • premium
    • 5 kudos
    This mod sounds promising. Maybe you should have a chat with the author of Enhanced daedric Invasion. That one stops basically when you close the main gate at Bruma, other than a few left open because of bugs in the game, but if you go in and close them, then they will never open again.

    So much so that I have not done the Bruma main gate closure yet. At level 26 and still having to much fun with E.D.I.

    I agree with your theory, why did the baddies give up when the main gate is closed.

    Regards

    E.K
  7. BadManiac
    BadManiac
    • supporter
    • 0 kudos
    It's out of beta!
    It really shouldn't create any lag, all the mod does it reuse the original Oblivion gate spots around the map and reopen them. I haven't noticed any slowdowns at all during testing.
  8. EmoCrusader
    EmoCrusader
    • member
    • 0 kudos
    I love the idea!

    but i dont like the oblivion gates because i get laggy and crash alot :'(

    but once its out of beta without 100% ill download <img class=">