I can't download any of those. It appears this message: "Unfortunately it seems as though this file is a dead link/is not available. Please report it."
I tried all the console commands and it just says unknown variable. It only freezes me on boxes and crates in the outside world, the ones indoors work still.
khalim91: Most people using OOO have had to disable the fishes manually in the console using:
Set OOOFishSpawn to 0
This global variable controls whether the new fish script added by OOO is used. The fish script causes a fairly serious performance hit and can cause creatures and NPCs to stand around doing nothing due to AI overload (bandits near water may not attack you, etc.) Since almost everyone has to turn them off anyway, I went ahead and made it the default state (off). You can turn them back on using the console if you want:
We haven't heard from Sotobrastos in a while, but that doesn't necessarily mean much. He's vanished for long stretches in the past and returned again to pump out a lot more great stuff. Hard to say what the future will bring.
If it takes him a while longer to return, then some of the team members (like myself) will probably release more patches and updates to finish the 1.32 release.
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"Unfortunately it seems as though this file is a dead link/is not available. Please report it."
Btw, how do I report? By commenting?
Thanks.
http://devnull.devakm.googlepages.com/ooo
Or is that not working for you?
Set OOOFishSpawn to 0
This global variable controls whether the new fish script added by OOO is used. The fish script causes a fairly serious performance hit and can cause creatures and NPCs to stand around doing nothing due to AI overload (bandits near water may not attack you, etc.) Since almost everyone has to turn them off anyway, I went ahead and made it the default state (off). You can turn them back on using the console if you want:
Set OOOFishSpawn to 1
Does this mean that the fish won't spawn in water? Why it is disabled by default?
If it takes him a while longer to return, then some of the team members (like myself) will probably release more patches and updates to finish the 1.32 release.