Oblivion

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Zaldir

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Zaldir

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53 comments

  1. hsienian
    hsienian
    • member
    • 0 kudos
    What's with the 'Strange Door'? Can I even enter it and how?
    It's driving me nuts T.T
  2. Zaldiir
    Zaldiir
    • Moderator
    • 481 kudos
    Nope. It doesn't change anything except the lighting inside the house.
  3. sgtansik
    sgtansik
    • member
    • 0 kudos
    Will this do anything to what I have dropped in the house?
  4. Thagan
    Thagan
    • supporter
    • 2 kudos
    I like it, good changes, the only thing i do not like changed is the basement. I loved hiding my dirty little secrets down there. otherwise, awesome mod, will endorse in 3 hours
  5. zaldiir
    zaldiir
    • Moderator
    • 481 kudos
    Doggydoo: Thanks, never thought anyone would call it fun, but thanks anyway <img class=">

    Dreadcore: I haven't really testet it with more female servants, but I doubt it will work.. It would be great if you want to test it though <img class=">
  6. Dreadcore
    Dreadcore
    • premium
    • 16 kudos
    Does the new version of the mod work even though More Female Servants is in use? Or will it conflict? My opinion is that you can never have to many servants <img class=">
  7. zaldiir
    zaldiir
    • Moderator
    • 481 kudos
    Then it'll work <img class=">

    The only thing I have altered down there is the secret basement door...
  8. jr2nd
    jr2nd
    • member
    • 20 kudos
    thanks for the message Varus Torvyn very informative <img class=">

    doesnt alter the living areas, just the most very bottom of the basement where you find the ghost, i added a few items.
  9. zaldiir
    zaldiir
    • Moderator
    • 481 kudos
    yeh.. It's a small chance that it'll work. What does your mods alter? And where excactly in the basement?
    And as Varus said, load ordering often helps, but not always.
  10. Varus Torvyn
    Varus Torvyn
    • premium
    • 27 kudos
    if it alters the basement i cant :/ a few of my mods i've made use the basement as well <img class=">

    A chance exists that you can run two mods that change the same area, but it's a slim chance. I'll make this a short answer due to space.

    If you experiment with load-ordering of conflicting mods, sometimes loading one in closer to the bottom helps. What's loaded in last takes precedence. Sometimes that helps, but it's a dice roll. I'm not recommending you try it, I'm just letting you know you have that option. FCOM Helper, OBMM, or Wrye Bash are good tools for load-ordering.