By process of elimination I managed to find that this mod is causing the game to hang in oblivion worlds. Often when I am approaching the main tower (and I think "Loading area" is being triggered) the game would just stop, audio still playing but not responding in any other way. It does not just crash, I have to kill it. I have Unoffical patch + DLC patches installed.
I am planning to try tweaking the ini options next to see if that makes a difference. But does anyone have any advice on what else could I try to figure out why is this happening and how could I fix it?
Edit: Disabling all options didn't help. Installing EngineBugFixes didn't help either.
I would suggest using the 0-76b version from 2008, which is 13 years from the next update in 2021. I think the mod author may have recoded the mod but it seemed a lot more different than the previous version when I attempted to update back then.
With this mod, which I've used many times in he past without issue, just not this iteration - I'm getting a fairly consistent script error reported in the console. Error in script ##007c15 Couldn't create eventlist Error in script ##007c15 Could not create function Context for function Script
I suspect that it is a conflict with Duke Patrick Combat Magic mod. But posting to see if others have encountered this or what to do about it. thanks
For some reason even though I didn't change any of the default settings Detect Life is not giving me a glow around anything, if it matters I do have HDR Lighting on instead of Bloom
Nevermind sort it out, just forgot to fully activate it after bashed patching
So now I've ran into another issue, I randomly started levitating without casting a spell (Might have ate an Alchemical ingredient that had levitation added) and it doesn't seem to be ending. I have reloaded to an earlier point in the save from before the glitch seemed to happen for now but might be something to keep an eye out for.
Noticed that having a weapon equipped and using a conjuration spell makes your weapon permanently stronger. Thought it was cool at first and wasnt gonna say anything but now I have an elven sword thats 4 times the strength of a normal one. I dont think this intended so curious if theres a fix for this. I like op but killing everyone in one swing is just not that fun.
p.s seems to do it to shields as well. Anything weapon or shield you can equip on hands I'm guessing.
Request: Add (optional if possible) a feature to remove Level Caps for magic spells, after playing morrowind, I think it's enough that the magic costs will be high and the effecs less powerful, level caps seem redundant and more, well, Limiting, in a "the game is more grindy and less fun" limiting way I mean.
And yes, I know oblivion's closed cities make spells like Levitation a bit Wonky, I'm fine with it, hence I suggest it to be Optional
ps: one must wonder why bethesda decided to murder Levitation instead of just, making levitation unusable in closed cities/Implement invisible wall on top of the city just like Mournhold
Mystic Hands does not seem to work correctly for me. I am on OBSE 22.6.1 and the spells will only sometimes go off when I have the Mystic Hands spell active an a touch spell equipped.
Nothing noticeably wrong here. Works such that if your are punching very fast not every punch will do the spell if first punch spell still in middle of being casted.
Downloaded this mod recently with the Oblivion Rebirth+ Collection. The Punch Cast Spells seems to work inconsistently. When I initially start and use it with touch or target spells, works fine. But after a few dungeons it seems to just stop casting the spells, even if I use spells that I crafted after pressing "x" to be able to cast them with No Target. Tried changing cells/locations with the Punch Cast Spells still active and still have inconsistent results, so not sure if its a problem with changing locations with it active. Was also going through the ini's to see if I could enable/disable cast on punch but couldn't find the configuration. Love using the mod though with an unarmed build, being able to drain health or launch people with Shock/Fire spells is fun.
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I am planning to try tweaking the ini options next to see if that makes a difference. But does anyone have any advice on what else could I try to figure out why is this happening and how could I fix it?
Edit: Disabling all options didn't help. Installing EngineBugFixes didn't help either.
Error in script ##007c15
Couldn't create eventlist
Error in script ##007c15
Could not create function Context for function Script
I suspect that it is a conflict with Duke Patrick Combat Magic mod. But posting to see if others have encountered this or what to do about it.
thanks
For some reason even though I didn't change any of the default settings Detect Life is not giving me a glow around anything, if it matters I do have HDR Lighting on instead of Bloom
Nevermind sort it out, just forgot to fully activate it after bashed patchingp.s seems to do it to shields as well. Anything weapon or shield you can equip on hands I'm guessing.
Also, can it be installed--not upgraded--mid game? I have never used the old version.
Add (optional if possible) a feature to remove Level Caps for magic spells, after playing morrowind, I think it's enough that the magic costs will be high and the effecs less powerful, level caps seem redundant and more, well, Limiting, in a "the game is more grindy and less fun" limiting way I mean.
And yes, I know oblivion's closed cities make spells like Levitation a bit Wonky, I'm fine with it, hence I suggest it to be Optional
ps: one must wonder why bethesda decided to murder Levitation instead of just, making levitation unusable in closed cities/Implement invisible wall on top of the city just like Mournhold
Thanks