Oblivion

File information

Last updated

Original upload

Created by

flyfightflea Strategy Master

Uploaded by

Strategy Master

Virus scan

Safe to use

1033 comments

  1. DaredMan
    DaredMan
    • member
    • 33 posts
    • 0 kudos
    For anyone wondering I would not suggest using this mod with Maskars Oblivion Overhaul. I was using them both and started noticing random Crashes for some reason. Then I thougt it was something with the combat. But finally I realized it was happening when I was summoning multiple creatures. For some reason when I would summon multiple creatures (specifically the Summon Zombie Spell) the game would instantly crash with nothing in the OBSE log from what I could tell. On top of this there were no conflicts showing for this and Maskar. But the only time my game would crash was when I had both Supreme Magicka and Maskar activated. So just keep this in mind if you start getting crashes.
    1. wroma74
      wroma74
      • member
      • 346 posts
      • 6 kudos
      Hi! At MOO description page, he writes"Supreme Magicka users should check chapter 20.4 of the pdf readme for compatibility instructions". So, take a look at it, I solved the issue with his instructions :-)
      Hope it helps.
    2. shannene08
      shannene08
      • member
      • 3 posts
      • 0 kudos
      Hey, would you mind explaining what you done? I've read the readme but I cant see what option he is talking about. I've search all through Maskars oblivion overhaul.ini but cant find any setting to turn off level summons.
    3. InsaneMarkus
      InsaneMarkus
      • member
      • 66 posts
      • 2 kudos
      There need to be changes made to the script using the extended construction set + OBSE. As the information mentioned within the readme talks about the script. However, some people had issues with editing the scripts to begin with.
    4. ArcturusFyr
      ArcturusFyr
      • member
      • 511 posts
      • 6 kudos
      There's a patch uploaded specifically meant to solve some issues between this and Maskar's.

      It's called Supreme Magicka - Compatability patch for Maskar's Oblivion Overhaul by johnathanc.

      Search up Suoreme Magicka in the search bar and it should turn up as one of the results, might help to check it out.
  2. Enlightningbolt
    Enlightningbolt
    • member
    • 1 posts
    • 0 kudos
    For some reason, even though I run OBSE 20, it still refuses to run because it wants OBSE 19 to be running. Even when I downloaded and run OBSE 19, it still has the same issue. It simply refuses to acknowledge that there's an Oblivion Script Extender running, repeatedly flashes the message, and refuses to activate.

    Any help?
    1. DreamMuse
      DreamMuse
      • supporter
      • 1 posts
      • 0 kudos
      I have this same issue.
    2. zbigdog
      zbigdog
      • member
      • 1 posts
      • 0 kudos
      Same
    3. AmidoCreatina
      AmidoCreatina
      • member
      • 1 posts
      • 0 kudos
      Same x2
    4. dejana
      dejana
      • member
      • 19 posts
      • 0 kudos
      I'm currently having the issue with OBSE 21.

      If i had to guess, based on the fact that we're all having this issue suddenly in 2019, it's something Steam or Windows has done.

      I've even tried reconfiguring OBSE to see if something was no longer considered "installed" and it's almost like, regardless of the fact that it runs alongside Oblivion, it doesn't actually "connect" with oblivion.

      EDIT: In order to resolve this issue, you must run STEAM as administrator.
    5. AskAgainL8r
      AskAgainL8r
      • member
      • 246 posts
      • 2 kudos
      I am getting an error about a newer version, so I'm assuming this is also my issue.

      EDIT: Fixed
    6. Healthytech7
      Healthytech7
      • member
      • 8 posts
      • 0 kudos
      How did you fix this issue?
      Like I've tried everything
  3. terrylenchquist
    terrylenchquist
    • premium
    • 3 posts
    • 0 kudos
    hey, I'm running into a problem where I have a spell but the corresponding spell effect (bound shield) isn't showing up in my enchanting menu. is there any way I could force it in?

    also, sometimes when I load up my game the magicka cost + requirement for a spell will be different than it was when I made it and last saved. is there a reason it would randomly change like that?
  4. Ranger243
    Ranger243
    • member
    • 13 posts
    • 0 kudos
    This mod has a minor "conflict" with Deadly Reflexes, the "instant" spells are all set to 1 second duration which means they can't proc with the DR crits. Have tried a few "instant spell effect" mods but it seems like SM is just too stronk because they don't work while SM is activated. It's a minor annoyance tbh but it is there so just be aware.
  5. Starblast16
    Starblast16
    • member
    • 415 posts
    • 2 kudos
    Is there any way to turn off the freezing enemies effect? If I end up shattering a mod added entity it causes the game to crash.
  6. josko91
    josko91
    • supporter
    • 20 posts
    • 0 kudos
    How do you turn off the "AI totally ignores all your summons" feature? I hate that.

    I summons some summons and they completely ignore them and go for me, always, every time. It totally ruins Conjuration in my opinion. If AI always goes for the player when you summon now, then conjuration skill becomes totally useless. Conjuration is there to distract the enemy, give you a breather and help out, but when they all go for the player... it just isn't fun summoning things anymore.

    Really really wish there was a Cvar to turn that off!
  7. bkrugby
    bkrugby
    • member
    • 141 posts
    • 0 kudos
    I gotta say, when I added this mod, I wasn't sure how much of an impact it had. I had already been doing stuff at Frostcrag for awhile, but decided to do "Join the Mages Guild" Quest anyways. When I went to enchant an item...oh gods. Like, this is what it was meant to be! Suddenly my clothing enchants were so much better. IT's worth it for the enchanting alone!

    Also the spells are really cool, I have most if not all of them, because why not (Except Waterbreathing because...Imma lizard). Those Soul Burn and the electrical variants of it...wow. Soul Trapping is so much easier now.

    Many thanks for this mod!
  8. gamerdude535
    gamerdude535
    • member
    • 94 posts
    • 2 kudos
    Hi some questions.

    Do the stat changes to spells adjust automatically to spells you have at the time of installation?? Also can this be configured to not include new spells (with maybe an exception to Levitation) and multiple summon features?? Among other changes/features not specified if they can be toggled off

    Can I disable the changes to spell effectiveness penalties from armor too? I use a simple mod that allows full spell effectiveness at 50 armor skills. Might add new questions as I think of them.
  9. sakti63195
    sakti63195
    • member
    • 52 posts
    • 0 kudos
    I tried to get summon daedric beasts from Athragar and it was showing as a master spell instead of an expert spell. Anyone else see this or is it something on my end?
  10. GRANPONCHIS
    GRANPONCHIS
    • member
    • 9 posts
    • 0 kudos
    I have a small problem, the limits for spellmaking and enchanting have not increased, i have moved the "Menus" folder to my "Data" folder, but is isn,t working, can somebody help me?