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  1. hatefiend
    hatefiend
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    The Bravil chapel attack seems to occur prematurely. I have not completed Knights of the Nine. I've only done the pilgrimage. This happened once before on a low-level character before the Anvil attack even occurred. I enter the Chapel of Mara (bravil) -- everything is normal. When I enter the living area cell, the interior morphs right in-front of me. The table breaks in half, a body appears, blood appears, etc. If I exit the room, I'll see the bodies & blood of the updated Bravil chapel attack. This event is supposed to take place after the quest 'Nature's Fury' ends.
  2. JaiGanesha
    JaiGanesha
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    • 6 kudos
    Compatible with oblivion uncut? Xedit shows some red incompatible lines with this mod.
  3. AboveAllHaddock
    AboveAllHaddock
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    [I realise I haven't made it clear:  I'm manually installing the files]

    would be grateful of someone could clarify how (where) to install the OBSE files?

    and if indeed the '00' folder files are needed as well?

    I'm not getting any OBSE option for tweaking dlc level requirements 'in game' - should I?

    ** to clarify I have xobse installed so have an idea of how things should work with it- but there are no clear instructions in the file .txt (not clear enough for me anyway) - and I've tried the various OBSE files (from folder 01) in various levels of the 'data' and 'obse' folders - and am not really sure if it's working properly or not.

    I also have the '00' .esp file loaded and working too.
    1. CarlosS4444
      CarlosS4444
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      Someone who use the mod in current playthrough might clarify, but here are my thoughts:

      The content of one of those 00 or 01 folders (so NOT the folder itself, but the plugin - with .esp extension) should land in Oblivion/Data folder, along with .ini files if exist. I don't remember using it for a long time, so unsure, but I would try using only one plugin, so either from 00 or 01 folder (OBSE version).

    2. AboveAllHaddock
      AboveAllHaddock
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      ok, cheers Carlos - I'll look at it again in that light.

      but just to clarify:

      from the '01 OBSE Level plugin' folder:

      if the OBSE.esp file goes in the top level of the directory with the other .esps etc,
      where do the OBSE.cfg and OBSE.ini files go - if in the OSBE parent folder within the DATA folder- - at what level?

      AND - given the mod's folder name is '01 OBSE Level plugin' - doesn't this suggest the esp file should go in the 'plugin' folder within the OBSE folder (parent folder in the DATA folder, after installation of OBSE in the first place) ... ?

      sorry. I do get frustrated with mods on the Nexus.
      the authors do SUCH fantastic work, and then make them available to all and sundry foc, but too often the installation instructions are confusing - when making them absolutely clear should be trivial compared to all the other work undertaken.
    3. Stiffkittin
      Stiffkittin
      • member
      • 11 kudos
      Late reply but I can help. The mod is organized in what's known as a BAIN configuration. You install the contents of each numbered folder directly to Oblivion\Data in order, with '00-' containing the essential core files necessary for the mod to run with the subsequent folders generally providing optional stuff. Where you see multiple folders with the same number, they add or change the same thing and signifies you pick one.

      The 'SM Plugin Refurbish Lite OBSE.esp' (.esp files are game content files referred to as 'plugins') goes into Oblivion\Data and then you will enable it in the game launcher, alongside the other plugins from this mod. The Description page lists the recommended load order:

      Load Order
      - Unofficial Patches
      - Knights Infamy
      - SM Plugin Refurbish Lite
      - SM Plugin Refurbish Lite Levels OR SM Plugin Refurbish OBSE
      - SM Plugin Refurbish Lite Knights Infamy

      Ignore the Knights Infamy plugins it's just a popular mod (unless you use it ofc). Also ignore the .cfg file, that's for a separate mod configuration menu which I'd skip if I were you. You'll be fine with the .ini which should be happy sitting in the Data directory, edit it with Notepad. This is the order your plugins should be listed in the Oblivion launcher, as it's the order the game loads them—from official game content, to unofficial patches, to mods like this. Good luck!
  4. Dario1980
    Dario1980
    • member
    • 2 kudos
    Hello,
    it would be cool to have a version that doesn't require you to install all dlcs. Like if it was a filter bash patch that applies only if you got it.
    Like this one: https://www.nexusmods.com/oblivion/mods/25946/
  5. koolfiger
    koolfiger
    • member
    • 1 kudos
    Great mod!

    Quick question though: if I disable any of the DLCs will it cause issues? I just want to disable the horse armour DLC but I'm not sure if rumour dialogue will still trigger or if anything will break.
  6. Cl3v3rP0tat0
    Cl3v3rP0tat0
    • member
    • 9 kudos
    I don't feel so clever reading the installation instructions:

    Extract the folder starting with 00 to your oblivion/data folder depending or XX if you want the legacy versions. (Or use the wrye bash installer)

    If you want to be level gated choose one of the folders starting with 01.

    I don't really understand this...I want the OBSE version of the FULL Mod because I have all the DLC's...so I choose 00 and 01, presumably? I need two ESP's for this?  :/
    1. TESManiac
      TESManiac
      • member
      • 0 kudos
      Don't know if you already solved this, but in case it helps.
      If using MO2 (or similar mod managers) the installer wizard should give you a list of boxes to check when you try to install the mod.
      The box with "00" next to it is the core files, needed for the mod to work. keep that checked.
      The next is "01", if you check only one of these boxes it'll make it so you only get DLC popups when you reach a certain level. if you want this, choose the OBSE version.
      Next is "02", which is compatibility patches. no reason not to check this.
      The next is the "XX" check boxes for the Legacy version. If you don't know what the Legacy version is, you don't need to check this.

      If I have this wrong, since I haven't played the game with this mod installed yet, I hope someone will correct me.
  7. falkatore
    falkatore
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    • 0 kudos
    I keep getting the rumor for the KotN trigger as soon as I exit the sewers, and it seems to be only one that has that issue. I do have some mods modifying Anvil (OCR, Unique Chapels) and KotN Infamy fix, but I think I've been thorough in grabbing the appropriate patches. Any guidance? Thank you!
    1. flutok
      flutok
      • supporter
      • 1 kudos
      i have a smilar issue. I'm using the alternate start, and i get the rumor very soon ingame.


      just tested with coc and a new chracter, and it's not destroyed at the start. so it seems something forces it to happen earlier before reaching 15 fame
    2. flutok
      flutok
      • supporter
      • 1 kudos
      started a new game, and didn't get it till my renown was 25 so i guess it was some weird bug
  8. SamFisher91
    SamFisher91
    • supporter
    • 9 kudos
    So is it a bad idea to install this mid playthrough?
    1. kdimi11
      kdimi11
      • supporter
      • 3 kudos
      It makes no sense, to install it mid playthrough, because you already got the quests and notes etc. without it.
  9. ArtemSHikoff
    ArtemSHikoff
    • member
    • 6 kudos
    Great implementation! Always play with it.

    Even though Idk why but I still have Dunbarrow cave active when starting a game with this mod. 

    If it helps, my setup mod list:

    Spoiler:  
    Show

    00  Oblivion.esm
    01  Cobl Main.esm  [версия 1.74]
    02  MigMaster.esm  [версия 1.3]
    03  Av Latta Magicka.esm  [версия 1.24]
    04  SettlementsOfCyrodiil.esm  [версия 1.3]
    05  Fundament.esm  [версия ision]
    06  Cobl Glue.esp  [версия 1.73]
    07  Unofficial Oblivion Patch.esp  [версия 3.5.6]
    08  Unofficial Shivering Isles Patch.esp  [версия 1.5.9]
    09  DLCShiveringIsles.esp
    ++  Cobl Tweaks - SI.esp
    0A  Cobl Si.esp  [версия 1.63]
    0B  DLCHorseArmor.esp
    0C  DLCOrrery.esp
    0D  DLCVileLair.esp
    0E  DLCMehrunesRazor.esp
    0F  DLCSpellTomes.esp
    10  DLCThievesDen.esp
    11  DLCBattlehornCastle.esp
    12  DLCFrostcrag.esp
    13  Knights.esp
    14  Knights Infamy.esp
    15  SM Plugin Refurbish Lite.esp
    16  SM Plugin Refurbish Lite OBSE.esp
    ++  SM Plugin Refurbish Lite Knights Infamy.esp
    17  LetThePeopleDrink.esp  [версия 2.7]
    18  LINK.esp  [версия 0.1.4]
    19  Legion-occupied Forts.esp
    1A  Oblivion Vanilla Plus Pack.esp
    1B  MTCExpandedVillages.esp  [версия 1.5R]
    1C  MercerIngredientsCore.esp
    1D  Sutch Village.esp  [версия 1.0.4]
    1E  RadiantAI - NPCs Alive - Cyrodiil.esp
    1F  Region Revive - Lake Rumare.esp  [версия 1.6.3U]
    20  GOSH Region Ambiance.esp
    21  Bountiful Booze.esp
    22  JDNT_Brina Cross.esp
    23  DialogTweaks.esp  [версия 1.2.1]
    24  ImpeREAL Empire - Unique Forts.esp
    25  BrinaCrossVillage.esp  [версия 1.0.3]
    26  BrinaCrossConsolidated.esp
    27  Oranstad.esp
    28  WFoverhaulWIP v.3.esp
    29  Mages Guild Revised.esp
    2A  Dark Brotherhood Revised.esp
    2B  ScarletMonastery.esp
    2C  OCRAFT.esp  [версия 1.02]
    2D  OCRAFT - Integration.esp  [версия 1.02]
    2E  Trainers of Cyrodiil.esp
    ++  NoIrritatingTraining.esp
    2F  SOC-RegionalFarms.esp
    30  Fighters Guild Revised.esp
    31  Faction Relations.esp
    32  Oblivion Crisis Militia.esp  [версия 1.0.]
    33  Creature Fix Compendium.esp  [версия 1.4..1]
    34  Home Buying Revised.esp
    35  AncestorMothsExpanded-Bibliophilia-BralsaAndarenCamp-HonorThyDead-RoadShrines.esp  [версия 1.0]
    36  Independent Thievery Leveled Plus.esp
    ++  Av Latta Magicka - Rebalance Complete.esp  [версия 1.24]
    37  Relevant Scrolls & Potions & Staves.esp
    38  Nosferat's Merchant Additions.esp
    39  Enhanced Economy.esp  [версия 5.4.3]
    ++  QuestDirections.esp
    3A  Alternative Beginnings.esp  [версия 1.4.6]
    3B  Daedric Quests Revised.esp
    3C  Mixxa77ModsMerge.esp  [версия 1.0]
    3D  Devastation of Kvatch Redux.esp
    3E  SewersForEveryCity.esp
    3F  MNMRNW Nonwyll.esp
    40  Random Encounters - Adventurers.esp
    41  More Mythic Dawn Agents.esp
    42  Collector Quests Revised.esp
    43  thievery.esp  [версия 2.0]
    44  MNMRVV Variela.esp
    45  Cyrodiil Travel Services.esp  [версия 3.1]
    46  Available Arcane Enchanters.esp
    47  Av Latta Magicka.esp  [версия 1.24]
    48  Extended UI.esp  [версия 1.9]
    49  ACharmingTown.esp  [версия 1.8]
    4A  ImpeREAL Empire Unique Cities - Sutch.esp
    4B  SutchUnificationPatch.esp
    4C  MNMRAN Atrene.esp
    4D  Crowded Cities Cyrodiil.esp
    4E  Oblivifall - New Classes Regular Fonts.esp  [версия 1.21]
    4F  Race Relations.esp
    ++  MaleBodyReplacerV5.esp
    50  GOSH.esp
    51  NPC and Creature Buffer.esp
    52  LegionCombatAdditions.esp
    **  NoMembraneShadersFilterPatch.esp
    53  Magic Visuals Overhaul.esp
    54  Supernatural Resilience - Practical Edition.esp
    55  kuerteeAttributeAndSkillBasedDamageModifiers.esp
    56  Tricks of the Trade.esp
    57  Recurring Quests Journal - no SSSB.esp
    58  Nirnroot Quest Revised.esp
    59  Rebalanced and Unleveled QGR.esp
    ++  RebalancedArenaGoldRewards.esp
    ++  DialogTweaksTweakedTrespassing.esp
    ++  ExpandedGreetings.esp  [версия 1.1]
    5A  Extended Dialogue.esp
    5B  Channeled Spells.esp
    5C  Dark Souls Fatigue.esp
    5D  BetterMenuControls.esp
    5E  No Backwards Running.esp
    5F  Simple Saves Plus.esp
    60  Simple Set Bonuses.esp
    61  NoUnnecessaryFaceGen.esp
    62  Custom Class Description.esp
    63  Mercantile Leveling Gold.esp
    64  Vacuity.esp  [версия 0.2]
    65  Louder Chapel Bells.esp  [версия 1.0]
    ++  MercerCoblOrePatch.esp
    ++  SoC Ingredient Patch.esp
    ++  Actually Useful Books.esp
    66  Display Stats.esp  [версия 2.0.1]
    67  MigMiscellanea.esp  [версия 1.9.1]
    68  FormID Finder4.esp
    69  MigStatsCheck.esp  [версия 1.1]
    6A  ProtocolledDialogs.esp
    6B  Container Menu Support.esp
    6C  LoadingScreens-AddOn.esp
    6D  Skill Perk Descriptions.esp  [версия 1.1]
    6E  Skill Perk Descriptions for Av Latta Magicka.esp  [версия 1.1]
    6F  DarNifiedUI Config Addon.esp
    70  kuerteeCrimeHasWitnesses.esp
    71  SMO.esp
    72  New skill - Unarmored.esp  [версия 1.2]
    73  ActionGraphFramework.esp  [версия 0.0.1]
    74  IIC_AGFM.esp  [версия 0.0.1]
    75  IICHandlers_AGFM.esp  [версия 0.0.1]
    76  CIBLppSupport.esp  [версия 0.3]
    ++  CIBFilterPatch.esp  [версия 0.1]
    ++  Weapon Improvement Project.esp  [версия 1.9]
    77  Dynamic Map.esp  [версия 2.1.1]
    78  WindowLightingSystem.esp
    79  Healers.esp
    7A  SB_SkillBonusItems.esp
    7B  Enhanced Grabbing.esp  [версия 0.5]
    7C  MigMagipuke.esp  [версия 1.0]
    7D  Convenient Open Spells.esp
    7E  De Rerum Dirennis.esp  [версия 1.02]
    ++  MigMagipuke - Magic Sneak Fix.esp
    7F  Marking the Landmarks.esp
    80  Take or Equip.esp
    81  Death Notifications.esp
    82  ProgressTracker.esp  [версия 1.3.1]
    83  Loot Feed.esp
    84  PushThePotionButton.esp
    85  COCCbirth.esp
    ++  COCCclass.esp
    86  NIARA.esp
    ++  Better Merchant Items.esp
    87  Enhanced Grabbing - AI Voices.esp
    88  Sensible Light Spells.esp
    89  Travelling Equipment.esp
    ++  Shoddy Knight Reduced.esp
    8A  NAO.esp
    8B  More Summons.esp
    ++  More Summons - Spell Tomes DLC Addon.esp
    8C  Auto Update Leveled Items And Spells.esp  [версия 1.2.5]
    ++  Auto Update Leveled Items And Spells - Script Patch.esp  [версия 1.5]
    8D  CoopArmoredLegionHorses.esp
    ++  DLCHorseArmor - Mane Enabled.esp
    8E  Haldar's Mods Pack.esp  [версия 40.1.0]
    8F  GPCrafting.esp
    90  Improved Chests.esp
    ++  Magic Visuals Overhaul - OBME Patch.esp
    91  Ultimate Leveling.esp  [версия 1.9.5.2]
    92  MigPickpocket.esp  [версия 1.4]
    93  Magic Effects OBSE Tweaks.esp  [версия 4.0]
    94  More Effective Enchantments.esp  [версия 3.1]
    95  Scepters for Mages.esp
    96  Simple Shield on Back.esp
    97  Status Bars for Needs.esp
    98  Simple Primary Needs.esp
    99  Morrowind Elemental Shields.esp  [версия 2.0]
    9A  Shields of Light.esp
    ++  Cobl Filter Late MERGE ONLY.esp  [версия 1.53]

    1. ArtemSHikoff
      ArtemSHikoff
      • member
      • 6 kudos
      I think it can be Reccuring quest mod. I write it for any who has the same problem and wonder about solving.
  10. Dispensation
    Dispensation
    • premium
    • 445 kudos
    Can you make it a. ini or LINK option to not hide the Frostcrag Spire and Deepscorn Hollow map markers when getting their quests initially? So we can travel to them like in vanilla without going there first.
    1. Leon1233215
      Leon1233215
      • supporter
      • 0 kudos
      Nice to see u are still playing Oblivion after all these years. Following your guide rn, great work!