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156 comments

  1. SpiritWarden
    SpiritWarden
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    Edit: Fixed
  2. rafaelalcid
    rafaelalcid
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    Hi.
    When I open a NPC's face to edit, it crashes. What could it be?
    Peace.
    1. Striker879
      Striker879
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      Try hitting the Full Preview (or something like that ... don't have the CS to check right now) before you go to the face editing tabs.
    2. rafaelalcid
      rafaelalcid
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      Wow: thank you, Striker!
      Anyway, I'm sorry: I downloaded and installed now the extender for OBSE and it's working fine, now.
    3. rafaelalcid
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      Okay: now I'm here, found my NPC I wanna change and all: Is there a way to reset the NPC back do vanilla (I use Beautiful Women Mod, and I'd like to change some men back to vanilla - some are too... cute in here, lol.
      Peace, and thank you very much, Striker-san.
    4. rafaelalcid
      rafaelalcid
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      Okay: forget what I said earlier, Strike-dono.
      1 - How do I run the program? by clicking the Launch CSE.bat again?
      2 - Okay, here I am: I can see the NPC faces, the faces that an especific .esp changes and all, and my question is: after I click in a NPC, EDIT, then and Face, there is this option RESET FACE. Yesterday I thought this option was to change the NPC face back to vanilla, but today, after a night's sleep (hehe), I'm thinking this option turn the NPC's faces to it's 'DEFAULT' stage, like when we begin choosing races in the very begining of the game. So...
      Is there a way TO IMPORT a face from an .esp (for exemple, from UNOFFICIAL SHIVERING ISLES.ESP) and then EXPORT/ OVERWRITE this face to the game? it's because I'm using the BEAUTIFUL WOMEN MOD, which change MEN'S FACES, TOO, but I'd like to maintain only the elves that this mod changes, not the imperials, bretons and all.
      I'm sorry to be bothering you again...
      Peace, and thank you very much.
    5. Striker879
      Striker879
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      I don't use CSE myself, but my understanding is you use it`s included BAT file to launch it.

      I've only used Wrye Bash to transfer an NPC's face to my own character (I don`t use the vanilla CharGen at all anymore except to select race and sex) and any NPCs I create usually start by editing an existing NPC so this is all theoretical (plus I still don't have the CS available right now, so I'm working from memory).

      The reset face options should bring the various sliders back to a default state I think, but that may not get close to what you want if the head mesh and the "default" state aren't designed to work well together (not sure if the Beautiful Women mod uses it's own head mesh or not).

      You can have more than one ESP loaded at once ... I use that method all the time for creating OCO v2 compatible NPC faces (so I'll have Oblivion.esm and Oblivion_Character_Overhaul.esp both loaded and MyNPC.esp marked as active). You could try using that method to copy an NPC's face settings from one mod (e.g. SI) to your patch ESP.

      Another way would be to use TES4Edit. I've begun experimenting with using it to transfer face colour and tone settings from one NPC to another for a project I'm working on.

      If you scroll down to the very bottom of the right hand panel when you have an NPC selected in the expanded tree view to the left you will find two sections ... the upper of the two is face shape and the lower is colour and tone. I just use left click and drag to highlight the values from the source NPC and Ctrl + C to copy and then left click drag to highlight and Ctrl + V to paste into the target NPC.

      Works well for colour and tone so I don't see any reason it wouldn't work for face shape.
    6. rafaelalcid
      rafaelalcid
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      Okay: I'm gonna test TES4Edit! I hope it works (I tried here with CS, but it gave me a error, crashed, and I had to uninstall and install some mods again here.
      Thank you very much, Striker: I do hope it works.
      Edit: I'm goind to stop a little, read everything and try. Slow and easy, hehe.
      Peace.
    7. rafaelalcid
      rafaelalcid
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      Hi again.
      You mean in the FACE GEN DATA? here how it appears to me:
      FaceGen Data
      - FGGS - FaceGen Geometry-Symmetric; (and then a series of numbers and letters, and so on down with it);
      - FGGA - FaceGen Geometry-Asymmetric;
      - FGTS - FaceGen Texture-Symmectic;
      Is that correct?
      Thank you.
    8. rafaelalcid
      rafaelalcid
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      Man, WE DID IT!
      I followed your guide, and BANG: it worked! much more easier and practical than the Construction Set! and, oh: I copied and pasted THE HAIR, too (the Beautiful Women Mod - Handsome Gents Addon - changes some of them)!
      Thank you very much, Striker879!
    9. Striker879
      Striker879
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      Ya I saw your forum posts ... knew you'd figured it out.
  3. larose
    larose
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    Question about a crash issue... Every time I try to select an AI Package the CS promptly freezes and crashes with a BEX error. I upgraded my OBSE, nothing changed. I altered my permissions through the Advanced Performance settings to allow CS to run more unfettered but still, no change. I can do everything else in the editor from what I can tell (haven't mucked terribly deeply with it yet).

    Is there another workaround or a patch for this issue or am I hooped? I'm running Windows 7 Pro 64bit and I have the latest version of CS and OBSE.

    Seriously, I'm not re-jigging and modding the guts out of my computer's core settings just for this program, as much as I want to have fun building with it. I spent dozens of hours learning to build a dungeon to help me pass the time during a recent illness but if I can't make my NPSs act certain ways then my efforts are just junk files to be deleted and there's no point trying to learn to build anything else. Anybody have an idea what the crashing issue is? Thanks in advance.
    1. larose
      larose
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      Figured it out, thx.
  4. User_24990484
    User_24990484
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    How do I get it to load? it says "Can't load CTL file". It also says to continue running executable, does this mean I have to download Oblivion? Any help is appreciated and will probably help anyone else who has this problem
    1. phoenix risen
      phoenix risen
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      I found this reply somewhere else.

      "As far as the CTL error, it sounds like you're using a custom set of BSAs. The CS has its own ini file which needs to have the same list of BSAs your main game is using or it will choke."

      Hope this helps. :)
  5. joeykyle88
    joeykyle88
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    No matter what I do I don't get the INI file for the construction set and it can't load the CTL atmosphere star or cloud files, any idea what's happening (also yes I know the ini should be in mydocuments/mygames/oblivion where oblivion .ini is
  6. TecOp
    TecOp
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    Oh My...
    THANK YOU! very very much (\ ^ . ^ /)
    either i had no voice or some mods were disabled by a voice fix...

    Now i can enjoy Voice and my Mods, game has gone about 20% cooler xD

    You Tutorial was pretty awesome and easy to follow, thanks again and salute
  7. Mersopolis
    Mersopolis
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    I'm trying to install this, but I'm getting an error:

    An error (-5009 : 0x80041f42) has occurred while running the setup.
    Please make sure you have finished any previous setup and closed other applications.
    If the error still occurs, please contact your vendor: Bethesda Softworks
    (##ID_STRING1##)

    Under details it says:
    Error Code:-5009 : 0x80041f42
    Error Information:
    *C:\Program Files (x86)\Common Files\InstallShield\Professional\RunTime\11\00\Intel32\iscript.dll
    >inc\CoCreate.cpp (44)
    >Ctor\IScriptWrapper.cpp (24)
    >Ctor\ObjectWrapper.cpp (163)
    >Ctor\ObjectWrapper.cpp (391)
    >Kernel\Component.cpp (1163)
    >Kernel\CABFile.cpp (384)
    >SetupDLL\SetupDLL.cpp (1526)
    PAPP:Oblivion - Construction Set
    PVENDOR:Bethesda Softworks (##ID_STRING1##)
    PGUID:23D683DD-93C6-48E6-B84E-78B57778F126
    $11.0.0.28844PAK
    @Windows(9200) BT_OTHER 102.101

    Any help?
    1. WhyteBlade1504
      WhyteBlade1504
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      hi Mersopolis

      I don't know if it is or isn't but I think the tes4cs program is looking for the "Readme" file.
  8. ztgamer
    ztgamer
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    Trying to install it and I get this:

    An error (-5009 : 0x8002802b) has occured while running the setup

    Please make sure you have finished any previous setup and closed other applications.
    If the error still occurs, please contact your vendor: Bethesda Softworks
    (##ID_STRING1##)

    Details:
    Error Code:-5009 : 0x8002802b
    Error Information:
    >Ctor\ObjectWrapper.cpp (163)
    >Ctor\ObjectWrapper.cpp (391)
    >Kernel\Component.cpp (1163)
    >Kernel\CABFile.cpp (384)
    >SetupDLL\SetupDLL.cpp (1526)
    PAPP:Oblivion - Construction Set
    PVENDOR:Bethesda Softworks (##ID_STRING1##)
    PGUID:23D683DD-93C6-48E6-B84E-78B57778F126
    $11.0.0.28844PAK
    @Windows (9200) BT_OTHER 23438.86

    Any idea on how I might fix this?
    1. WhyteBlade1504
      WhyteBlade1504
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      hi ztgamer

      Don't quote me on this but I think the program is looking for the "Readme" file
  9. WhyteBlade1504
    WhyteBlade1504
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    Hi Everyone,
    I don't know if this will help anyone who is having the (-5009 : 0x800xxxxx) error, but has anyone downloaded the readme file off nexus and added it to their Oblivion folder before running the TES4CS install program?

    Actually forget this, I have no idea why my construction set started working over the weekend
  10. pyro7117
    pyro7117
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    Thanks for this. Everything works great. I'm surprised that it's not easily available from Bethesda anymore though. Anyway, I've endorsed it. Well, gotta get back to modding now, thanks again!
    1. TempNexis124
      TempNexis124
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      For anyone wondering, it's back up now.

      https://cs.elderscrolls.com/index.php?title=The_Elder_Scrolls_Construction_Set
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