Oblivion

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Created by

jlf2n

Uploaded by

jfunderb

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Anvil Bay Expansion - Endorsements (51 comments)

  1. darkhorse905
    darkhorse905
    • member
    • 0 kudos
    I have given this file my endorsement.

    An amazing expansion of Anvil's port. It adds even more beauty to my favorite city. Thank you very much for creating this mod and sharing it.
  2. quarterpounder79
    quarterpounder79
    • BANNED
    • 1 kudos
    I have given this file my endorsement.

    Very great work;-)) thanks a lot
  3. Lighthousekeeper
    Lighthousekeeper
    • member
    • 0 kudos
    I have given this file my endorsement.

    Some nice touches - like the ship in the bottle nice!
  4. scrivener07
    scrivener07
    • premium
    • 342 kudos
    I have given this file my endorsement.

    YES I love it. But the sailable ship has a few bugs with collision. Nothing that cant be fixed in game with a save reload when it pops up. AWESOME MOD
  5. ffa1mf
    ffa1mf
    • BANNED
    • 17 kudos
    I have given this file my endorsement.

    I have been using this for a while and it makes Anvil more "real" as a city and sea port in Cyrodiil. I have not had any problems with the mod, but it has raised some questions about it running correctly for me.

    Almost everytime I enter the Black Flag a fight breaks out with the NPCs and someone gets killed (I just hide in a corner to avoid killing some necessary NPC or causing some additional problem - all the NPCs ignore me). Strangely, it seems to be the same NPC who gets killed (not everytime, but at least once in a while).
    Is this supposed to happen?

    Sea Scale the fence is wearing something different every time I go see him, and items seem to be be based on what I sold to him in the past. He's currently wearing (or seems to be) 3 helmets (dwarven, glass and iron) with an orcish cuirass over a dark brotherhood suit. It doesn't seem to be causing any problems so I'm not too concerned about it, but it is rather strange.

    Lastly, there is a NPC (lizard) who, every once in a while, exits from the southern warehouse and then goes crazy running around and attacking other NPCs who also get all frantic and run around trying to attack him. When he gets to the original Anvil dock area he is immediately calmed as is everyone else and life goes on normally from there. Again, a bit weird, but is it supposed to happen? Doesn't seem to cause me any problems, just strange.

    I found Open Cities trashed this mod severely, but then Open Cities caused a bunch of glitches to other mods I run as well so I dropped Open Cities and this Anvil mod runs smoothly since.

    If I have a complaint, its a minor one and probably mostly my fault, and its about the advice "Make sure you look everywhere, lots of things have been added." This should be highlighted somehow because once I did actually look around, there are a lot (and I mean a lot) of things added and some are quite rewarding and interesting. Other players missing this little bit of advice will be missing the full benefits of this really really nicely done mod.

    Endorse this mod and would not play Oblivion without it, just wish I could make Benirus Manor part of it.

    Thanx for a really enjoyable mod.
  6. hzt23
    hzt23
    • member
    • 1 kudos
    I have given this file my endorsement.

    Great mod I love it ! Just, I think the ship is a little to expensive... perhaps in a possible later version could you make it a little cheaper? And making some crew for hire would be awesome too
  7. dustindestrctin
    dustindestrctin
    • premium
    • 11 kudos
    I have given this file my endorsement.

    makes it look like anvil is connected to the world nice!
  8. ThePinkPirate
    ThePinkPirate
    • member
    • 0 kudos
    I have given this file my endorsement.

    Big add on and makes Anvil what it should be.
  9. Oldwolf58
    Oldwolf58
    • premium
    • 50 kudos
    I have given this file my endorsement.

    Definately a Must.
  10. listen
    listen
    • premium
    • 17 kudos
    I have given this file my endorsement.

    Good work