they will be unreached and you eventualy won't be able to interact with high level atlas station you could have interacted with before. The game will use the mod rules instead of vanilla ones.
Hi, in the 2.0 version of the mod, did you restore the 5 words learned milestone? As far as I check, it is the only milestone that have the same vanilla values.
Hello, well, I thought I set this mod as invisible before because it appeared the game kept some other count internaly and it ended up with situations where you can't progress with Polo even if you had the correct milestone count... BUT this was at a time the anomaly was still a small station and not the nexus. I never saw any line from Polo requiring some milestone level to bring you stuff since then, so maybe the issue isn't there anymore. I might try the mod again to check.
I tried your mod before origin and worked fine (i could reach to one level before max milestone lol) .seems it has worked fine for the interloper in the pervious post too. provided there is no technical issues ,this mod is worthy of being visible and its a nice addition to the game IMHO. thank you again and have a great day.
I did it ! All milestone max on your mod ! (exepct those f*cking word) You give me around 200hours of playing just with your moddification, thanks lol !
Nice to see this issue getting some more work on :)
I had a mod for this ages back that i made and published here:
https://www.nexusmods.com/nomanssky/mods/302
You might like to look through various values i used in your quest for 'balancing' or just out of curiosity? I can't get back and update that file as Nexus borked my account and so i had to create a new one and decided to not carry on modding.
I currently still use that file as i went back to original NMS while Hello Games finish messing around with the game files and updates etc ;)
And good luck in getting this 'file' fixed as it clearly seems to be a placeholder leftover from the early days (i seriously doubt ANY of the base values have changed since day 1!).
I also thought the milestones were way too low - but I think several of yours still need changing:
Money - the last two tiers need to be in the BILLIONS, not millions - I'd say 1 then 5 billion, with corresponding adjustments for the previous ones.
With farming money isn't hard, so I personally think the money one is aimed at those who are doing a lot of trading / crafting, almost for the sake of it after a certain point so I'd increase them all by several factors.
If you don't want to go that far, an S class freighter is around the 300 million mark, so put the last tier at about 500 million as only a TRUE trading mogul can afford an S class freighter and associated frigates.
Same goes for ships destroyed, the last 3 or 4 tiers should be aimed at those who do a lot of ship to ship combat - either for farming ionised ferrite or being a filthy space pirate :)
Fauna sets might need a tweak - topping off at say 15 or 20 max for those people who love to explore and catalogue fauna, because once you've got 10 sets (and on some planets this is quite easy) that's basically it for that activity with no real reason to go searching for that last elusive missing creature as you can just planet hop and just do the easy ones for credits or nanites.
Extreme sols I don't think many people care about and I got mine pretty easily, so I'd either leave it vanilla or ramp it up for those people who insist on building bases on extreme planets :)
I think warps is the same - earned passively so I'd just ramp it up so it actually means something, I would tier it so that the top tier is 150 - 200.
"Overall" I would just straight double to 100 - its a nice round number. 5, 10, 15, 25 (then 10's to 85) 100.
Steps, aliens, sentinels and words I would agree with.
Great mod otherwise though - the games milestones really needs looking at for vanilla - and a mod like this will hopefully got noticed like others have by HG and integrated into the main game.
I just found a buried bone worth 2 millions... after one hour of play... went from level 1 to level 5 in Money Milestone. I might definitely reconsider the money milestone (and probably a few others too).
33 comments
As usual, in doubt : - CHECK IF THIS MOD IS COMPATIBLE WITH LATEST GAME VERSION
The game will use the mod rules instead of vanilla ones.
As far as I check, it is the only milestone that have the same vanilla values.
Thanks
Thanks for the fix.
BUT this was at a time the anomaly was still a small station and not the nexus.
I never saw any line from Polo requiring some milestone level to bring you stuff since then, so maybe the issue isn't there anymore.
I might try the mod again to check.
thank you again and have a great day.
You give me around 200hours of playing just with your moddification, thanks lol !
I had a mod for this ages back that i made and published here:
https://www.nexusmods.com/nomanssky/mods/302
You might like to look through various values i used in your quest for 'balancing' or just out of curiosity? I can't get back and update that file as Nexus borked my account and so i had to create a new one and decided to not carry on modding.
I currently still use that file as i went back to original NMS while Hello Games finish messing around with the game files and updates etc ;)
And good luck in getting this 'file' fixed as it clearly seems to be a placeholder leftover from the early days (i seriously doubt ANY of the base values have changed since day 1!).
I wonder why they even bothered changing them at all.
Money - the last two tiers need to be in the BILLIONS, not millions - I'd say 1 then 5 billion, with corresponding adjustments for the previous ones.
With farming money isn't hard, so I personally think the money one is aimed at those who are doing a lot of trading / crafting, almost for the sake of it after a certain point so I'd increase them all by several factors.
If you don't want to go that far, an S class freighter is around the 300 million mark, so put the last tier at about 500 million as only a TRUE trading mogul can afford an S class freighter and associated frigates.
Same goes for ships destroyed, the last 3 or 4 tiers should be aimed at those who do a lot of ship to ship combat - either for farming ionised ferrite or being a filthy space pirate :)
Fauna sets might need a tweak - topping off at say 15 or 20 max for those people who love to explore and catalogue fauna, because once you've got 10 sets (and on some planets this is quite easy) that's basically it for that activity with no real reason to go searching for that last elusive missing creature as you can just planet hop and just do the easy ones for credits or nanites.
Extreme sols I don't think many people care about and I got mine pretty easily, so I'd either leave it vanilla or ramp it up for those people who insist on building bases on extreme planets :)
I think warps is the same - earned passively so I'd just ramp it up so it actually means something, I would tier it so that the top tier is 150 - 200.
"Overall" I would just straight double to 100 - its a nice round number. 5, 10, 15, 25 (then 10's to 85) 100.
Steps, aliens, sentinels and words I would agree with.
Great mod otherwise though - the games milestones really needs looking at for vanilla - and a mod like this will hopefully got noticed like others have by HG and integrated into the main game.