About this mod
This is a highly-customizable, cinematic, yet realistic-ish ReShade for NMS Next that I've literally put over 100 hours of work into since Next launched. I had many goals with this ReShade, including de-cartoonifying NMS Next to give the game a look that feels more real and gritty while adding a host of well-crafted optional cinematic effects.
- Requirements
- Permissions and credits
- Donations
Hotkeys:
Toggle Full Preset on/off - END
Toggle ReShade Menu open/close - F4
Toggle New Advanced Depth of field - / (division key) on the numberpad
Toggle Old DoF - (left the old DoF in reshade for now, but moved it's hotkey) 7 on the numberpad (off by default. Don't have both DoFs on at once unless you hate you FPS and self)
Toggle Film grain - 3 on numberpad
Toggle Letterboxing (Black bars) - 0 on numberpad (made the letterbox ratio the same size as the milestone letterboxing, for consistency)
Toggle Anamorphic lens distortion and chromatic aberration at the edges of the screen - 2 on the numberpad
Toggle Bloom and lens dirt- 6 on numberpad
Toggle Vignette - * on numberpad
Toggle Guassian Blur (off by default)(an image softening effect, nothing to do with DoF) - 9 on numberpad
Toggle Sharpening - 5 on numberpad (I suggest turning on Guassian Blur, instead of disabling sharpening, if you feel the image is too sharp, that way you retain the benefits of detail enhancements from sharpening while still getting a very natural looking blending of all materials and objects, like IRL.)
Toggle all color and lighting changes (use vanilla colors instead) - 4 on numberpad
FAQ - Tweaking, Crash Fixes, & Performance Tips:
Depth of Field (issue resolution and fine-tuning guide)
You need Reshade framework version 3.4.1 or newer for the Advanced, film-grade DoF to work.
EDIT: FOUND A WAY TO AVOID EVEN THIS ISSUE, for the most part. Use a mod that increases scanning speed that drastically reduces the time it takes to scan things. Let go of the scan button the second the object finishes scanning and the depth buffer wont usually change, thus avoiding the little issue I mention next:
While the new Advanced DoF I implemented in version 1.3 is better in almost every conceivable way to the old one I was using, it seems impossible to make the game stop blurring the whole outer-rim of itself right after you scan a new object for the first time, sometimes. I think the trade off is worth it as you can still see how many units received and the name of the creature and then just immediately unscope the scanner and bring the scanner back up the second after the Depth-Buffer clears itself (the inconvenced only last as second). Since the new DOF is not twitchy like the last one and has gorgeous big filmic/phtographic bokeh circles, this is the one I have enabled by default. If it's really driving you nuts, you could make the DOF toggle the same key as you use to bring up the scanner (if playing with a mouse and keyboard), or you could use the old DoF (Matso), since it does not have this particular problem but does have many others.
Additionally, I strongly reccomend a camera overhaul for the ships in third person. Either Rayrod's Flight Overhaul (not camera overhaul since it'll mess with the DoF settings) or Improved Third Person Ship Camera: https://www.nexusmods.com/nomanssky/mods/769
With the old DoF (Matso), to get the cool-looking and subtle foreground DoF that's in some of my pics (where the player character is slightly out-of-focus) adjust "DOF_NEARBLURCURVE" to "1.5" This will slightly blur the UI, which is why I don't have it on by default, but you can still see the UI fine enough to use it during gameplay. This will also make your ship slightly out of focus in third person and your dash in first person will get a cool light blur until you look down at it.
To make DoF weaker and push it further from the character/camera, increase "DOF_FARBLURCURVE". I suggest a value no higher than 4.0, but do what you want. If you want to return to this mod's default value, I have it at "2.040".
Crash Fixes
If you have a laptop, you have an integrated graphics card (as I do), and your game probably CTDs on launch when you try to use ReShade with this game. BlueStar over on the NMS modding Discord gave me the tip that disabling my integrated graphics card from my device manager will force things to work properly and for me and him has fixed the CTD issue with this game with ReShade.
Performance
DoF is the most performance-hungry effect. Disable it if FPS is a problem for you with this reshade installed.
Bloom is next in line for performance usage. I would personally disable bloom first over disabling DoF, but that's all personal choice.
Adaptive sharpen is next, though the performance impact is very minimal.
The other effects take so little performance that you may as well leave them on if you like the way they look. The backbone of this ReShade, Lightroom, has next to 0 performance cost. Lightroom controls all the color and lighting changes in this ReShade.
I Like Feature A, but Don't Want Feature B (even the color changes)
There's nothing stopping you from using this reshade without the .pak file and thus keeping the game's use of the many different planet biome filters. Your game won't look anything like it does in my pics if you do this, but you should still have a decent look (disable my bloom on winter planets if you don't use the .pak file). You could even just use all the cinematic effects I've included like Depth of field, film grain, bloom and lens flares, etc., and just disable the color and lighting changes by toggling off Lightroom (with 4 on the numberpad) to keep the vanilla look but with many more cinematic flares.
This reshade is all about user choice.
I would still recommend disabling the vanilla cinematic effects with either Clean UI or the No Scanlines, Vignette, or Chromatic Aberration mod I link to in the required files section.
Future Plans:
The ReShade framework just got an update today that allows us to use MartyMcFly's new Advanced Depth of Field. With this new DoF, I will be able to add true film-grade DoF to this Reshade that is also even more gameplay-friendly than what is included now. Because the new Advanced DoF is so much more robust than what we had access to previously, I will be adding 3 new depth of field presets to this Reshade; light, medium, and heavy. I may do a an insane option too that's for screenshots only. We'll see. It will take a day or three to do this, since it's a completely new shader and I need to configure the settings from scratch.
Cheers,
Merc [8/11/2018]
The new DoF implementation is taking longer than I expected and free time has been limited this week. So this is still coming, but it's coming "soon", as opposed to in a specific time period. Hope you understand.
Cheers,
Merc [8/16/2018]
Credits:
Myself, your neighborhood friendly MercsAssassin aka AssassinsDecree - for creating this ReShade preset itself
CosmoDerp7 (on the NMS Modding Discord, Seekker here on Nexus) - for creating a LUT on winter planets to keep them from looking overblown, completely blue, and blinding w/this ReShade. Also for removing the vanilla filters for different biomes and ensuring storms still had their filters (to maintain variety) so I could push my changes through w/ReShade.
The thegamer3006 -or- moddinaccount (@gamer#9804 on the NMS Modding Discord)- for creating the original Default Filter Swap mod which allowed me to see how a ReShade like mine would be possible.
Crosire - for creating the ReShade framework itself
MartyMcFly - for a creating a host of ReShade's shaders and effects, including Lightroom, which is the backbone of this ReShade.
I don't know who made all the other ReShade shaders, but a huge thanks to them. If anyone knows, I'll happily credit indivual shader authors. The creator of Matso DoF in particular has a huge thanks from me.
@Oppressor11 (from the NMS Modding Discord) - for helping me test the ReShade and providing screenshots throughout development
Special and MASSIVE thanks to @BlueStar on the NMS Modding Discord - Without him I would have likely never got ReShade running with NMS. He let me know that disabling my integrated graphics card would ensure the game loaded properly on my main graphics card.
Recommended Mod List:
1. Clear Screen (removes native scanlines, vignette, and chromatic aberration from the game) - https://www.nexusmods.com/nomanssky/mods/616?tab=files
2. 20-20 Clouds (this reshade will be optimized around this cloud mod going forward, but I used Better Clouds (https://www.nexusmods.com/nomanssky/mods/665) for the majority of development and most of the screenshots are using Better Clouds, so it shouldn't be a big deal which cloud mod you use) - https://www.nexusmods.com/nomanssky/mods/735?tab=description
3. Dark Environment Scanner NEXT - https://www.nexusmods.com/nomanssky/mods/492?tab=description
4. Better HD Clouds for Next (these affect clouds as seen from space and is compatible with other mods that modify the in-atmosphere clouds. Most of my pics are using this as well) - https://www.nexusmods.com/nomanssky/mods/693
5. (NO LONGER NEEDED SINCE TESSELLATION IS IMPLEMENTED OFFICIALLY NOW) Tessellation Fix for 1.58 (performance monster, but well worth it if you can handle it) - https://www.nexusmods.com/nomanssky/mods/826
6. Crescent Worlds (used in all my pictures basically)- https://www.nexusmods.com/nomanssky/mods/358
7. Less Intrusive Rings (used in all my pictures basically)- https://www.nexusmods.com/nomanssky/mods/676
8. Jetpack Enhanced (makes the game infinitely more fun and is still pretty balanced as you'll nearly kill yourself if you don't pay attention, which is how I imagine real jetpakcs will be in the future)- https://www.nexusmods.com/nomanssky/mods/891?tab=description
9. Hide All Notifications (this godsend of a mod gets rid of the horrendous, massive blue text box that never seems to go away for long enough for Next) - https://www.nexusmods.com/nomanssky/mods/914
10. No Crosshair or Dot (nope_cross) - https://www.nexusmods.com/nomanssky/mods/757?tab=description
11. Shaidak's Generation (I use the medium option. Makes flora denser, larger and with varying sizes, seemingly more diverse. Flipping great really) (incompatible with Better Planet Generation and Enhanced Worlds) - https://www.nexusmods.com/nomanssky/mods/407
12. Fantastic Beasts - https://www.nexusmods.com/nomanssky/mods/682
13. Asteroid Reduction (balanced and less frustrating/more realistic. Wins all around, no seeming FPS hit) - https://www.nexusmods.com/nomanssky/mods/637
14. Longer Days (I use the 4-times option) - https://www.nexusmods.com/nomanssky/mods/629
15. Coastal Waters - https://www.nexusmods.com/nomanssky/mods/803
16. Starship Out of Range and Faster Scanner for Next (makes starship not out of range at a redicuously close [or long depending on what option you choose] distance anymore) - https://www.nexusmods.com/nomanssky/mods/641?tab=description
17. Rayrod's Flight Overhaul (if for nothing more than you really need to use a camera mod for the third-person ship flying bits for my new DoF not to be a problem. Plus it's just a great mod. I use the unrestricted low flight version) - https://www.nexusmods.com/nomanssky/mods/614 OR Improved Third Person Ship Camera (works with 1.57. Use this or Rayrod's Flight Overhaul for better ship cameras with my ReShade DoF) - https://www.nexusmods.com/nomanssky/mods/769
18. Megaliths (which is compatible with Shaidak's Megaliths) - https://www.nexusmods.com/nomanssky/mods/336
19. Extrapolated Sunsets - https://www.nexusmods.com/nomanssky/mods/814
20. Enhanced Worlds (incompatible with Shaidak's Generation and Better Planet Generation) - https://www.nexusmods.com/nomanssky/mods/823/?tab=description
21. Better Planet Generation (incompatible with Shaidak's Generation and Enhanced Worlds) - https://www.nexusmods.com/nomanssky/mods/797
22. Big Things 4 - https://www.nexusmods.com/nomanssky/mods/100
23. Diverse Environments for Next (not compatible with Shaidak's Generation) - https://www.nexusmods.com/nomanssky/mods/493
24. Subtle Palette Extension - https://www.nexusmods.com/nomanssky/mods/807
25. Constructs (adds GARGANTUAN human[?] structures to planets) - https://www.nexusmods.com/nomanssky/mods/323?tab=description
26. Jetpack Afterburner (changes the sound of the jetpack to be less like static and more like a rocket) - https://www.nexusmods.com/nomanssky/mods/871
27. Planet Filter Fix (fixes odd colored lighting in space stations and other areas in space) - https://www.nexusmods.com/nomanssky/mods/874?tab=description
28. Redmas' Spaceships Generation - https://www.nexusmods.com/nomanssky/mods/906
Other Projects by This Author
You can find my Reshades for other games here: https://www.facebook.com/MercsAssassin/
If you want to see what I'm working on Next (SUBTLE WINK) then I strongly encourage you to subscribe to my Youtube channel, as I usually post previews of my upcoming work there: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA