I have made a version that uses AMUMSS to generate the .pak files. I have also uploaded the PAK files for PRISM 3.35. You can find it here Normalize Economy Names (AMUMSS)
I mainly did it for myself and a few friends, but figured I would upload it here for others to use as well :)
As a temporary solution, here is an updated .pak for game version 3.35 Wanted to make a .lua script but it required more knowledge/time than what I currently have. This version includes all of the changes ("Everything" version).
All credit goes to the author of the mod, hopefully they will get back to this mod eventually and make a proper update.
I noticed a couple issues that appear to happen when it's active though. One is that the speed in the ship HUD reads as UI_UNITS_US, and the other is that trading commodities have a similarly odd name. I'm not entirely positive that I'm not doing something wrong, but the issue does seem to go away when I remove the mod.
do we put the zip file (the language one) in the mods folder, or extract all from the zip and install in the mods folder?
EDIT: DOH, Sorry. I remember this one now, there are several flavours is all and I want to use the everything PAK. Thanks for your quick work on this. I do realie it says it's a beta so it may not work perfectly yet or their may be updates but still very happy to have this mod back in my game. Well done!
After using it, follow up question: Does anybody have or know how to update it for 1.77? It's very outdated, it shows filepath names for new items like the buried bones from Visions update. And even the text descriptions for systems is weird.
Hey there! Soo...If we want all the features from the earlier versions, we simply use the "everything" pak file, yes? There's just soo many versions in there now, its quite confusing!
Hi, if you want the exact same features from earlier versions then you want the "NEN_English_EL-EC.pak"' (or NEN_YourLanguage_EL-EC.pak).
The "NEN_YourLanguage_everything.pak" file adds "Conflicts Level Names" being normalized as well as the previous features (as described in the readme.txt file in the archive or on the description tab).
It's up to you to choose what suits you best, having more choices is never a bad thing.
39 comments
You can find it here Normalize Economy Names (AMUMSS)
I mainly did it for myself and a few friends, but figured I would upload it here for others to use as well :)
Wanted to make a .lua script but it required more knowledge/time than what I currently have.
This version includes all of the changes ("Everything" version).
All credit goes to the author of the mod, hopefully they will get back to this mod eventually and make a proper update.
I noticed a couple issues that appear to happen when it's active though. One is that the speed in the ship HUD reads as UI_UNITS_US, and the other is that trading commodities have a similarly odd name. I'm not entirely positive that I'm not doing something wrong, but the issue does seem to go away when I remove the mod.
EDIT: DOH, Sorry. I remember this one now, there are several flavours is all and I want to use the everything PAK. Thanks for your quick work on this. I do realie it says it's a beta so it may not work perfectly yet or their may be updates but still very happy to have this mod back in my game. Well done!
I realize you may not know yet, but still wanted to ask. I adore this mod
Stephanie & Bob
(or NEN_YourLanguage_EL-EC.pak).
The "NEN_YourLanguage_everything.pak" file adds "Conflicts Level Names" being normalized as well as the previous features
(as described in the readme.txt file in the archive or on the description tab).
It's up to you to choose what suits you best, having more choices is never a bad thing.