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azunain

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azunain

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About this mod

Reworks the Save Point into a planetary scanner, letting you scan all planetary resources in a system without flying to each planet. Includes multiple variants with different Navigation Data costs and full multi-language support. Compatible with the Relics update.

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Tested for: Relics

This is a modernized and reworked version of the mod Planetary System Scanner, originally created by Aristotale and uploaded by decamhian. The original mod hasn’t been updated since December 2024 and no longer works correctly with the latest No Man's Sky version (Relics update).

All credit for the original idea and implementation goes to Aristotale β€” this is simply a functional rework to make the mod usable again and add optional balancing tweaks.

πŸ› οΈ What’s New

  • Updated for game version Relics
  • Converted mod to use .EXML structure only (no PAKs or LUA)
  • Fixed broken compatibility due to MBIN structure changes
  • Cleaned and simplified mod structure β€” only Save Point entity and LocTable modified
  • Added multiple balance variants with different Navigation Data costs per scan
  • Added full multi-language localization (matching all official game languages)


πŸ”§ Functionality

The Save Point module is reworked to act as a Freighter Scanner Room from the surface of any planet. Once built, it allows you to instantly scan and identify planetary resources in the system β€” without flying to each planet manually.

Each scan costs a number of Navigation Data units, depending on the version you install.

πŸ”₯ Choose Your Navigation Cost

Each version of this mod requires a different amount of Navigation Data per scan:

- 🟒 x1 – Minimal cost, near vanilla
- 🟒 x2 – Slightly more balanced
- 🟑 x3 – Fair middle ground
- 🟠 x5 – Encourages selective scanning
- πŸ”΄ x10 – Hardcore exploration economy

πŸ“¦ Original Mod Description (Preserved)

β€œI got really tired of having to fly to every planet before I could document which planet has which resources in the local system. So I changed the save point tech into the same thing as the Freighter Scanner Room. I also updated the cost of the recipe to match. The recipe is locked behind at least 12 salvage which I think is a pretty fair opportunity cost.” β€” Aristotale

🧾 Credits

  • Original mod: Aristotale
  • Reworked & updated: Azunain
  • Based on redistribution permissions listed on NexusMods (modifications and reuploads allowed with credit)


πŸ› οΈ Installation Instructions

This mod is EXML-based only.

1. Choose a version (`PlanetaryScannerRework_x1`, `x2`, etc.)
2. Place the content of the selected folder inside your MODS\ override folder (depends on your EXML loader or Modding setup).
3. Ensure original MBINs are not interfering (backup or disable if needed).

No Man's Sky folder structure:


No Man's Sky
└── MODS
└── PlanetaryScannerRework_x{COST}
└── MODELS\PLANETS\...
└── LocTable.MXML


πŸ”— Check out my other HardcoreSky mods:

HardcoreSky – Nanite Cost Increase at the Anomaly
HardcoreSky – Salvaged Data Cost Increase for Base Buildings
HardcoreSky – Reduced Hazard Protection Duration
HardcoreSky - Increased Building Material Costs
HardcoreSky - Increased Technology Installation Costs