With the help of monkeyman192 and MsrSgtShooterPerson's original model files, I've recreated Constructs in ReCONSTRUCTS.
On top of reviving this legendary mod, it also improves upon it by enabling procedural colours, improved collisions, vanilla building models integration, and AMUMSS compatibility!
I think I misinformed myself, thinking it also adds these city tower parts to the building menu of things you can manually construct at your own bases.
So yeah, I got the mod itself working with your Retro-Spawner, but is there any way to mod these tower parts into the build menu?
I'd love to use Constructs to spice up my planets, but I'm already using Better Planet Generation and maybe some others that would probably not mesh well with Odyssey.
PSA: For any/all of you trying this mod, it DOES NOT WORK with the current game version Exo Mech 2.42...UNLESS...you use it concurrently with another mod from redmas's huge (and hella amazing!) mod called "NMS FANTASY SYNTHESIS ( EXO MECH update )". Redmas has made a mod that includes a .pak file that will make THIS mod (in its current state, version 'VisionsR1') work with the current NMS game version 2.42. You can find it here - https://www.nexusmods.com/nomanssky/mods/1382
A short snippet from his Sticky on the Comments page(but best to read the full instructions on his mod page and/or the PDF included with his mod download and/or the INSTRUCTIONS.txt file found within the 'CONSTRUCTS' folder, within the download archive):
The CONSTRUCTS mod is now fully compatible with NMS FANTASY - New textures for the structs - The constructs are now interactable and can be used to discover the surroundings - Their spawn has been thoughts into different sort of biomes. for example : Alien Farms , Ancient Civilizations, Abandonned Cities, Farming Fields etc... Installation : - Download : «Constructs» mod at this adress: https://www.nexusmods.com/nomanssky/mods/323 - Place the file called «_MOD.MSSP.ConstructsVisions.Core.pak» from «constructs» archive into your «mods» folder - Place the file called «___CONSTRUCTS_ACTIVATOR_For_Fantasy_Worlds_By_Redmas.pak», from Fantasy Synthesis' archive, into the «mods» folder
Warning : /!\ Last to date Version of Constructs is not currently working on its own for EXO MECH update /!\-> This means that you MUST use the «___CONSTRUCTS_ACTIVATOR_For_Fantasy_Worlds_By_Redmas.pak» otherwise your game will crash.-> Also the Constructs content will not be visible without the «_MOD.MSSP.ConstructsVisions.Core.pak» .
ALSO...Endorsing this mod cuz it works fine, IF used with redmas's mod! Hella amazing work on this, x60n0va! Thank you for this!!
How rare is it to find the constructs? I put the file here in the mods folder and the individual file from the Fantasy Synthesis mod page as well. So two files are in the mods folder. I haven't seen a construct yet
The mod is cool, but is this ok that ALL objects have no collisions? Like other mod (Megaliths) all objects spawns, looks great but I can fly and walk through them
All files (except geometry) rebuilt with MBINCompiler 2.15.
There was an error with STATIC.ENTITY.MBIN. Some values changed after the updates. I compared this with vanilla STATICPHYSICS.ENTITY.MBIN and fixed it.
Everything is now in 1 pak.
Only briefly tested. Some errors may still be present.
I didn't edit the models, so there's still no collisions. But maybe these structures are actually out of sync with our universe?
63 comments
With the help of monkeyman192 and MsrSgtShooterPerson's original model files, I've recreated Constructs in ReCONSTRUCTS.
On top of reviving this legendary mod, it also improves upon it by enabling procedural colours, improved collisions, vanilla building models integration, and AMUMSS compatibility!
Get ReCONSTRUCTS here today
( No Biomes mod required in this new version of my retro spawner )
https://www.nexusmods.com/nomanssky/mods/2473
So yeah, I got the mod itself working with your Retro-Spawner, but is there any way to mod these tower parts into the build menu?
( No Biomes mod required in this new version of my retro spawner )
https://www.nexusmods.com/nomanssky/mods/2473
https://www.nexusmods.com/nomanssky/mods/2224
For any/all of you trying this mod, it DOES NOT WORK with the current game version Exo Mech 2.42...UNLESS...you use it concurrently with another mod from redmas's huge (and hella amazing!) mod called "NMS FANTASY SYNTHESIS ( EXO MECH update )". Redmas has made a mod that includes a .pak file that will make THIS mod (in its current state, version 'VisionsR1') work with the current NMS game version 2.42. You can find it here - https://www.nexusmods.com/nomanssky/mods/1382
A short snippet from his Sticky on the Comments page (but best to read the full instructions on his mod page and/or the PDF included with his mod download and/or the INSTRUCTIONS.txt file found within the 'CONSTRUCTS' folder, within the download archive):
ALSO...Endorsing this mod cuz it works fine, IF used with redmas's mod! Hella amazing work on this, x60n0va! Thank you for this!!
Unofficial update for Beyond 2.15
- All files (except geometry) rebuilt with MBINCompiler 2.15.
- There was an error with STATIC.ENTITY.MBIN. Some values changed after the updates.
- Everything is now in 1 pak.
- Only briefly tested. Some errors may still be present.
I compared this with vanilla STATICPHYSICS.ENTITY.MBIN and fixed it.
I didn't edit the models, so there's still no collisions. But maybe these structures are actually out of sync with our universe?
Mirrors:
https://www53.zippyshare.com/v/TrJzp5Hs/file.html
https://pixeldrain.com/u/UGzhe5co
https://gofile.io/?c=ruiEz3