About this mod
The files included here will allow a player to re-enable Alternative Vehicle Control (keyboard input) and a choice of alternative keyboard mappings for it. This disables vehicle movement with the mouse, while still controlling view.
- Permissions and credits
- Changelogs
Alternative Vehicle Control (mod)
Enables Alternative Vehicle Control for vehicle movement with keyboard instead of mouse.
Note
- Alters the following source file: GCVEHICLEGLOBALS.MBIN
Disable KeyP (mod)
Disables the default use of the P key (keyboard), while leaving the alternative Escape key input for the same functionality in-tact. Useful for those who wish to map the P key to something else, or required for those using Alternative Vehicle Control with a mapping that uses the P key.
Note
- Alters the following source file: METADATA\INPUT\BINDINGS\GCINPUTBINDINGS_WIN_KEYBOARD.MBIN
Alternative Vehicle Control and Disable KeyP (mod)
A combination of both the above mods Alternative Vehicle Control and Disable KeyP.
Note
- Alters the following source files: GCVEHICLEGLOBALS.MBIN and METADATA\INPUT\BINDINGS\GCINPUTBINDINGS_WIN_KEYBOARD.MBIN
Vehicle Control - Arrow Keys (keyboard mapping)
Custom keyboard mapping for vehicle control using the arrow keys.
Requires
- Alternative Vehicle Control
- Alters the following source file: METADATA\ENGINESETTINGS\TKGAMESETTINGS.MBIN
- Also available as a separate file to manually overwrite your current TKGAMESETTINGS
Vehicle Control - P L ; ' Keys (keyboard mapping)
Custom keyboard mapping for vehicle control using the P L ; ' keys.
Requires
- Alternative Vehicle Control and Disable KeyP
- Alters the following source file: METADATA\ENGINESETTINGS\TKGAMESETTINGS.MBIN
- Also available as a separate file to manually overwrite your current TKGAMESETTINGS
How to Install Mods (.pak files only)
- Download the .pak file(s) from Nexus Mods.
- Place the .pak file(s) in "No Man's Sky\GAMEDATA\PCBANKS\MODS\..."
Make sure to NOT use "No Man's Sky\GAMEDATA\MODS\..." - Delete or rename the DISABLEMODS.txt file in "No Man's Sky\GAMEDATA\PCBANKS\..."
- If you have multiple mods, make sure they are not conflicting when altering the same source file(s).
How to use Custom Mappings
- When using a mod (.pak)
- Make sure the mod (.pak) is installed correctly
- After making a backup of the TKGAMESETTINGS.MXML file in the following location, delete it:
"No Man's Sky\Binaries\Settings\..."Note: This will delete any custom key mappings you may have had already! You might want to add these back again after. - Launch No Man's Sky and it should generate the new custom keyboard mapping.
- When doing this manually
- Make a backup of the TKGAMESETTINGS.MXML file in the following location:
"No Man's Sky\Binaries\Settings\..." - Open the TKGAMESETTINGS.MXML file in any text editor
- Edit your keyboard mappings manually.
You can use the downloads I made available as a template.Note: When you create custom mappings, make sure you do this right. Feel free to ask any questions.
- Make a backup of the TKGAMESETTINGS.MXML file in the following location:
Fair Warning
I do not hold myself responsible for using my mods or otherwise making changes to the game.
- Make backups where possible.
- Mods can break with an update.
Questions / Issues ?
- Ask ...
- Let me know ...
- Report/Suggest to Hello Games... seriously, we need more/better control options!
Enjoy...