No Man's Sky
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Silent369

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Silent369

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About this mod

Make it so Sentinel Ships can spawn natively and not be restricted to recovering them from sentinel crash sites.
They use the same probability as Royal (Exotic) Ships so don't expect them to show up very often at all.
It also slightly increases the Spaceship Spawn Frequency Multipliers within T1-T3 and Pirate economies.

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Changelogs
Native Sentinel Ships
v1.3


Make it so Sentinel Ships can spawn natively and not be restricted to recovering them from sentinel crash sites.

They use the same probability as Royal (Exotic) Ships so don't expect them to show up very often at all. It also slightly increases the Spaceship Spawn Frequency Multipliers within T1-T3 and Pirate economies.

Modifies:
GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN
METADATA\SIMULATION\SPACE\AISPACESHIPMANAGER.MBIN

Installing No Man's Sky Mods (Steam).

Default Steam installation location:
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS

Custom Steam installation location:
E:\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS

1. Browse to the "No Man's Sky\GAMEDATA\PCBANKS" folder.
2. Delete, or better yet, rename the DISABLEMODS.TXT file. (__DISABLEMODS.TXT).
3. Ensure there is a folder named MODS (Uppercase!) within the PCBANKS folder. If not create it!
4. Place the <modname>.pak file(s) into the MODS folder (no subfolders!).
5. Start the game and wait for the loading screen to disappear.

If done correctly the game will display a MOD Warning Page: Click to continue.
You should now be presented with your save games list to choose from to start playing.

Made with AMUMSS. Check my other MODS.
Lua's included in the main download. ¯\_(ツ)_/¯