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Silent369

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Silent369

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32 comments

  1. Unclejuju
    Unclejuju
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    I am attempting to update this mod...But, I am hoping Silent can update this great mod for us. :)
  2. twinflame33
    twinflame33
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    Tried to update it myself lol
  3. Kallisto07
    Kallisto07
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    Would you consider increasing the frequency for these ships to spawn - say for every ship? I really enjoy ship hunting, and with how crazy the variety are with these ships, it would be really fun to sit and see all the different sentinel ships the game produces. ^^
    1. Silent369
      Silent369
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      That's really outside of what i intended this mod to do. For me personally, i'd rather keep those ships elusive so when they do show up, you might appreciate the rarity of them. So, no i have no plans to increase the frequency at this point.
    2. OlliesABot
      OlliesABot
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      Would be nice to have an optional file, thanks for the mod either way <3
  4. MrRetribution1965
    MrRetribution1965
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    Do they spawn everywhere or only in some galaxys? 
    1. Silent369
      Silent369
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      Everywhere, with the same probability as Royals.
  5. verleed
    verleed
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    seems to crash the game as of new update
  6. notluzn
    notluzn
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    I have two of them and don't see anymore, is that the max you can own? Im guessing I can salvage one and get a new?
    1. Silent369
      Silent369
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      Only if you have reached your ship cap, otherwise you should be able to keep collecting them.
  7. EresKiGall
    EresKiGall
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    Fun mod but a little confused as to why so many different models of interceptors are spawning per system. I've seen up to 4 different interceptors on one planet, but each star system only has 1 model of interceptor...

    edit: interestingly, one of the 4 is the correct seed for that star system.
    1. Silent369
      Silent369
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      I'm not sure why so many different models are spawning. I may need to check my lua again to ensure i have added them to the correct section. They have the same probability as Royals so 'should' be rare. I'll check!
  8. ss5slim
    ss5slim
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    Love the idea, is there a way to increase the chance to spawn? I have been playing with this mod for a few days and have not even seen one if them, I am wondering if any of my other mods might be conflicting with this mod. As far as I know I don't have any other mods that deal with ship spawning but some people change stuff in mods and don't put it in the description.
    1. Silent369
      Silent369
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      Yes it's possible but what impact that may have on other spawn rates (primarily Exotic), i'm not sure. If you are comfortable recompiling using AMUMSS you can change the variable _RobotSpawnWeighting to a higher value. Default is 1, the same as Exotics. Highest value is 100 which would guarantee always spawning.

      I myself though, have no intention of increasing this as an optional version.
    2. ss5slim
      ss5slim
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      Thank you for the response, yeah since I posted this, I discovered the joy of AMUMSS and have really explored the limits of ship hunting. 
  9. Valrogg
    Valrogg
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    Thanks for the update!!!
  10. cvbf
    cvbf
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    Heads up to people looking to hunt ships using the NMS exchange or anything using glyphs of crashed sentinel ships, this mod reverts the fix they did to Echoes' bugged out sentinel spawning. You can test this by installing this mod, landing next to a sentinel ship, then deleting it. You should see the ship change. 

    Nothing gamebreaking, just a heads-up to anyone that finds themselves in the same situation I did!
    1. Silent369
      Silent369
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      Can you explain the 'reverts' part of your claim? All this mod does it adds the ship type to the Civilian and Pirate pool so they 'can' spawn natively. I don't even touch the defaults for crash sites. I'm interested in case there is a mitigation i need to address.