No Man's Sky

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Redmas

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redmas

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  1. redmas
    redmas
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    TIPS & RECOMMENDATIONS

    o you can switch between the paks  from this suite anytime. ( need a game restart ) 

    o the mod have modded ressouces spots where you can fill your inventory with missing ressources when you are stuck, or when you cant play the game every day and get all the ressources and you need them fast :
    - In space stations you have loot on boxes and tanks
    - In any freighters hangars the boxes loot as well.

    o Don't save in derelic freighters missions, the game engine is not meant for it.
    The new interactive objects feature allows to save there as a side effect.
    I ve disabled it when i can, but i have tons of files to scan to remove them all.
    So, it is possible you see a save prompt in a derelic freighter. Dont save, the derilic freighter will not be here when you load the save.
    And i let you imagine where you will be.

    o You have to enable "depth of field" inside the photomode for some of my game overhauls. You only need to do it one time.
    ( overwise photomode i blurry / out of focus )

    o Note About Exocrafts on freighters bases :
        prefer to use them as base decoration, or for accessing their visual customisation. you can use the square rooms to create hangars for them. if you do a track on the freighter secure the border to not fall off. though jumping with the mech from the freighter will make you survive the fall ( even very far from the planet ) it can disturb the auto save, so you can try it once for fun, but it is not recommanded to do it often
  2. BardoFlyhm
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    Found a treeless world. I've rebuilt my.mod too many times to look into it now, I just want to play, but it was interesting. If it wasn't for the oxygen, sodium and jetpack boost plants, and hazardous flora, I wouldn't have been able to complete my floral analysis, but things worked out.
    1. redmas
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      Hi, dont forget that the paks can be removed, & put back in; anytime, if you need to unlock story progression or something.

      Yes, treeless planets are parts of the procedural biomes; but it s only planned on  what vanilla barren planets type are.
  3. YoRHa9S
    YoRHa9S
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    REDMAS WE MISSED YOU ♥
  4. lordzalmoxes
    lordzalmoxes
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    Firstly, want to say absolutely spectacular mod. the customizability is something i have not seen till now, have been using mods for a few years now. Wanted to further thank you for the work you have put in, keeping it up to date and all else that comes with it.  I had spent years collating mods to give out this vision i had for the game, and lo and behold! yours did it in a much better way! 

    I am having one issue here: My roamer exocraft has blinding lights coming out, My screen is white! Only other mod im using is the black hole mod by winder and Redux's no lag leaving planet. Please do let me know if you have any ideas why this is happening!
  5. redmas
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  6. alcask
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    hello.
    Apres avoir test et rebuild avec le lua ,l activation du asset constrruct et sky biome cause un bug avec les autophages, impossible de les faire apparaitre sur les site des ancienne balise pour trouver les campement mineur.
    1. redmas
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      salut, je viens de resoudre le probleme, je mets ca en ligne aujourdhui
  7. redmas
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    Hi,
    It is more convinient to use the forum section in order to read feedback / ask questions.
    If i take time to awnswer you, you can reach me on my discord https://discord.gg/Udqcusqbd5
  8. ncgaming2
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    Big thanks redmas, you've really got this working well now.
  9. VoxAngel
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    For the monumental amount of changes this mod makes, it plays surprisingly well with other mods. Only took a couple of minor edits on my part to get everything working. Well done, and thanks.
  10. redmas
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  11. redmas
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    Some key features :

    - Auto updatable with AMUMSS




    - Highly Customisable ( even more if you use AMUMSS )

    - Dynamic Planet biomes creation ( highly unpredictable while sticking to the vanilla planets biomes rules )




    - Add hundreds of dynamicly created custom models generated with the assets existing inside the game. ( hidden on the planets )



    - New Character Presets using the new customisation possibilities given by SINGULARITY
    - World Generation polishing
    - HQ Space stations restored
    - Space reworks ( new algo for space colors & asteroids auto generation & more options)
    - Exocrafts geobays & old rooms in freighters bases


    - Freighters' bridge reworked
    - World generation optimisation and better LOD
    - Spaceships controls rework with space inertia
    - New creatures generation rework
    - Performances optimisations & debugging

     - Cape movements enhancments


    Visual Effects :


    - Add blur in the distance
    - Make out-of-atmosphere space objects visible
    - change the amount of fog
    -Make Rainbows bigger
    Note that when you use that pak, you must enable Depth of field in the photomode.

    - Change default planet filters
    - Make space interiors darker

    - make water foams and waves look more natural
    - make water more transparent

    - replace default backgrounds menu with No Man's Sky fanarts

    - improves flare effects
    - Remove default trails ( but keep the others one )
    - remove speed effects while boosting and pulse-warping
    - Remove speed trails on fins
    - change all colours palettes ( 90% based on Pathfinder's vanilla Colour planets )
    - change space colours
    - change nebula colours
    - change stars colours
    - change water colours
    - increase water colours possibilities
    - Add shinny silver parts to fighters & dropships
    - add burnt paint parts to fighters spaceships
    - Fresh shinny paint to explorers spaceships
    - Add shinny gold paint to sentinels




    - Add shinny silver parts to fighters & dropships
    - add burnt paint parts to fighters spaceships
    - Fresh shinny paint to explorers spaceships
    - Add shinny gold paint to sentinels





    Cameras :
    - far cam while using the jetpack
    - far cam while using rocket boots
    - Close cam inside freighters and space spations
    - Close cam while grabbed by an underwater monstrosity
    - Improved cam for all exocrafts, easing the mining from an exocraft
    - Improved Cam for all spaceships, easing view in space combat + Larger cam rotation in 3rd person
    - increased F.O.V.in general
    - Better Cam Placement during system warps
    - no cam shakes ( exept for big avents ( volcano, sandworms, pain hits, etc ) )







    - Mining speed x10


    Side effects :
    More dynamic environement under combat



    - New customisable Dragonfly exocraft with procedural shapes.
    - DragonFly spawns at tradingposts










    - Handlings Revision ( watch demo videos )
    - Exocrafts headlights Boost

    - Pilgrim New Skin




    - Nomad New Skin + mobility ( See Demo video )



    Roamer New Skin



    - Colossus new Skin




    - Walk animation as default ( optional version of the mod )
    - Jetpack precise controls
    - Shield gives unlimited sprint
    - Longer steath use
    - Faster underwater jetpack
    - Fast Swiming
    - Fast Focus
    - More effective rocket boots
    - More accurate rotations









    Redmas Interactive objects:
    - Farm more easily from your bases and spacestations :
    o Plants pot decorations Generates Sodium, Salt, Carbone, or Oxygen.
    o Fan Ventilation generates oxygene . 
    o Collect All ferrite substances in Large Flat Crates.
    o Collect Silver, Copper, Platine & more in Cubic Crates.
    o Collect Chromatic Metal, Ionised Cobalt,Nanites and more in Freighters Hangars & Space stations Crates.
    o Collect Chlore on sea plants Decorations



    - Quality of life:
    o Talking to Freighters crew will help you develop language learning and race standing levels.
    o  You can build exocrafts geobays inside the ferighter base
    o You have access to system market from the freighter hangar
    o You have access to a Nexus type portal from the freighter hangar
    o You have access to spaceships customisation from the freighter hangar
    o Scan environement from anywhere ( freighters or bases ). Large Computer Desks are signal scanners.
    o Customise character skin from anywhere ( freighters or bases ). Lockers & Draws open character customization.
    o Save from anywhere. Beds & Light Tables are save points. ( /!\ dont save while freighters derelic missions, you are not meant to do it /!\  )
    o Upgrade your suit from your base. Roof Monitors open upgrade suit interface. (same costs that on space stations - this is only to avoid the travel).
    o Weaponrack allows to buy infinitly new multitools (the seed depends on the weaponrack ‘s location).
    o Tradingposts have savepoints, char customisations stations, portals, & depending on system race : Spaceship customisation, suit upgrades or weapon shops.




    - Missions overhaul ( this will change the context of the mission - not the mission itself ): 
    o Start or end missions from your Settlement. Talking to settlements people will give you missions prompt
    o Start or end missions from your Base. Screen monitors decorations open NPC's missions' interface.
    o Start or end missions from Freighters Base. Freighters'screens in corridors will give you missions prompt
    o Start or end missions from Freighters hangars. You have a missions terminal inside the freighter hangar ( small monitordesk )
    o Start or end missions from Trading posts. You have a missions terminals inside trading posts ( small monitordesk )
    o Start or end NEXUS missions from Freighters hangars. You have a Nexus missions terminal inside the freighter hangar ( small monitordesk )
    o Start or end NEXUS missions from Player Bases. Terminal monitors decoration open NEXUS MISSIONS interface. 
    o Start or end NEXUS missions from TRADINGPOSTS. You have a Nexus missions terminal inside tradingposts ( small monitordesk )




    - Dragonfly, Redmas New Customisable Exocraft:
    - Trading post have another exocraft that you can borrow and customise.
    - Cockpit is dynamicly customisable with the geobay ( shapes and colors )
    - Dragon fly is un unused exocraft similar to the nomad ( the model is custom made by me. I recommand Redmas Super vehicles with aside this mod )

    Redmas More bodyshapes options :
    - Customize stations have more inbetween body shapes options ( visible by multiplayer encounters, and persistent in your saves. ( 4 in vanilla / 20 in the mod )




    Redmas Building overhaul :

    This will give advanced building possibilities ( all the changes where made case by case ( which prevents you from doing things that are messy for the game ))
    Note that those built changes will persist in your save when you remove the mod or are visible by vanilla players.
    o can build underwater structures, above water
    o Can add more decoration and wood, concrete, metal walls, doors, floors and windows to freighters bases ( I've filtered the ones that will bug your base if u place them ))
    o Can place decorations on settlements ( interiors and exteriors ) ( once u learned them ) ( you can also place them anywhere on worlds without a base ( as a side effect )
    o [OPTIONAL] Free power : Electromagnetic generators gives power wherever you place them 
    o Exteriors standing lights are auto powered ( this change was made for decorating your settlement )
    o You can put Exocrafts geobays in your inventories
    o You can put power generators, batteries, and health stations in your inventories
    o You can resize more things ( i ve filters the ones that will made you bug your game )

    Visual change :
    - Large Buildings trading posts (trading posts have large procedural buildings)





    - Redesigns planets ( but keeps the vanilla biomes / your moded biomes - it adds on top of it )
    - Spawns a big part of the custom models
    - Improves Grass 



    o Ruins 
    Replace the ruins by city looking ruins


    o Underwater
    - redesign underwater
    - Spawns custom models inside them
    - Generates Submerged Swamps

     



    o Caves
    - Redesign the caves
    - Spawn additional custom models on them
    - They spawn fiends eggs and treasure chests.

    o Crystals
    - This will replace all crystals by pre-release inspired crystals


    o Top mountains 
    - spawns new stuff on mountains
    - allways gives ferrite
    - Generates Rocky beaches

    o Beaches
    - This will spawn stuff near water 

    o Depots
    - model Replacement :


    o Beacon model replacement



    o Portals model replacement :



    o Knowledge stones model replacement




    o Bonus Feature
    Sentinel pet - model replacement 



    Sandworms, Giants and Behaviours

    - This will make sandworm slide on surface and spawn  more often and wander.
    - This will make giants creatures possible
    - This will improve Creatures behaviours and animations
    - Fiends spawn in mass but can be one shot ( more dynamic & scary  )
    - Pets behaviour more natural ( stay closer )
    - creatures can be ride longer and they go faster in  run ( but their walk speed is slow ( inspired by tired hourses ) )
    - More creatures in cave
    - Movements rework
    - More Creatures hunting the player.
    - rework all creatures sizes with a better LOD

    Density
    - Intense spawning for small creatures like birds






    - Enables the deprecated "Constructs" mod for current update.
    With additional customisations ( textures rework, new spawning, etc )




    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------








    TIPS & RECOMMENDATIONS

    o the mod have "hidden" spots where you can fill your inventory with missing ressources when you are stuck, or when you cant play the game every day and get all the ressources and you need them fast :
    - In space stations you have loot on boxes and tanks
    - In any ferighters hangars the boxes loot as well.

    o Don't save in derelic freighters missions, the game engine is not meant for it.
    The new interactive objects feature allows to save there as a side effect.
    I ve disabled it when i can, but i have tons of files to scan to remove them all.
    So, it is possible you see a save prompt in a derelic freighter. Dont save, the derilic freighter will not be here when you load the save.
    And i let you imagine where you will be.