No Man's Sky

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1Monk

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1Monk

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27 comments

  1. PixelHead24
    PixelHead24
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    will this work with orbital update?
    1. 1Monk
      1Monk
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      To my knowledge the technology table hasn't changed
    2. PixelHead24
      PixelHead24
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      Yeah, it works fine, My apologies I meant to update my comment earlier. awesome mod
  2. azazl
    azazl
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    Heyo, I tried to merge the mods and I got these warnings. Do I miss something? 
    1. 1Monk
      1Monk
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      The script is importing dds files from a local folder - which you don't have. You can fix that for yourself by unpacking the dds files from the pak, placing them in a folder (c:\NMS_resources - for example) and update that folder's path in the script's EXTERNAL_FILE_SOURCE sections.
  3. newxa2023
    newxa2023
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    hello. tried merging this mod's lua and textures with "PTSd Tech + Upgrade + Recipe + Blueprint cost Rebalance.lua" using amumss. games crashes whenever police ships enter the fight . tried editing the code and removing some .dds files, but no good.  helps appreciated
    1. 1Monk
      1Monk
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      All this mod does is replacing texture paths. By itself, it can't cause a what you're describing... If you remove dds file you'll have missing icons, but the game wont crash.
      When merging, the order of processing is important - last to be processed wins... Try it with the mod that makes gameplay changes last in the merging order.
    2. newxa2023
      newxa2023
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      true , it was the other mods causing it. thanks for reply ,and for the beautiful mod. 
  4. Sardasss
    Sardasss
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    Hello, could you please make a version that doesn't change sentinel ship icons ?
  5. KroLiK76
    KroLiK76
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    Привет, в моде видимо ошибка, скорость добычи минус 900%, добыча очень долгая
  6. DayWalkerRUS
    DayWalkerRUS
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    Hi,
    The two mods of "Reduced Launch Cost 2.6" and "Technology Icons" are excellent and work perfectly separately.
    But if set both mods: "Reduced Launch Cost 2.6" and "Technology Icons", then the first mod "Reduced Launch Cost 2.6" - stops working. :(
    Can you look at what the problem might be and is it possible to make these two mod compatible?
    1. 1Monk
      1Monk
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      The 2 mods are making changes in the same file, so there's a conflict - you resolve it by merging them.
      The most popular tool for merging is amumss (that's what the added lua script is for).
    2. DayWalkerRUS
      DayWalkerRUS
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      Thank you.
      I understand and will study. ;)
  7. thered147
    thered147
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    After the update, I reinstalled this mode, but even if the modules that need to be charged are actually consumed, it is fixed at 0%, so I deleted this mode and it seems to be charged normally, so there is a bug in this mode.
    Please check it out.
    1. 1Monk
      1Monk
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      The technology table was probably updated again, so the mod is already out of date (again). There should be another patch this week, I'll update the mod then.
  8. Sythalin
    Sythalin
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    Thanks for the .lua file.  Any possibility of adding the Textures files in the default download?  Not everyone is savvy enough to realize that it'll need to be extracted from the .pak for merging and no doubt someone will eventually complain about blank images.
    1. Agitatio
      Agitatio
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      I concur.
    2. diskdevl
      diskdevl
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      Agreed - frankly if I don't see the folder I assume I don't need it when merging, my memory is too short to realize it's another manual step after the first time. =)
    3. 1Monk
      1Monk
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      I rather not add the loose files as they are in the zip.
      What you could do, is extract the dds files once, place the TEXTURES folder at a dedicated path (c:\NMS_resources - for example) then use that path in the script's ADD_FILES section, so the script will works as it's supposed to and import the files when you run it.
  9. diskdevl
    diskdevl
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    Out of curiosity, any plans to add the Incinerator icon too ? =) Or did I just miss it in the screenshots ?
    1. 1Monk
      1Monk
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      For whatever reason the Incinerator isn't showing in my catalogue, but it's there - changed to yellow.
  10. oOKeepSmilingOo
    oOKeepSmilingOo
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    just a little advice: if u add new icons, you really should also add the current old icons so everyone see the difference :)
    1. 1Monk
      1Monk
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      Probably. But those who know the icons will see the differences.
    2. Negative0007
      Negative0007
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      But those that don't won't.