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Jackalopalen

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Jackalopalen

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31 comments

  1. Neptunien
    Neptunien
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    Hi All,

    someone know how to "simply" extract the audio?
    1. Neptunien
      Neptunien
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      Hi have found a solution to my question. I leave it here in case someone need the same:

      • Search into No Man's Sky folder the file NMSARC.audio.pak

      • Copy the file into another directory (example: D:\AudioNoManSky)

      • Download and extract the project PSArcTool: https://github.com/periander/PSArcTool until you have PSArcTool.exe into a folder
      • Drag and drop NMSARC.audio.pak that you have copied over PSArcTool.exe
      • Into the same folder of NMSARC.audio.pak you now have a list of folder and files. Audio base on languages are separate from the pure sounds

        ITALIAN audio is not visibile but exist, i have already moved it!

      • Every folder has a description list into the file Vocal_Localised.txt with id. It's easy found what you want!


        To convert files into WAV:

      • The files are .wem. To convert to wav you can use this project https://github.com/vgmstream/vgmstream-releases/releases/tag/nightly
      • Extract it and drag and drop the files .web over vgmstream-cli.exe. Into same folder of .wem you will see the corrispective .wav (example 4471067.wem.wav)
      • You can play it with any player that support .wav or convert them into mp3 with any software that can do it.

      Advice to people that would edit/replace audio:
      PSArcTool.exe seems do also the import into .pak file. Maybe google can help you to convert .wav to .wem and with PSArc import all into .pak file.
  2. vikiowitch
    vikiowitch
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    I cant believe such a tool existed.
    As of this point it is not possible to edit the NMS audio anymore.
    PSARC is broken, so extracting audio and compiling it into a pak doesnt work anymore.

    Bummer.
    I hope someone that knows how to code can update this somehow.
    1. Darkoakmetarex
      Darkoakmetarex
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      My tools broke and I somehow managed to make them work again by making them into a Frankenstein type set up where they run out of 2 C drive files instead of 1. I probably couldn't replicate this process and It could always break on me again. Thing is I don't exactly know what to do between unpacking and re-packing, I'm just trying to update an old audio mod right now not anything fancy. At least that's what I hoped, I'm used to just replacing lines of code and it working.
  3. chembros
    chembros
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    Are there plans to update this? I tried to get it working but am getting the file cannot find the file specified error. I've spent all day trying to do this manually, to no avail. After I export the wav files from wwise as wem, they aren't converting properly. They won't open in NMS, just blank audio where the voice would be. I found your editor after many hours, and now I see it doesn't work anymore? Halp
    1. RangerDulann
      RangerDulann
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      Managed to change the loading music by following his tutorial. Did it manually with SoundFileEditor/wwise 2014.1.6/soundinjector.

      All 3 tools in one package: here or here
      For SoundInjector Wwise-bin directory point to: C:\Program Files (x86)\Audiokinetic\Wwise v2014.1.6 build 5318\Authoring\x64\Release\Bin
      Tutorial: https://www.youtube.com/watch?v=bxc40UDmaAg
    2. vikiowitch
      vikiowitch
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      Hey! Thank you for the heads up.
      Can you reupload those tools please?
      You seem to be our last bastion at this point.

      Thank you!
  4. TheAnalogueKid
    TheAnalogueKid
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    Someone should try to get in touch with Jack for permission to update this (or just update it and give him full credit). It's obvious he's abandoned the project. It's a shame, because there really ought to be a much more streamlined way of replacing audio for this game. No idea why such a simple operation (in theory) is akin to brain surgery in this case.
  5. traceguy
    traceguy
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    When I click the .exe it crashes immediately. I do have python 2.7.18 installed
  6. aznara
    aznara
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    Audio dump link is dead
  7. mjy
    mjy
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    will ths be updated to 1.3????
  8. xXInkubusXx
    xXInkubusXx
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    Wish there was a "simple" version. I just want to disable when the suit warns about 75% and 50% reserves, but keep 25% and lower. I don't really know the game well enough to look at this list of oggs and know which ones to turn off that have to do with that. So I have to play the game and mark down or remember what the audio sounds like for those things lol.
  9. bickyyy
    bickyyy
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    So in the editor it only replaces audio files. Is there any way to add in an audio file along side the others instead of just replacing them? I'm still rather new to modding but plan to learn with this game.
    1. xXCmdrStrikerXx
      xXCmdrStrikerXx
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      The idea behind the editor is to change the current sound to something more desirable..
  10. ouroboros
    ouroboros
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    i cant seem to get this working. i tried looking in the bug section and doing what i could from there...but ive hit a wall.

    when i try to build the mod i get this:

    Unhandled exception in thread started by <function convert at 0x021EB670>
    Traceback (most recent call last):
    File "No_Man_s_Sky_Audio_Editor.pyw", line 305, in convert
    File "No_Man_s_Sky_Audio_Editor.pyw", line 132, in convert_wav_to_wem
    File "subprocess.pyc", line 523, in call
    File "subprocess.pyc", line 711, in __init__
    File "subprocess.pyc", line 959, in _execute_child
    WindowsError: [Error 2] The system cannot find the file specified

    i had installed the current version of wwise then uninstalled it and reinstalled the older version you have listed. but when i run:


    "%WWISEROOT%Authoring\\Win32\\Release\\bin\\WwiseCLI.exe"

    i get an error saying that that path in unavailable. though i can see its looking for the 2016.1.2.5863 version still.

    not sure what to do.

    thnx