No Man's Sky
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About this mod

Your Living Ship is HUNGRY. Overhauls Living Ship launch systems. It can be charged with delectable dishes like Abyssal Stew, Stellar Ice Cream, 'Cake of Sin.
Standalone component of my larger mod, THE TRAVELLER (

Very easy to add to game, see "MOD Installation".

Permissions and credits
// Learning from those who preceded us .. <3 .. ♫♫ .. Positive change requires disruption

This is a standalone component of my larger mod called "THE TRAVELLER"

Living Ship Launch Systems are more alive than ever, and they're HUNGRY!
- Launch requirements are different. Launching will use up more fuel. Oxygen can still be used to recharge, but is not nearly as effective a fuel source and are recommended only as a last resort. (After all,  your Living Ship needs some real nutrients to keep its Neural Assembly comfy and operational!).
- Charge the Neural Assembly (launch thrusters) with larval cores, hypnotic eyes, or all manner of abyssal/stellar dishes. Cooked dishes will be particularly effective.
- Upgrades to Neural Assembly are unchanged, but more impactful due to the altered launch systems, providing more sense of progression.

Look, the important thing here is that you can now feed your Living Ship a Doomed Cream Cake.
For help with cooking, take a look at this wiki page.

Go to the Files tab on NexusMods 
(this page) to download the mod.
If you want these changes as part of a comprehensive package to improve the exploration and immersive experience of No Man's Sky, use THE TRAVELLER instead.

Further reading, 
table of contents:

A. Mod Installation
B. List of Changes
C. Compatibility

D. Credits/thanks
E. Support me!


A. MOD Installation

This mod installs the same way as any regular mod for No Man's Sky. It's very simple! Extract the mod to your mod folder. 

If this is your first time installing a mod for No Man's Sky, it takes 1 minute.
 Follow these steps:

1. Navigate to your game folders. For me (Steam user), that means I go to:
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS
2. Delete the file DisableMods.txt
3. In that same folder (PCBANKS), create a new folder for your mods. It can be called whatever you want, I just call it "MODS".
4. Download the mod from the Files tab here on nexusmods. It will download as a zip file. Extract the .pak file contained within the .zip file (I use 7-zip) into the MODS folder you created.
5. All set! (When the game starts you will get a screen that warns you that you are using mods).

Deleting the .pak file fully uninstalls the mod.
 You can leave the mod folder you've created.

Sometimes when the game updates, it will recreate the DisableMods.txt. Just delete it again to continue using mods.
Sometimes when the game updates (usually just major updates), the mod will be temporarily incompatible. I update the mod within 1-14 days depending on circumstances, at which point you just replace the old version with the new version to keep using the mod.


B. List of Changes:

Living Ships are more alive than ever. You can still use Oxygen to fuel your Living Ship, however you'll need a LOT more Oxygen for a single launch than before (lets get that fellow some real nutrients!?!? Geez...). Instead, you'll be wanting to feed your Living Ship all manner of Abyssal treats. The bread and butter fuel option are larval cores, a simple but delectable snack for Living Ships. For a more efficient and thoughtful care of your alien kin, it is recommended to cook for it. Abyssal Stew is a healthy classic, or if you're feeling a little cheeky you might feed it a Cake of Sin. All manner of abyssal meals can be fed to it, and comfortably satiate its needs for launching.

- Living Ship Neural Assembly stats have been balanced to fit the vision of the mod.

- Relevant products can now be used to charge the Living Ship Neural Assembly (launch thrusters).

Remember this mod is non-destructive, and can be removed at any time with no consequence. I don't expect issues/bugs but please let me know if you encounter any.


D. Compatibility

When you have multiple mods editing the same files, they will conflict. You can run a compatibility check against any other mods you're using by downloading AMUMSS, following the setup, and running the BUILDMOD WindowsBatchFile. Just press 'y' on your keyboard when it prompts to check for any conflicts in your mods folder.

If you're feeling brave you can also learn how to merge mods.

This mod edits a few files that will conflict with some other mods, particularly ones that adjust technologies, products, or ship functionality. Listed below are the edited files.


This mod should work smoothly! Please let me know if you run into any issues.
Please feel free to let me know if there is something about the mod you would like changed or improved.


E. Credits/thanks

Big thanks to the NMS modding community for the tools they've created to make modding more accessible. Thanks also to the "No Man's Sky Modding" Discord community, where I was able to ask questions to help me figure some things out.


F. Support me!

If you like this mod and feel like being awesome, send a little my way!
Venmo: @Noam-Bergman

Also supports my ongoing creative work at