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Lowkie and Babscoole

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lowkie

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  1. Babscoole
    Babscoole
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    Hello there, I'm Babscoole and will be maintaining this MOD, while Lowkie is busy with other things.  I try to respond to posts or bug reports within 24 hours.  If having an issue, please be as detailed as possible, "Not work" is not really actionable.  :)

    When HG updates the game and the MOD breaks, I aim to get it updated and fixed within 24 hours of availability of a compatible version of MBINCompiler.  MBINCompiler may take several days after the HG update is released, so please be patient when this happens.

    Be aware that for expeditions with a Signal Booster mission, the mod will need to be temporarily removed to complete that mission.

    I can generally be found on the NMS Modding Discord (https://discord.gg/G8w2s3QMtH), as Babscoole#6326
  2. Babscoole
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    If anyone cares to make a donation, can use the paypal links at this mod and it'll get to me:  Better Colorful Planet Rings at No Man's Sky Nexus - Mods and Community.  Or if you'd rather, there's a GoFundMe, Fundraiser for Scott Klassen by Britt Frey : Urgent: Help Babscoole (Scott) Survive Cancer
  3. NexusLex27
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    Thank you!
    1. Babscoole
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      You're welcome
  4. DragonStar99
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    Thanks for the update. This is working great now. It's helping me to find a bunch of new settlements... plus lots of other things too.
    1. Babscoole
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      You're welcome.
  5. Mordfelt
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    Placing the Signal Booster seems to crash my game in the latest game and mod version.

    I tested removing all the other mods that affect the same files like
    COSTTABLE affected by Keep Giving mod and REWARDTABLE affected by Better
    Rewards, Keep Giving and Loot Overhaul. After removing those and only
    the Firmware mod, still crashes

    Then I downgraded it to the previous working version but now it also causes
    crash. So I removed the mod entirely and now it still crashes when
    placing the Firmware Signal Booster, uh oh

    Starting a new game with the old version kinda fixed it
    1. Mordfelt
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      Ok nevermind ignore this, apparently the one that broke was Communism latest mod, my bad, new version worked
    2. Babscoole
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      Thanks
  6. luckgura
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    Best mod ever. Broken by this update. Please save me
    1. Babscoole
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      Should be good now.  HG changed a couple of property names that are used in the mod.
    2. luckgura
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      Thanks for the update.
    3. Babscoole
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      Your welcome
  7. collegatore
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    By the files preview in the downloads tab, I assume that the mod has migrated to the new EXML modding system, and thereby does not necessarily need merging its LUA script through AMUMSS to work? If so, the description page might need an update, too, since it still says something about mbin's and potential conflicts.
    1. Babscoole
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      There's always the possibility of conflicts arising, so that information is still valid, although potentially less so than previously.
  8. BigBuffaloBill
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    Just tried the latest version of this out. Not sure if update broke it or just some anomaly (no pun intended) on the planet I happened to be on but I went through most of the choices and nothing was found. It is not working for me. It seems to operate as expected except...it just isn't finding anything not even once in my testing for a good 15 minutes. I did only try it on one planet, using many of the menu choices...in different areas of the planet.

    Any other info about it? Thanks!
    1. Babscoole
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      Big update was released this morning.  Many mods will either not work or have teething issues.  Nothing anyone can do until MBINCompiler is updated.  12-24 hours, at a minimum.  Can't even decompile files to look at anything yet.  You know this stuff Bill.  :)
    2. BigBuffaloBill
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      I figured, however with the new mod format many of the mods continue to work for me without update. On the off chance you are not getting feedback on every mod I figured it couldn't hurt to mention. 

      I hope all is well! I started a discord with some others and No Man's Sky is the core of it, but we also play other games over there so my time has been more spread out. I hope you are doing well my friend, and we all appreciate the work done by all the modders more than you might even imagine. I wish I had more copies of myself to contribute in a more focused way! I have a GTA5 FiveM server sitting out here with a bunch of my work on it if anyone ever wants to see that. lol
    3. Babscoole
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      Nice, glad to hear you're doing well.  EXML should be more resistant to updates, but it's not 100%.  I should be able to look in a few days. 
  9. frvind
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    Thank You very much
    1. Babscoole
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      You're welcome.  Sorry about the extreme delay.
    2. frvind
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      All great things take time...
      👍🏻😄
  10. Babscoole
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    Update pushed for NMS 5.64, fully EXMLized.  That was a complete misery.  
  11. Roamer007
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    Hey Babscoole, Sounds like this has been a hard project to work on. Just want you to know I (and others) really appreciate your hard work and creativity. Please don't be pressured and take care of yourself. We'll be grateful to be able to use this whenever it's ready. 
    1. Babscoole
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      Thanks Roamer.  Have it about 80% complete now.  :)
    2. Babscoole
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      See my posts dated today, 05 May 2025.  :)
  12. Babscoole
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    I did start updating this mod over the weekend.  Very slow going though, which I expected.  I make heavy use of AMUMSS SEC_ commands, in the Lua script,  to copy\edit\and paste in vanilla sections.  With the game files having added more headers to sections, often times with the same property name as pre-5.5x headers, I'm finding that operations are happening to the wrong file sections.  Example, instead of removing a section called Stages way down in in a file, now there's multiple parent sections called Stages, so most of the file is being wiped.  Just slowly going through, section by section, checking what's going on now, vs before and correcting the issues one by one.  Hoping to be done by next weekend, but much revolves around the expected release of NMS 5.6x on Wednesday.
    1. Babscoole
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      IRL just not making it viable to actively work on the mod during my limited windows of time on weekdays this week.  That being said, today I was able to do a side install of NMS 5.29 and run the "old" version of the Lua against that, getting hard copies of all of the 21 vanilla sections I copy for use, so I can now see at a glance, exactly what's changed for each between 5.29 and 5.5x.  Will make it much easier to fix things up this way, instead of just going by memory or making changes solely based on how the files look in NMS 5.5x.  Still hoping for\planning to get this done over the upcoming weekend.  With the above data, estimating it'll take a few concurrent hours without interruption to get everything resolved.
    2. Babscoole
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      Had a bad fever all weekend, only broke this morning, so hardly got anything done.  Will work on it each day this week, with updates here.
    3. Babscoole
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      One issue left to solve, but it's keeping a file from compiling.  I know exactly what the issue is, just a beast to track down where it's being injected from, due to heavy usage of nested clones of vanilla file sections for the mod.
    4. Babscoole
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      Fixed that issue, only to be presented with another fail to compile error.  Fixed that one, now another.  Rough thing about this one is that there's no clue given by the compiler as to what or where the problem is, very generic.  Progress, but slow and painful.
    5. Babscoole
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      Good grief.  Found the problem, was actually two, but for the same reason.  Two sections not taking into account the additional level of header added to everything.  I figured this out on a VERY cutdown version of the mod, with only one scan entry, adjusting in the MXML manually.  Now, to correct in the Lua script and see what happens.  :)  That works out, I can get the mod EXMLed and we'll be good to push the update...FINALLY.
    6. Babscoole
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      Fixed those two sections in the Lua now and NO errors.  Woohoo.  Next step, check in-game.  May not get to that until tonight, after work.  Then EXMLizing of the files.  Hoping to be done and ready by tomorrow.  Shouldn't be any other hiccups, just a matter of EXMLizing being a time consuming affair and limited free time tonight (kids bath night).  :)

      Edit:  Made initial EXMLs.  Have to check output from those and mod in-game. Then waiting for our NMSMB contact to fix the .cs script.  No joke, taken dozens of hours to fix this thing.