No Man's Sky

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Created by

Makto

Uploaded by

CPN723

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About this mod

Randomizes your starting ship and multi-tool on a fresh game.

Permissions and credits
This mod makes 2 small changes to GCDEBUGOPTIONS:
ForceInitialShip False    
ForceInitialWeapon False
 
It randomizes the ship seed for your first ship that you start the game with. It also randomizes the multitool seed for your first
multitool. The ship can be any type not just fighters.

Usage: For those who do not use AMUMSS I have included a pak file for use when you start a new game. Place the mod in your  mods folder, start a new game. Find your ship, and after first save, you can close the game and remove the mod. I recommend this because many mods use the GCDEBUGOPTIONS file and this mod will replace those changes if left in the MODS folder. You only need it for the first time you load a new game until you save.
 
I have included a lua script for those of you who useAMUMSS, but honestly the information you need is up top in the description.
 
Big thanks to the NMS Modding Discord for helping to learn the program and how to write Lua files. Special thanks to Mjjstral for basically pointing out the debug file options.

How to use AMUMSS mod program to update your mods and combine lua scripts from mods. It is far simpler than you think and a much better
way to mod your game.

1)     Download and install AMUMSS from Nexus. I installed mine in D:/AMUMSS.

2)     Copy the LUA files from the mods you want to combine and use into the ModScript Folder of the AMUMSS directory.

3)     Double click the BUILDMOD.bat file.

4)     A command prompt window will appear, and it will automatically check for updates and download the latest version of the MBINcompiler and library
(Updated after each game update release)

5)     It will then ask you a series of questions:
 
a.      ??? Do you want to create a COMBINED mod [Y] or INDIVIDUAL mod(s) [N]    [Y,N]?
            i.     You want to select “Y” since you are combining more than one mod script
 
b.      ??? Do you want to use a COMPOSITE combined MOD name just like that [Y,N]?
            i.     I select “N” but its just asking how you want to name your pak file.
 
c.      ??? Do you want to use a Numeric suffix[Y] or the current DATE-TIME[N]  [Y,N]?
            i.     I select “Y” in order to get a cleaner name on my file
 
d.      ??? Would you like to COPY the created Mod PAKS to your game folder and DELETE [DISABLEMODS.txt]   [Y,N]?
            i.     The program knows where your No Man’s Sky MODS folder is and can place your compiled mod in the folder for you. Also, since Disablemods.txt has to be deleted or renamed it will check if this is done for you. Select [Y]
 
e.      ??? Would you like to check your NMS MODS for conflicts? [Y,N]?
            i.     AMUMSS will check the scripts and the other mod pak files in your MODS folder to determine if 2 mods are changing the same game file. Usually this means that one PAK file will overwrite the other which is not good, but in the case of scripts  often mods are editing the same file, just different lines,  which is fine. Your choice, but I like to know so I select [Y]
 
6)     After this the magic stuff happens and your tailored mod pak is created/updated for you and placed in your MODS folder.

7)     When it is done it will report the number of Errors and Warnings… don’t mind the warnings unless you edited the LUA script files yourself, but Errors are not good. Contact the mod authors for help with errors. Otherwise press any key to close the command prompt window and go play your newly modded game.