This mod looks amazing! could you add a bit more detail about what precisely the parameters are? Like is the starting ship and multitool always Class C? What ships can spawn besides Fighters and Haulers?
And a few other questions: 1. Is there a way I could make it so that only fighters can spawn so that I don't get too much of an advantage? 2. Is there a way I could make it so that the ships need more repairs to start, like how if you find a crashed ship on another planet, there's usually something like 10 "broken" slots that need repairing? 3. Would it be possible to add in a feature that skips the tutorial, so that instead of being spoonfed directions on what to do next, all I have to do is repair the ship and get into space, and from there it skips right on through the initial steps of the game? So like no base building, no having to find each and every component with tutorial pop ups, just skipping right to getting access to the Anomaly?
Thanks so much for making an awesome mod! I can't imagine playing the game without it :D
This mod was made with a simple true/false in the debug options coming from Hello Games. No custom edits or code. But you should check out a mod named: Fast Start - No TUT - Random tool and ship (https://www.nexusmods.com/nomanssky/mods/1651). I think it does everything you want.
Thanks for the reply ^^ I actually came here from that mod, as the random feature doesn't work. It does include the tutorial skip, though. I wonder if I can bash the two mods together...
Yes if you are using AMUMSS, you can combine mods using the Lua script files. But my mod does not limit the random ship to fighters only. I'll see if I can contact the other mod author and find out what they are doing to randomize the ship selection.
I can tell you that for question 2 regarding the repair slots, that setting is in GCAISPACESHIPGLOBALS.GLOBAL.MBIN. Its the "CrashedShipMinNonBrokenSlots" line... set this to 0 and you have a chance that every slot in any ship regardless of the number of slots it has will be broken on both the General Inventory and the Tech Inventory screens. The random fighter limitation is the tricky one and would require some seed manipulation code. . The Nexus Mods TOS prohibits us from doing custom mods for individual users and basically using their site as a file share. But you can join us over on the NMS Modding Discord at https://discord.gg/VgHR7asm and maybe we can help you hammer out something custom.
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And a few other questions:
1. Is there a way I could make it so that only fighters can spawn so that I don't get too much of an advantage?
2. Is there a way I could make it so that the ships need more repairs to start, like how if you find a crashed ship on another planet, there's usually something like 10 "broken" slots that need repairing?
3. Would it be possible to add in a feature that skips the tutorial, so that instead of being spoonfed directions on what to do next, all I have to do is repair the ship and get into space, and from there it skips right on through the initial steps of the game? So like no base building, no having to find each and every component with tutorial pop ups, just skipping right to getting access to the Anomaly?
Thanks so much for making an awesome mod! I can't imagine playing the game without it :D
Thanks anyway ^^ appreciate your help