Use AMUMSS with the lua if you want to merge with your favorite ship flight mod or any other mod that modifies gcspaceshipaiglobals.global.mbin, you can also use it to update the mod/merged mod yourself
Would we be able to get a version that includes something similar to the "better ship landings" mod where it drops to the floor from a shorter distance above ground, rather than plummeting a dozen meters to the floor when it lands? Also reducing the distance limit on if you can pulse jump or not when near planets/freighters/stations, as it can be rather annoying going from "too close to planet" to "too close to station" but still having to hold shift for a good 30 seconds or more, especially when summoning the freighter from the planet surface, having the Anomaly as close to the planet as possible, and having the station right after that, haha :D
THANK YOU! It works flawlessly. The auto aim was driving me crazy especially when it would target the wrong icon until I moved to a better position to space them apart. Now it's so, so much better.
Not working for me. I'll aim at a Moon to pulse drive to, but the space station that is outside of the big circle will still be where my ship wants to fly. This happens with everything that I try.
Thanks for this. The default Auto aim is useful when you are just starting out but it is just annoying after a while. This mod puts me back in control of my destiny! OK, perhaps not, but at least it puts me back in control of where I want to space travel to!
I never really understood why the auto aim is not linked to tagging (hold "Square" to tag on PS4 controller) surely it would make a lot more sense? I'm not suggesting that Pulse drive should swing you a 180 and send you in the direction of tag every time, however if you have tagged something and are pointed in roughly that direction, surely it makes sense that the tag is your intended destination? Oh well, until Hello games decides to implement that (i.e. probably never) I will be using your mod -Thanks again.
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Tutorial
Also reducing the distance limit on if you can pulse jump or not when near planets/freighters/stations, as it can be rather annoying going from "too close to planet" to "too close to station" but still having to hold shift for a good 30 seconds or more, especially when summoning the freighter from the planet surface, having the Anomaly as close to the planet as possible, and having the station right after that, haha :D
I'll aim at a Moon to pulse drive to, but the space station that is outside of the big circle will still be where my ship wants to fly. This happens with everything that I try.
I never really understood why the auto aim is not linked to tagging (hold "Square" to tag on PS4 controller) surely it would make a lot more sense? I'm not suggesting that Pulse drive should swing you a 180 and send you in the direction of tag every time, however if you have tagged something and are pointed in roughly that direction, surely it makes sense that the tag is your intended destination? Oh well, until Hello games decides to implement that (i.e. probably never) I will be using your mod -Thanks again.