No Man's Sky
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Amak

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Amakka

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57 comments

  1. Amakka
    Amakka
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    I have managed to figure out how to get alerts from posts here now. Previously I was only getting alerts from forum inboxes.

    I will hopefully check nexus mods once a week for alerts, if longer time passes than that please feel free to inbox me on the forums as that sends me an email alert. I'm not sure if posts here will now email alert me as well.

    Rest assured I plan to live a long and healthy life with continual updates to this mod when needed and encourage anyone to please alert me if this mod ceases to work. Anyone is welcome to contact me via here; the nexusmod forums or discord: Amak#5237.

    v0.11 has been released alongside a Lua zip containing Lua's for all main files listed for downloads. I have tested this against my savegames and it appears to be working as intended; please report any issues and I will try to diagnose as best as I can.

    Thank you for enjoying my simple edits,
    A-mak
    1. Ysharros01
      Ysharros01
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      Downloaded the TEST version earlier today and so far it's performed flawlessly. I'm running a bunch of brittfrey's lovely mods as well, and everyone is playing nice for the time being.

      Thank you for making this mod!
  2. cshop0720
    cshop0720
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    Even if I install this mod, all tech is overload.
    1. Amakka
      Amakka
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      Hey mate,

      Haven't had the time to test the mod on most recent version of the game. I would highly suggest using the AMUMSS file to merge with your other mods. The AMUMSS file is designed to merge the 2 settings I changed with whatever newer files.

      Will check it out when I have a chance, sorry friend.
  3. cshop0720
    cshop0720
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    Can't use this mod with no tech overload mod.
  4. newgate5255
    newgate5255
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    Hey, Your mod is great 

    Do you think you'll have chance to make it work with Frontiers?
    1. Amakka
      Amakka
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      Hi friend,

      It should be working, I tested it last night on build id: 7302483 updated: 7/09/2021 and it was working for me.
    2. newgate5255
      newgate5255
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      Thanks for the reply.
      It's strange, just tried it again, and its still not working.
      It was all working fine before the update. I'll have to install my mods all fresh again, hopefully that fixes it.


    3. newgate5255
      newgate5255
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      Yes, this mod works by itself, 
      it appears the mod for no overloaded tech is the cause. :( 
    4. VoxAngel
      VoxAngel
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      I use this with Tech Overloader 3x3 and everything works fine after merging with AMUMSS. No conflicts or warnings.
  5. outtian
    outtian
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    Thanks for the work! I got a problem while using this mod , it has conflict issues with another mod that enables 100x stacks(like hyperstack), I wonder how this problem can be fixed.
    1. Amakka
      Amakka
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      Yes, any mod which changes stack sizes would edit the same two files, unfortunately. If that mod has AMUMSS lua then you can run amumms with both lua's to have the desired outcome (I am not overly experienced with this program, but it is very popular on the discord). Alternatively, I can merge the mods using MCDAMM (I like to use this program) but I cannot post a public link without the other author's consent maybe and would have to inbox you a google drive link, they are also most welcome to incorporate this mod into a version of their mod.

      I do also have two versions available with increased stack sizes, inventory tweaks and inventory cheats from an original mod by Unedjis; which may be a suitable solution as well.

      If you would kindly link the other mod conflicting, I will add it to the description of incompatible mods :).

      Regards,
      A-mak
  6. Vacuity
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    Just to make sure you are aware that the mod was broken by the Prisms update.  No rush for releasing a fix, and if you're already aware, then feel free to ignore this.  Ta muchly for the mod in any case.
    1. Amakka
      Amakka
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      Thanks for the heads up, I will look into it asap.
    2. Amakka
      Amakka
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      Hey mate,

      I just tested it on my system steam build 6801242 last updated june 4th and it is working for me. I did have to delete DISABLEMODS.txt again as every update this file is re-made.

      My testing is done by loading a save game with all slots unlocked (with the mod disabled my inventory tech is vanillas) and then loading another save game where I am on a space station with maximum vanilla slots and run up to the exosuit upgrade terminal where I purchase an upgrade. I am running the 'inventory tweaks' version of the mod.

      Are you able to provide more information? Are you running any other mods?

      Kind regards,
      A-mak
    3. Vacuity
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      I must have cocked up somewhere when testing.  It is indeed working just fine for me now.  Thanks for checking and politely informing me of my error.
  7. peterjack21
    peterjack21
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    Does this mod work, i have download it and it seems not working, i dont know if it has conflict issues.
    1. Amakka
      Amakka
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      It's working for me on the latest experimental version of NMS.

      Feel free to post your modlist, any other mod that edits these two files will cause conflicts:

      • ?METADATA/GAMESTATE/DEFAULTINVENTORYBALANCE.MBIN
      • METADATA/GAMESTATE/DEFAULTINVENTORYBALANCESURVIVAL.MBIN"
  8. ZeroOaths2
    ZeroOaths2
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    Could I request that you do a version with this inventory stack mod as well by chance?

    https://www.nexusmods.com/nomanssky/mods/1394

    I've been attempting to merge them for hours and I either break 1 or the other no matter what. I like just maxing out everything out across the board myself.
    1. Amakka
      Amakka
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      I have left Spiritz666 a forum msg, I hope they reply as their last activity on nexusmods was 01 July 2020.

      Either way I will be investigating in due course as that mod edits a different file to my own; I'm not sure exactly what is going on but hopefully can find out.

      For now I would suggest testing out the version which contains Unedjis edits as that increases many further stack sizes and whatnot.
    2. Amakka
      Amakka
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      I have been in conversation with Spiritz, unpacked and reviewed some of his mod and have come to the conclusion that his awesome mod does much of the same as my mod including player tech size and does in fact contain edits to the same files my mod does. As such my mod is unfortunately incompatible with his. His mod should receive an update as at present it would not be working with the current version of NMS.

      I'm not sure how merging both Lua's with amumss would go, as I am still very much inexperienced with how that program works on whether it asks you to choose which settings you would like on a per-setting basis.
  9. Tuvka
    Tuvka
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    Please add or update .lua files.
    1. Amakka
      Amakka
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      Hey mate,

      I have made the Lua's there is a zip located under "Optional" on the downloads area. Please let me know if you have any issues as I have not used AMUMSS prior to this. :)
    2. Tuvka
      Tuvka
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      Thank you buddy
  10. neverke1
    neverke1
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    Lua would be appreciated for merging, cuz there are so many mods editing the same stuff
    1. Amakka
      Amakka
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      Hey mate,

      I have made the Lua's there is a zip located under "Optional" on the downloads area. Please let me know if you have any issues as I have not used AMUMSS prior to this. :)
  11. Punisher6939
    Punisher6939
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    Need update
    1. Amakka
      Amakka
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      Thank you for the forum msg mate, I wouldn't have known until I started messing with modding expeditions update. I've only just started a new expeditions savegame XD.