No Man's Sky

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About this mod

Removes all 'on-your-face' HUD. Keeps vision clean, without disabling vital game-world UI. Contains a number of other tweaks, effectively enabling roomscale play in VR. Geared toward VR but non-VR players can also benefit. Significantly improves VR immersion.

Installing this mod takes 1 minute! Control-F "MOD Installation".

Permissions and credits
// Learning from those who preceded us .. <3 .. ♫♫ .. Positive change requires disruption

New hand control positioning, HUGE icon reduction/overhaul, new Target Sweep functionality (pin your AtlasPass in the Catalogue!!)...
Also, new mod: THE TRAVELLER, an expansion of this mod, taking the philosophy of enhancing player immersion further. It is my favourite way to play and I highly recommend giving it a try (replaces this mod)!

This is a standalone component of my larger mod called "THE TRAVELLER"

You can tip me for my work, link at bottom of description. Any tips are very much appreciated!! (And big thanks to those who've sent something my way, it really is super appreciated, and I'm so glad the mod has been impactful to your experiences).

This mod is geared toward immersion, particularly for VR players. It includes a lot of tweaks, mainly to UI, with the end result being that there is ZERO information 'attached to your face' in VR (or nonVR), giving you a beautiful, clear view of the worlds around you. Essential game-world information is all still there, allowing you to play as normal - complete missions, travel to markers, see what items you've picked up or words you learn, etc.

Also includes many quality of life fixes and improvements for VR players. Drag-scroll through quick menu. Hand holograms hide when not active. Hologram  menus pop up in more appropriate positions (especially for your multi-tool!). Melee distance is smaller. Intro galaxy star names are no longer clipped. And more!

Personally, I think this mod is highly impactful in VR, I love it. New players might find it makes the game a little too challenging/confusing because of the reduced HUD information.

This mod can effectively enable room scale play in VR! You can physically turn and walk around your room freely, using this mod!

There are 4 variations to this mod. 
1. hilightnotes_cleanHUD_ultramersion --Standard recommended
2. hilightnotes_cleanHUD_ultramersionPLUS --extra immersion! (Less UI, still contains any vital information but will require more from the player).
2. hilightnotes_cleanHUD_(vanilla) --best for non-VR or minimal impact HUD removal
3. hilightnotes_cleanHUD_(modular) --customize your experience!! (Now includes readme file in download. Open this to understand which files to use).

Go to the Files tab on NexusMods
(this page) to download one.
If you want these changes as part of a comprehensive package to improve the exploration and immersive experience of No Man's Sky, use THE TRAVELLER instead.

See B. List of Changes for a little more info on the 4 variations.


For those interested in further reading, table of contents:

A. Mod Installation
B. List of Changes
C. VR Room Scale Guidelines
D. Tips for Playing HUD-less
E. Optimizing Your VR Experience
F. Compatibility
G. Troubleshooting and Improvement Goals
H. Credits/thanks
I. Support me!


A. MOD Installation

This mod installs the same way as any regular mod for No Man's Sky. It's very simple! Extract the mod to your mod folder. 

If this is your first time installing a mod for No Man's Sky, it takes 1 minute.
 Follow these steps:

1. Navigate to your game folders. For me (Steam user), that means I go to:
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS
2. Delete the file DisableMods.txt
3. In that same folder (PCBANKS), create a new folder for your mods. It can be called whatever you want, I just call it "MODS".
4. Download the mod from the Files tab here on nexusmods. It will download as a zip file. Extract the .pak file contained within the .zip file (I use 7-zip) into the MODS folder you created.
5. All set! (When the game starts you will get a screen that warns you that you are using mods).

Deleting the .pak file fully uninstalls the mod.
 You can leave the mod folder you've created.

Sometimes when the game updates, it will recreate the DisableMods.txt. Just delete it again to continue using mods.
Sometimes when the game updates (usually just major updates), the mod will be temporarily incompatible. I update the mod within 1-14 days depending on circumstances, at which point you just replace the old version with the new version to keep using the mod.


B. List of Changes:

1. hilightnotes_cleanHUD_(ultramersion)
This mod is for a straightforward immersive VR experience. Compared to the 'vanilla' mod, this has a custom jetpack that feels better in VR. Many non-essential icons are removed. AtlasPass v1 and v2 have new functionality. Pin them in the catalogue to enhance your Target Sweep.

2. hilightnotes_cleanHUD_(ultramersionPLUS)
Recommended for experienced players. All of Ultramersion and more. Removes even more icons, as well as in-world labels. Removes planet labels from space. The full game is still playable, all vital information is accessible. Utilize beacons and signal boosters to help you navigate planets! Also removes the lines that go from icons to objects and removes trade route lines, and (undesirably) removes the path lines in the galaxy map (you will need to manually check nearby stars for any quest markers). Also increases rolling speed and light flash effects of spaceships a little, to my preference. 

3. hilightnotes_cleanHUD_(vanilla)
This mod is best if you want minimal changes while removing the HUD (whether in VR or not). It will provide the HUD removal and most VR QoL improvements, without icon changes, HUD hazard effect removal, custom jetpack, etc.

4. hilightnotes_cleanHUD_(modular)
This mod allows you to pick and choose which parts of the mod you want to use, by separating the mod into different pieces.
Please use the readme file included in the download to understand how to use the files, and which ones to pick. Feel free to ask any questions, or suggest any improvements to the organization that would make it easier to use!!

Newest changes, v7.0
(7.01 Modular added missing file 4a to modular files).
(7.1 Ultramersion restores planet labels from space. They are still removed via UltramersionPLUS).

- Moved quick menu/weapon menu hand controls. The little hologram squares now hide when you aren't looking at them, and when active their placement is improved (let me know if you disagree!). The solid background has also been removed, to look nicer and more hologram-y.
- (Ultramersion:) - Mijstral's mod that removes the highlight effect on objects you are looking/pointing at is now incorporated into this mod
- (Ultramersion:) - UI has been significantly reduced. Many icons have been removed, in ways that enhance immersion while retaining the ability to play the game in full. Creature markers have been removed (a non-intrusive pulsating circle will still be visible in binoculars on unscanned creatures). Certain buried icons have been adjusted to only appear when very close to them, while others have been removed completely, and can now be discovered using the AtlasPass Target Sweep functionality I will mention momentarily.
- (Ultramersion:) - Selling value of some rare items have been appropriately rebalanced to reward their discovery
- (Ultramersion:) - AtlasPass v1 and 2 can no longer be crafted, and instead have new Target Sweep functionality that is utilized by pinning their recipes in the Catalogue. Items that previously required AtlasPass 1 or 2 to open now require AtlasPass 3 (unchanged).
- (Ultramersion:) - Harvestable plants can be pinned in the catalogue to locate them with Target Sweep. Note that if you have the pinned item in your inventory already it will auto-complete the quest. This is an unfortunate limitation I have not found a workaround for yet.
- (Ultramersion:) - Slightly reduced interaction range (not distance but width/height) to help it be more precise.
- (Ultramersion:) - Melee range has been adjusted (reduced) to help minimize accidentally hitting pets while riding.
- (UltramersionPLUS:) - In space, planet labels have been removed. Name/discovery status of planet can still be seen on your Ship Screen, and detailed planet info can still be seen in your binoculars after you have landed.
- (UltramersionPLUS:) - For an enhanced immersive experience, interaction labels that appear when you are looking/pointing at an object have been removed. This means you will not see interaction prompts, you will have to know or figure out yourself what you can interact with. Icon labels have also been removed, meaning for example you won't know what kind of mineral a resource deposit is until you check it out, and you will have to use your own judgement to gauge POI distance. Large pop-up windows have been removed (the ones that teach you how to do things, or appear every time you pin an object).
- (Modular:) - Reorganized files and modular structure, now includes readme in download.
- For the ULTIMATE immersive experience, please see my new mod, The Traveller, which I recommend to all players VR and nonVR alike!

- Reconfigured the way mission info that was removed from the HUD appears in your binocs, in VR, due to a change with how the game deals with it. It looks a bit different now (arguably better)!
- (Ultramersion:) Ship icon disappears once within 200u of your ship.
- (Modular:) Added option for HUD removal that leaves shield & health info (as HUD). Note, I spent a good bit of time trying to get that info in the binoculars instead! I made some possible progress but so far ultimately still no luck. I'll continue investigating the possibility but I'm not sure I'll be able to manage it.
- (Removed functionality:) Unfortunately, the 'wrist stumps + hands' VR combo was patched out by Hello Games. HG, give us back the option of wrist stumps without full body, it looked good!! <3

- Galaxy intro star names are no longer clipped in VR
- Journey Milestone notifications are shorter
- Enabled leaning in VR! This means your body model will lean a little if you lean, instead of standing rigid. Check it out in photo mode!
- Tweaked the point at which a full body in VR will disappear and become just gloves if you move in the physical space. Should allow you to lean and look around comfortably, but if you step away from your in-game body it will disappear so that you don't have immersion-breaking body model issues.
- (Ultramersion:) Walking and Running speed tweaks. Still slower than the default, but faster than they were in the last version, for better balance.
- (Ultramersion:) Sped up reload speed when tapping the button on your multitool directly (in VR).
- (Ultramersion:) Pet icon only appears when far from your pet
- (UltramersionPLUS:) Pet icon doesn't appear
- (UltramersionPLUS:) Made some icons untaggable with binoculars, to avoid accidental tagging of mundane objects in VR.
- (UltramersionPLUS:) Move faster in Galactic Map and Galactic Map usability improvement to help navigate with no map lines. (VR only).
- (UltramersionPLUS:) Tweaked light intensity from muzzle, alarm, and damage flashes.
- (UltramersionPLUS:) Removed the dynamic crosshair that follows targets when in your spaceship.
- (Modular:) Adjusted file organization.

- (UltramersionPLUS, modular:) Now incorporates lo2k's "No Space Metric Lines" mod, a nice UI fix that otherwise would conflict with UltramersionPLUS. With the other variations of cleanHUD mod, you can use it simultaneously with No Space Metric Lines at your own discretion.
- (Modular:) Fixed the standalone Disable VR Warning file and hazard HUD effect removal so that they are doing only those things.

- Binoculars now have some of the removed HUD info! Activate your binoculars to view mission info, jetpack/scanner status, and hazard info!!
- Adjusted mission cycling so that it sticks better to whatever mission you select as your active mission (from the Log)
- Removed meteor blast decal for meteors that are about to land near you. Note that I haven't actually been able to confirm this works, but I'm pretty sure it does! Someone let me know if a meteor falls on your head :)
- Re-tuned icon sizes
- (UltramersionPLUS:) Re-tuned ship rolling, removed brighter muzzle flash or faster docking roll from v3.1
- (UltramersionPLUS:) Removed player ship, vehicle, and base icons
- (UltramersionPLUS:) Re-enabled full body instead of hands+gloves. Hands+gloves configuration can still be found in modular version.
- Modular version of the mod has been expanded with more options to pick and choose which mod features you apply
- Updated mod description page (this page!). Optimization guide has been adjusted for Origins.

- Icons are now situated close to their origin point (like L02k's "exact markers" mod, except the icons in my version sit directly above objects instead of in the middle of objects)
- Walk and run speed reduced, stamina regen speed increased, for improved VR feel (because of the custom jetpack you don't lose mobility, but rather gain the ability to move slower and 'smell the flowers')
- (experimental version:) All ship types roll faster, to varying degrees. Brighter muzzle flash. Faster roll when docking into space station.
- (experimental version:) Trade lines and icon lines removed. Galactic lines also removed as unfortunate side effect.
- Modular version of the mod has been expanded with more options to pick and choose which mod features you apply.

- Properly updated mod compatibility with Crossplay update (fixed mining beam/weapon recoil craziness) 
- All mod variations are up to date
- Cleaned up files

- You can now grab your multi-tool off your back from anywhere in your playspace (VR). (If you are ever unable to grab your multi-tool, let me know, it's probably because you have a particularly large playspace and I need to adjust some numbers).
- 'Reset position' (L3+R3) is now instant!! (VR)
- Swiping enabled on quick menu (VR). Swipe horizontally to scroll across the quick menu. Fixes issue where you could not access certainquick menu items.
- Very minor changes to quick menu sensitivity. (VR)
- Melee range reduced. Less likely to accidentally murder animals when you milk them. Also melee is OP, the range nerf is more balanced.
- For users using teleportation movement, when you teleport it will automatically recenter your position. (VR)
- Loading star field now moves very slowly. No more headaches as the game loads, enjoy the view!
- Hold-to-confirm prompts are 1.2 seconds from 1.6 seconds (I think...!)
- Restored hand shadows
- (Opt in to the experimental mod version, found under miscellaneous files, to access this feature). When VR body is toggled on, instead of showing full body (which doesn't track with roomscale), it will show hands+gloves (tracks in roomscale) rather than just hands. Adds a little more 'presence'. Requires this mod to work properly: Full body shadow is still present which is kinda nice, except that it looks weird when you walk around roomscale. Head+hands+gloves will be visible in photo mode.

v1.0 (ultramersion):

- All 'on-your-face' HUD is removed. Compass, navigation arrows, danger arrows, shield, health, hazard, life support, multi-tool info & cooldown, mission and tooltip pop-ups - all removed.
- Icon markers are smaller. For example, your ship icon, building icons, plants, etc. etc., are all smaller, less intrusive.
- Hazard screen effects are removed. For example, on a cold planet, usually there is an ice effect at the edges of the screen, and when your hazard protection runs out an ice effect covers your whole screen. These are removed (they don't look good in VR, feels like a windshield in front of your face).
- Binoculars UI in VR are cleaned up.
- Removed VR out-of-play-area warning message.
- Removed jetpack exhaust model from VR (it was accidentally left in the game, only visible if you walk around room-scale)
- Removed jetpack smoke effect
- Removed shadow from your gloves (disembodied hand shadows don't look great)
- Removed space station, Anomaly, and Nexus icons (use your in-ship map to navigate to them)
- Removed creature mood/status icons (when you interact with a creature you will still be able to see if it is ready to be milked
- Ship weapon overheat message is less intrusive
- Removed take-off fuel use notification (keep tabs on your fuel!)
- Replaced icon for an unknown controller input. Previously was a big yellow exclamation mark. Now uses the scanner-target icon, preventing aesthetic cohesion from being interrupted when there's a controller input problem
- Custom jetpack settings. Jetpack is more responsive with stronger ignition. Makes rocket boots (in-game jetpack upgrade) obsolete. Important for room scale VR because rocket boots don't work properly if you turn physically in VR.


C. VR Room Scale Guidelines

Details/explanations regarding room scale play in NMS:

Room scale is effectively functional in VR with this mod! For those that aren't aware, room scale is not available unmodded. There is a large warning message that pops up if you leave your immediate play area, and the HUD attached to your face doesn't move with you, so if you walk or turn physically, you will be immediately removed from the experience.

With this mod, there is no HUD on your face and there is no VR warning message! You can physically move and turn freely, gazing in awe at the world around you, leaning over a table, leaning to look out the side window of your ship, etc. Personally I found this extremely impactful to my immersion. Not being locked in spot, having a clear view, it's AMAZING.

A couple things to keep in mind for room scale play:

- Your ships/vehicles will always be located at the centred position of your play-space. Reset your position or return to the center of your playspace (reset is instant with this mod).

- Things like the start menu, text chat, material gathering notifications, and NPC dialogue are still tied to your centred position. It's not a big deal and can help you stay aware of your play space. If you're ever lost, just open the start menu and walk over to be in front of it.


D. Tips for Playing HUD-less

New or inexperienced players may have an increased challenge playing without HUD information for shield, health, life support, and multi-tool messages that this mod removes. Here are some tips for playing without the HUD info removed by this mod.

- Your hazard, mission, and jetapck/scanner info are located in your binoculars (analysis visor)
- Listen for audio cues informing you on hazard depletion, low life support, and shield damage.
- When your life support or hazard protection deplete completely, you will not die immediately. Rather, you will start taking periodic shield damage, giving you time to recharge your systems.
- If your shield depletes, whether on foot or on ship, you still have a few health points keeping you alive before you die. So if you hear "shield down", basically that's your cue that this battle is lost and it's time to RUN.
- Shield recharges quickly when you don't take damage for a short amount of time (on foot and in ship).
- On-foot health points on foot do NOT recharge automatically, you must find health containers (white boxes).
- You can check your hazard, life support, and multi-tool status' either through the quick menu or inventory, accessed on your left wrist in VR.
- The colour of your mining beam tells you when it's getting close to overheating.
- Remember that your mission info is contained in your analysis visor (binoculars)!
- Dying in No Man's Sky is relatively low punishment (unless you play perma-death mode!), so don't stress too much! If you die you can recollect your lost inventory by travelling to your gravestone (it will be marked as an icon).
- If playing with more icon removal: utilize beacons to keep track of important locations (like your ship!). Use a signal booster to locate buildings. If you lose your ship with no launch fuel, you can always summon your ship from a building beacon/landing pad.


E. Optimizing Your VR Experience

Follow the entirety of this guide to optimize No Man's Sky VR for your computer. 

My machine is an RTX 2070 GPU, Ryzen 3700x CPU, with 32GB ram, running off an SSD.
I play on Rift S, and I maintain reprojected 40fps (ASW), which I find to be satisfactory and very enjoyable.
(I haven't updated this guide since switching from Rift S to Reverb G2, sorry!)

I hope this guide streamlines the optimization process for others, making it relatively straightforward and quick.

Screenshots of the settings and mods I use:
In game:
General Options 
Graphics Options
Control Options

NVIDIA control panel:
NVIDIA Settings pg1
NVIDIA Settings pg2
NVIDIA Settings pg3

SteamVR settings and supersampling

There are two major things you can try to improve performance.
1) Enable Legacy Reprojection in SteamVR (see SteamVR settings screenshot). u/pharmacist10 on reddit found a significant frame time difference with it enabled, which also matches my own experience (not checking frame times but just going by feel).
2) Remove clouds with this mod. I used to do this pre-Origins, but now I like the clouds with the weather update. But if you're comfortable sacrificing the clouds, it gives a significant performance boost.

Additional performance tips:

Do NOT minimise the No Man's Sky program on your desktop. Keep it as the active window. Minimising it may cause major stuttering.
Close all other applications before you play.

If you are copying my optimisation methods but your system is still struggling:
1. Change shadows to 'standard' quality.
2. Set volumetrics to "enhanced" quality
3. Set tessellation to "standard" quality (turns tessellation off).
4. Set the texture quality to medium or high instead of ultra.
5. If you are still struggling, try these settings.
6. If you are still struggling, start lowering your SteamVR supersampling from 164% down to 130%, and further if you need to.

Depending on what you want to prioritize visually, try step 6 first. I highly value the subtle sharpness/clarity that the high% supersampling adds, so I think my preference would be to try the other things first.

I recommend creating a custom controller binding for No Man's Sky VR. For HP Reverb G2 users, look for my custom controller binding (should have 'hilightnotes' in the title). Otherwise, go to SteamVR settings->controllers->manage controller bindings, and create/use a custom binding. Change 'click' on left analog (L3) from 'perform scan' to 'change alt weapon'. Change 'A' (right touch controller) from 'change alt weapon' to 'perform scan'. This way you can reset comfortably without constantly scanning. You might want to do something similar for the ship and vehicle controls. You'll probably want to rotate 3 controls instead of 2 if you want to keep 'A' consistent to perform scan.


F. Compatibility

When you have multiple mods editing the same files, they will conflict. You can run a compatibility check against any other mods you're using by downloading AMUMSS, following the setup, and running the BUILDMOD WindowsBatchFile. Just press 'y' on your keyboard when it prompts to check for any conflicts in your mods folder.

This is a list of mods I currently use, none of which conflict:
Asteroid Fields
No DOF Blur
No Flying Pollens
No Glowing Plants
No Red Landing Arrows
No Ship Speed Effect - Almost
No Space Dust, No Space Plasma

Much love to Lo2k who made every one of those mods.

(Almost) full list of modified files.
If you are using the modular variation of this mod, please see the included readme to understand the file organization.


hilightnotes_cleanHUD_(ultramersion) alters the following additional:

hilightnotes_cleanHUD_(ultramersionPLUS) alters the following additional:


G. Troubleshooting and Improvement Goals

This mod should work smoothly! I tested it mostly in VR. Please let me know if you run into any issues.
Please feel free to let me know if there is something about the mod you would like changed or improved.


H. Credits/thanks

This is the first mod I've ever made! Big thanks to the NMS modding community for the tools they've created to make modding more accessible, and discovering so many variables that can be altered. Thanks also to the "No Man's Sky Modding" Discord community, where I was able to ask lots of questions to help me figure some things out.
Special thanks:
Lo2k. I adapted their mod,, to remove a few space icons, as well as using their blank texture to help me remove other textures. I also included their "No Space Metric Lines" mod in my UltramersionPLUS mod variation.
Mijstral. I included their wonderful mod that removes the 'VR highlight' effect when looking at objects.
gregkwaste. Provided big help removing the stray exhaust model that was accidentally left in VR. (Relevant in the original version of the mod).
Devilin Pixy. Provided big help removing the HUD arrow icons that track buildings outside of your vision.


I. Support me!

If you like this mod and feel like being awesome, send a little my way!
Venmo: @Noam-Bergman

Also supports my ongoing creative work at!