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Donate link: http://bit.ly/DKNMSMods
NOTES:
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MAJOR UPDATE. Splochy blown out clouds reduced by 90%. Extremely white featureless clouds reduced >90%. Lots more colour added to clouds (feedback requested if it's too much).
GNOME ANN'S SKY:
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-Generating 100,000 skies in various levels of "rarity".
-Adds 1,000 beautiful sunsets (or variant with darker sunsets that adds 1,000 nights)
-Variant that mixes with Less Storms (see below)
-Working for NMS Synthesis
-The most common skies are made in the bright, not overly vivid style of vanilla, with white clouds, tame single colours and nice and bright. However, unlike vanilla, they can be almost any colour!
-There are progressively more rare and more interesting colours, all the way up to truly bizarre alien skies Gnome Ann has imagined.
-No type of sky is truly ruled out. Expect to find not just beauty on your travels, but the ugly, the harsh, the dim and the most alien skies imaginable.
-Even among the different planet types produces by the algorithm, there are sub-types leading to almost endless variety.
-Given that there are more skies than you can ever see, and anything is possible, this is truly in the spirit of the game - an explorer's dream mod.
-Takes ideas from Exosolar's Stratos mod as well as Atlas' Alien Skies mod, but is made from scratch with a unique, hand crafted generation algorithm. Can have the starry-daytime skies similar to Stratos, but the multicoloured vivid alien skies of Alien Skies.
-This mod will change your planets. There's no way a mod can be set to keep the skies of specific planets but change others. For that reason, you might want to start a new save.
-This mod isn't perfect. There will be some colour combinations that suck. For example, some colours make the clouds look weird (splotchy, with blowout on the edges), but that's hard to predict. There are mods that remove the upper level cirrus clouds, and the author is working on a fix, but ultimately we might need to wait until HG changes the entire way clouds work (which would be welcome, they are quite out of date).
-You are not going to like some colours, that's just the way it is. People are very unique with what the like and dislike about colours. Some get a headache from a yellow sky. Some think too vivid = very very bad, some love the possibility. Take it as it is, but bear in mind it's been tuned with the philosophy to appealing to as many people as possible.
-Note that you might get unlucky. You might find your first 10 planets are all extreme skies. It might ruin all your bases with very alien skies. Do note that most skies are tame.
-The goal is to never ever change the sky colours in future. This is also why there's only one option. Any change will mean all the planets get assigned (procedurally) another colour. So all your bases will change. This is why change will be avoided at all costs.
-This mod, unpacked, is over 250Mb. It may cause loading issues on slower rigs (tested on SSD). Please let me know if this is the case.
-If you wish to see this combined with any other mods that use the GCSKYGLOBALS.GLOBALS.MBIN, let me know and if enough people ask, I will add it.
-The aim is to always keep this mod maintained!
MORE COMBINATIONS AND OPTIONS COMING, CHECK MOD PAGE FREQUENTLY.
LESS STORMS Variant:
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-This variant slows down the storms and the day/night cycle. Storms will not happen more frequently than once per 45 minutes or less frequently than once per hour. The day is now an hour long and the night also an hour long.
-This mod affects ONLY storms, not rain drizzle. They begin with "Warning, storm approaching", and say "STORM" in your hazard protection bar.
-This may not work if conflicing with other mods that affect the GCSKYGLOBALS.GLOBALS.MBIN file.
-I am not 100% sure what the details are on the differences between Low High and Extreme storms, but from what I can tell, it seems that a planet with storms can only have one type. Some planets will have "Low" storms, some will have "High" and extreme planets can have "Extreme" storms. This isn't 100% confirmed but the game does divide the times between them in vanilla in descending gaps, so I thought some might want this to still happen even when delaying them across the board.
NIGHTS Variant:
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-The vanilla game has only one night, on all planets.
-To work round this, a change is made to extend the dusks all the way through the night.
-Therefore, the dusks were made much darker for this variant
ChangeLog
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16-Feb-2020
-Adjusted the clouds so that there are far less pure white clouds
-Added more colour variation to the clouds
-Changed a setting to reduce the fog, to make distant mountains more visible and hopefully reduce the blow-out of the clouds a bit (see above).
-Added a variant that adds 1,000 custom nights over the single vanilla night.
19-Feb-2020
-Made sure all Custom Nights versions had night skies that were transparent (i.e. can see stars at night)
-Brightened the extremely dark lighting on a small percentage of dusks in the standard (i.e. NOT Custom Nights) versions
23-Feb-2020
-Splotchy clouds reduced 90%
-Ultra white featureless clouds reduced over 90%
-Lots more colour added to clouds (although still mostly quite subtle)
-Brightened rare skies with ultra dark lighting (day and dusk, standard versions, night version sorted in last update)
To Install
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Pick _one_ file only-
go to C:\...\Steam Library\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS and make a MODS folder and stick your chosen mod in there. Then go back up a level to the PCBANKS folder and rename the DISABLEMODS.TXT to something else
Questions: [email protected]
Youtube: youtube.com/c/drkaii