No Man's Sky
0 of 0

File information

Last updated

Original upload

Created by

Lo2k

Uploaded by

Lo2k

Virus scan

Safe to use

Tags for this mod

36 comments

  1. Venijamin
    Venijamin
    • member
    • 0 kudos
    I can confirm that this mod still works great. Thanks.
  2. ssReyDiablo
    ssReyDiablo
    • premium
    • 0 kudos
    its these working today?
    1. agsmjandro
      agsmjandro
      • premium
      • 0 kudos
      no, its outdated
    2. Lo2k
      Lo2k
      • premium
      • 411 kudos
      This mod still works as Echoes update don't even touch the file it changes.
      In doubt : - CHECK IF THIS MOD IS COMPATIBLE WITH LATEST GAME VERSION
    3. ssReyDiablo
      ssReyDiablo
      • premium
      • 0 kudos
      yes it does work i downloaded and its compatible i checked the list after making the comment hehe thank you!! =)
  3. tobiasfrost
    tobiasfrost
    • member
    • 0 kudos
    Hello.  After the update today this mod is causing base structures to de-render.  It doesn't seem to matter how large the base is.  I had a spot I wanted to build at and it only has a portal, 2 solar panels, and a battery.  The base computer, and thus the base icon marker, is right next to them though.  Changing the base graphics setting doesn't seem to affect it either.
    1. Lo2k
      Lo2k
      • premium
      • 411 kudos
      This what happens when an update breaks a mod. This one needs to be updated after today's update to prevent such issues.
      PS : I updated the mod in the meanwhile.
  4. marko80pt
    marko80pt
    • premium
    • 0 kudos
    dont have other mods that mess with the markers, so i assume this is an issue with this mod.....
    The marker for our spaceship, it fades in/out as a big icon in the center of the screen when we face the ship. it doesnt position itself at the spaceship location as intended.
    No matter the distance, when turning to face the ship, icon starts fading in until we look straight forward to  the ship and it gets full image (not faded) when facing the ship, big marker in the screen as if it was right in our face.
    1. Lo2k
      Lo2k
      • premium
      • 411 kudos
      This issue happens because one of your mods has not been updated (or you missed to update it) for the current version of the game.
      It's probably not a marker related mod as the edited file is used by a lot of base building mods.
  5. Agitatio
    Agitatio
    • supporter
    • 6 kudos
    There's actual logic behind vanilla behavior. Marker height depends on player distance from it and/or being obstructed by terrain. Still a good option for those who prefer them to be exact.
  6. RaiHikari
    RaiHikari
    • premium
    • 0 kudos
    By any chance, do you think it would be possible to make a mod that makes it show the distance to each icon without needing to mouse over each one? That way if there are, say, two resource deposits I see, I can look at a glance to know which is closer without having to mouse over both. 
    1. Lo2k
      Lo2k
      • premium
      • 411 kudos
      that's a nice idea. Not sure it can be done though. I will see if I can find a way.
    2. RaiHikari
      RaiHikari
      • premium
      • 0 kudos
      :D Thanks regardless.
  7. InfiniteSource
    InfiniteSource
    • member
    • 0 kudos
    This reminded me of something... back in pre-1.5 the "unknown building" marker would show up from farther away and without using the analysis visor. I'm talking about the round green one with the question mark.
    Do you think it might be possible to make it behave that way again? I tried digging into this some time ago but couldn't find anything useful.
    1. Lo2k
      Lo2k
      • premium
      • 411 kudos
      hmm, I'm not sure. They changed a lot what could be seen in normal view, with scanner and with analysis visor.
  8. BraveCaperCat
    BraveCaperCat
    • member
    • 0 kudos
    Incompatible with Galactic Positioning System, can someone tell me how to merge them?
    1. Lo2k
      Lo2k
      • premium
      • 411 kudos
      You might have another issue because the 2 mods don't modify the same files so should not conflict.
      Maybe check if the DISABLEMODS.txt file has not been recreated in your PCBANKS folder due to the Leviathan update.
  9. BraveCaperCat
    BraveCaperCat
    • member
    • 0 kudos
    Does anyone know if this works for the new update, Outlaws 3.85?
    1. Lo2k
      Lo2k
      • premium
      • 411 kudos
  10. LisbethSAO
    LisbethSAO
    • premium
    • 127 kudos
    Wooo haven't played NMS in a while, hehe! Again, thank you Lo2k, for all your hella awesome mods and your continued hard work and support!! <3