Faster scanning in all situations, faster recharge rate, longer range. For Worlds Part II.
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Changelogs
Version 403a
Disabled tech in cargo option due to a duplication bug
Version 401a
Updated for 4.0
Added tech in cargo option
Version 397b
Shifted torch slightly to avoid it being behind the head at times.
Default torch turned down slightly to avoid blowout.
Cave torch turned up slightly.
Light intensity turned up slightly.
LUAs cleaned up to avoid Selene warnings.
Version 387a
Recompiled for 3.87 Outlaws
Version 382a
Recompiled for 3.8 Sentinel
Version 363a
Recompiled for Frontiers
Version 353a
Tweaked torch settings and added underground torch settings.
Version 351a
Recompiled for Prisms 3.51
Version 337a
Recompiled for 3.37
Version 335a
Recompiled for Expeditions 3.35
Version 305b
Turned down torch brightness a tiny bit as it was way too bright.
Turned up derelict freighter torch about 50%, still half the brightness of the normal torch.
Version 303c
Cleaned up LUA to make it more reliable and consistent.
Improved analysis visor highlighting
Made highlighting linger to make spotting unknowns easier
Enabled showing farther-away creatures as smaller dots on the analysis visor
Minor torch tweaks
Further decreased scan times
Version 303a
Fixed an accidental tech adjacency nerf that snuck in.
Completely removed tech grouping limits. Instead of 9, you can now have groups of 48.
Version 302a
Recompiled for 3.02
Version 5.5.8.0a
Updated for 5.58
Version 5.5.0.0a
Split multiple functions into separate individual patch mods that can be used together
Narrowed this page to the scanner upgrade options.
Updated for Worlds Part II
Version 5.2.8.0a
Slight value adjustments
Cleaned up Lua files
Version 2.6.1.b
Fixed torch. Will probably adjust it more in upcoming versions
Version 2.4.2.b
Removed some personal changes that had crept into release. You will now have dimmer lights everywhere, slightly worse sentinels, and slightly more Travelers. Only applies to the three 'Full' versions.
Version 2.4.1.a
Recompiled for 2.4.1
Version 2.2.6.a
Changed terrain resource scan to 30 to fix stuttering thanks to feedback. Torch is now mostly green and a tiny bit brighter. Hotspot scan range increased to 2000, though anything over 800 is still inconsistent.
✅ Updated for Worlds Part II ✅ Patch mod - likely to work well with other Patch and Overwrite mods
Hotspot (mineral, gas, power) scan range increased from 400 to 1,000+u.Over 800u is inconsistent, but I've seen results up to 1,300u.
Scanner target guidance extended from 1500u to 5000u
Multitool scan recharge decreased.
Multitool scan pulse range increased from 200 to 1000u in normal modes, 150 to 500u in survival/perma modes.
Ship scan recharge decreased.
Ship scan pulse range increased from 10,000 to 50,000u.
Vehicle scan recharge decreased.
Vehicle scan pulse range increased from 1,500u to 5,000u.
Increased pet awareness range.
Increased terrain resource scan range.
Choose analysis visor scan times: A little fast, faster, instant, or vanilla scan speeds.
Put the entire contents of the zip file in your GAMEDATA\MODS folder, not PCBANKS, similar to this:
You can find information about and links to all my mods, files affected by each of my mods, instructions for installing mods, and instructions for extracting LUA files here: https://www.nexusmods.com/nomanssky/mods/1541/